Oirohpo

Oirohpo contains 236 cards.
It is part of Ophorio block.
Released: 2017-06-08
Blood Lashing

Blood Lashing {3}{B}{B}

Instant
As an additional cost to cast this spell, sacrifice any number of creatures.
Target player loses 2 life for each creature sacrificed to cast Blood Lashing.
Buried Secrets

Buried Secrets {1}{B}

Enchantment
At the beginning of your upkeep, reveal the bottom card of your library, then you may pay {B} and 3 life. If you do, put it into your hand. Otherwise, exile it.
Carving Secrets

Carving Secrets {1}{B}{B}

Sorcery
Choose one —
• You draw two cards and you lose 2 life.
• Target player discards two cards and you gain 2 life.
Variety is the spice of lies.
Cavern Monstrosity

Cavern Monstrosity {4}{B}{B}

Creature - Horror
Whenever Cavern Monstrosity attacks, exile the bottom card of your library. You gain life equal to its mana value.
5/4
Clawing Shaman

Clawing Shaman {3}{B}

Creature - Reflection Shaman
When Clawing Shaman enters the battlefield from your graveyard, you may exile it. If you do, return all creature cards from your graveyard to the battlefield.
{4}{B}{B}{B}, Sacrifice a creature: Return Clawing Shaman from your graveyard to the battlefield. Activate only as a sorcery.
3/3
Clinging Mire

Clinging Mire {2}{B}

Instant
Target creature gets -4/-4 until end of turn.
Once you've wandered into the northern marshes, there's only one way back out.
Cranial Violation

Cranial Violation {B}

Sorcery
Each player reveals their hand. Choose a creature card revealed this way. Its owner discards it.
{2}{B}{B}, Exile Cranial Violation and six other cards from your graveyard: Put target creature card from a graveyard onto the battlefield under your control. Activate only as a sorcery.
Draw and Quarter

Draw and Quarter {4}{B}{B}

Sorcery
Target creature gets -2/-1 until end of turn. When it dies this turn, its controller loses 5 life.
Echoing Rites

Echoing Rites {2}{B}

Instant
Target creature and all creatures with the same name as that creature get +2/+1 and gain lifelink until end of turn.
Sound the drums of war.
Eternal Nightwalker

Eternal Nightwalker {3}{B}{B}

Creature - Vampire Shaman
Lifelink
Revive {5}{B}{B} ({5}{B}{B}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
3/3
Exploit Fear

Exploit Fear {1}{B}

Enchantment - Aura
Enchant creature an opponent controls
Whenever enchanted creature attacks or blocks, fateseal 1. (To fateseal 1, look at the top card of an opponent's library, then you may put it on the bottom of that player's library.)
Eyes of Endless Fates

Eyes of Endless Fates {2}{B}{B}

Enchantment
At the beginning of your upkeep, each player loses 3 life unless they sacrifice a creature.
Sacrifice a creature: Fateseal 1. (To fateseal 1, look at the top card of an opponent's library, then you may put it on the bottom of that player's library.)
Fallen Fanatic

Fallen Fanatic {2}{B}

Instant
As an additional cost to cast this spell, sacrifice a creature.
Create three 1/1 black Worm creature tokens.
Even failures are useful in death.
Fatethief

Fatethief {1}{B}{B}

Creature - Reflection Shaman
When Fatethief dies, put the bottom card of your library into your hand.
Revive {2}{B}{B} ({2}{B}{B}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
2/3
Fertile Grave

Fertile Grave {3}{B}

Enchantment
Whenever a nontoken creature you control dies, create a 1/1 black Worm creature token.
Sacrifice Fertile Grave: Create a 1/1 black Worm creature token.
Fickle Feeder

Fickle Feeder {2}{B}{B}

Creature - Vampire
Whenever Fickle Feeder blocks, fateseal 1. (To fateseal 1, look at the top card of an opponent's library, then you may put it on the bottom of that player's library.)
She steals only the darkest of thoughts.
3/3
Forgotten Fall

Forgotten Fall {1}{B}

Sorcery
Reveal the bottom card of your library. You may put it on top of your library. Target creature gets -0/-X until end of turn, where X is that card's mana value.
Infiltrate Memory

Infiltrate Memory {1}{B}

Instant
Search target player's library for a card and exile it. Then that player shuffles.
Surgical strikes can draw more blood than any other.
Last-Thought Feeder

Last-Thought Feeder {3}{B}

Creature - Vampire Rogue
When Last-Thought Feeder dies, fateseal 2. (To fateseal 2, look at the top two cards of an opponent's library, then put any number of them on the bottom of that player's library and the rest on top in any order.)
Mei's students require new knowledge more than food, sleep, or society.
3/2
Obliterate Flesh

Obliterate Flesh {2}{B}

Enchantment
Whenever a creature enters the battlefield, destroy it unless its controller pays 3 life.
Let nothing stay your hand.
Poisoned Pupil

Poisoned Pupil {B}

Creature - Vampire Rogue
Deathtouch
Not every student is faithful.
1/1
Portent of Doom

Portent of Doom {2}{B}

Instant
Target player sacrifices a creature. Fateseal 1. (To fateseal 1, look at the top card of an opponent's library, then you may put it on the bottom of that player's library.)
Every symbol spells doom to someone.
Rangewalker Giant

Rangewalker Giant {4}{B}{B}

Creature - Reflection Giant
The Lha of the deserts prefer to use their shimmer to spread across the sands, while those from the distant lands beyond the mountains have chosen size over speed.
4/5
Ravencaller

Ravencaller {3}{B}

Creature - Reflection Shaman
Whenever Ravencaller or another creature enters the battlefield from your graveyard, create a 1/1 blue Bird creature token with flying.
As if the birds needed encouraging.
3/2
Reflected Worldwalker

Reflected Worldwalker {4}{B}{B}{B}

Creature - Avatar
Indestructible
When Reflected Worldwalker enters the battlefield, each player puts their hand into their sideboard.
There is no whence from where it comes.
4/5