Trample Revive {5}{B}({5}{B}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
Hexproof Whenever attackers are declared, the active player may pay {2} for each creature attacking you. Then you may have Bridge Kalak become an X/X Troll creature until end of turn, where X is the number of times that player didn't pay mana this way.
When Chantwood Channeler enters from your graveyard, it gains haste and creatures you control get +3/+3 and gain trample until end of turn. {5}{G}{G}{G}, Sacrifice a creature: Return Chantwood Channeler from your graveyard to the battlefield. Activate only as a sorcery.
Other Shaman creatures you control get +1/+0. Revive {4}{G}{G}({4}{G}{G}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
Shimmer (Whenever this creature attacks, create a tapped and attacking token that's a copy of it. Exile the token at the beginning of the end step.) When Colpah Mystic enters, you may discard a card. If you do, creatures you control named Colpah Mystic get +2/+2 until end of turn.
Reveal the bottom two cards of your library. You may put one of those cards into your hand. If you do, target creature gets +X/+X until end of turn, where X is that card's mana value.
Shimmer (Whenever this creature attacks, create a tapped and attacking token that's a copy of it. Exile the token at the beginning of the end step.) {2}{G}, {T}: Create a token that's a copy of target creature token.
The lives of a thousand reflections survive only within his head.
Trample Overgrown Spellroot gets +1/+1 for each creature token you control. When Overgrown Spellroot enters, create four 1/1 black Worm creature tokens.