Oirohpo

Oirohpo contains 236 cards.
It is part of Ophorio block.
Released: 2017-06-08
Feed Into Aether

Feed Into Aether {2}{U}

Instant
Return target spell or creature to its owner's hand. If you controlled that spell or creature, catalyze. (The next spell you cast this turn costs {1} less to cast.)
Repetition is the key to success.
Repetition is the key to success.
Flinging Invoker

Flinging Invoker {3}{U}{U}

Creature - Serpent
Flash
{6}: Target creature gains flying until end of turn.
The creatures of the deep are startlingly adept at making things airborne.
4/4
Frozen Halo

Frozen Halo {U}{U}

Enchantment - Aura
Enchant creature
Enchanted creature can't become untapped.
{4}{U}: Return Frozen Halo and enchanted creature to their owners' hands.
Gleaming Dream

Gleaming Dream {1}{U}{U}

Creature - Reflection
Flying
Reflections, being made of light, never truly die, but rather fade away into little more than memories.
2/2
Learn from Mistakes

Learn from Mistakes {U}{U}

Instant
Counter target instant or sorcery spell you don't control unless its controller copies it twice. You gain control of those copies and may choose new targets for them.
“Look, I'll just show you how to do it.”
Lift Off

Lift Off {1}{U}

Enchantment - Aura
Enchant creature
Enchanted creature has flying.
Whenever enchanted creature deals combat damage to a creature, you may untap enchanted creature.
Mei's Student

Mei's Student {2}{U}{U}

Creature - Vampire Rogue
Whenever Mei's Student deals combat damage to a player, fateseal 1, then scry 1. (Look at the top card of an opponent's library, then you may put it on the bottom.)
3/2
Memory Deterioration

Memory Deterioration {2}{U}{U}

Enchantment - Aura Curse
Enchant player
Whenever enchanted player casts a spell, they reveal cards from the top of their library until they reveal a card that shares a type with that spell, then puts all cards revealed this way into their graveyard.
Mirrorstalk

Mirrorstalk {1}{U}

Instant
Target creature gets +1/+1 and gains distorted until end of turn. (It can be blocked by tapped creatures but not untapped creatures.)
Put the bottom card of your library into your hand.
Power Jam

Power Jam {U}

Instant
Spells cost {3} more to cast this turn.
Activated abilities that aren't mana abilities cost {3} more to activate this turn.
Why waste energy undoing spells when you can stop them at the source.
Preparation

Preparation {U}

Sorcery
Scry 3.
Catalyze. (The next spell you cast this turn costs {1} less to cast.)
A moment of preparation is worth a million of procrastination.
Retrace Histories

Retrace Histories {3}{U}

Sorcery
Choose one—
• Return target nonland permanent to its owner's hand.
• Put the bottom two cards of your library into your hand.
Sift Components

Sift Components {3}{U}

Sorcery
Draw three cards, then discard a card unless you've catalyzed three or more times this turn.
“Maybe if I used more toad.”
Sigil Slinger

Sigil Slinger {3}{U}

Creature - Dwarf Wizard
Prowess
{T}: Catalyze, then catalyze again. Activate only if Sigil Slinger's power is 5 or greater. (The next spell you cast this turn costs {2} less to cast.)
2/3
Slightly Mad

Slightly Mad {X}{U}{U}

Sorcery
Target player puts the bottom X cards of their library into their graveyard.
Spellbound Serpent

Spellbound Serpent {7}{U}{U}

Creature - Serpent
This spell costs {1} less to cast for each other spell you've cast this turn.
The great serpents in the underground sleep deeply, only to be awakened by the dwarves walking upon their scales.
5/7
Spellwoven Monster

Spellwoven Monster {7}{U}{U}

Creature - Leviathan
Spellwoven Monster can't be the target of spells or abilities in any zone.
As you cast an instant or sorcery spell, reveal cards from the bottom of your library until you reveal an instant or sorcery card. You may add that card's effects to that spell. Then shuffle.
7/5
Spilling Secrets

Spilling Secrets {U}

Enchantment
Once each turn, when one or more cards are put into an opponent's graveyard from their library, you may draw a card.
“Don't worry, I'll take away all those awful memories for good.”
Student of Secrets

Student of Secrets {1}{U}

Creature - Vampire Rogue
When Student of Secrets enters the battlefield, fateseal 1. (To fateseal 1, look at the top card of an opponent's library, then you may put it on the bottom of that player's library.)
Mei doesn't leave victims hungry for blood, but students hungry for knowledge.
1/2
Toggle

Toggle {1}{U}

Instant
You may tap or untap target nonland permanent.
Catalyze. (The next spell you cast this turn costs {1} less to cast.)
Trench Breaker

Trench Breaker {4}{U}{U}

Creature - Serpent
When Trench Breaker enters the battlefield, put target creature on top of its owner's library.
Flooded tunnels are a common concern for the leading edge of dwarven conquest.
3/5
Twin Trifles

Twin Trifles {1}{U}{U}

Sorcery
Choose one—
• Scry 3. Draw a card.
• Fateseal 3. That player draws a card. (To fateseal 3, look at the top three cards of an opponent's library, then put any number of them on the bottom of that player's library and the rest on top in any order.)
Unveil

Unveil {1}{U}

Sorcery
Look at target opponent's hand, then fateseal 1. (To fateseal 1, look at the top card of an opponent's library, then you may put it on the bottom of that player's library.)
Open your mind to me.
Again

Again {4}{U}{U}

Sorcery
Take an extra turn after this one. Exile Again.
Fuse (You may cast one or both halves of this card from your hand.)
Card has other part: Time
Time

Time {2}{U}{U}{U}

Sorcery
Take an extra turn after this one. Exile Time if it wasn't fused.
Fuse (You may cast one or both halves of this card from your hand.)
Card has other part: Again