Ophorio

Ophorio contains 230 cards.
It is part of Ophorio block.
Released: 2017-06-08
Skulking Claw

Skulking Claw {2}{B}

Creature - Lizard Rogue
Skulking Claw can't be blocked by creatures with greater power.
Skulking Claw gets +1/+0 for each unblocked attacking creature you control.
1/2
Stargaze Spirit

Stargaze Spirit {1}{B}

Creature - Reflection Cleric
Whenever Stargaze Spirit or another creature dies, you may gain 1 life.
Revive {3}{W}
2/1
Stray Thoughts

Stray Thoughts {2}{B}{B}

Sorcery
Each player chooses one card in their hand, then discards the rest.
The most dangerous weapon to fate is not disbelief, but doubt. An unbeliever can be ignored, outcast, but a stray thought is far harder to remove.
Tempt Fate

Tempt Fate {2}{B}

Sorcery
Target player reveals their hand. You and that player secretly choose a nonland card from it. Then those cards are revealed. That player discards the chosen cards.
The Refractors are difficult to appease, but they can be impressed.
Tormented Echo

Tormented Echo {2}{B}{B}

Creature - Reflection Rogue
Winnow
Sacrifice Tormented Echo: Target creature gains winnow until end of turn.
The pain he bears is your own.
4/4
Trading Traitor

Trading Traitor {1}{B}

Creature - Elf Rogue
Frenzy 1
Whenever Trading Traitor deals combat damage to a player, you lose life equal to the number of unblocked attacking creatures you control and draw that many cards.
1/1
Twisted Elixir

Twisted Elixir {1}{B}

Instant
Target creature gets +3/+3 and gains winnow until end of turn.
There is a balance between poison and potion, ignored while crafting this one.
Wightlight

Wightlight {B}

Instant
Target creature gains lifelink or winnow until end of turn.
Put the bottom card of your library into your hand.
Withering Pathways

Withering Pathways {3}{B}{B}

Sorcery
Choose one—
• Each opponent sacrifices a creature.
• Each opponent discards two cards.
“Our home has seen the same fate as our enemies.”
Ada, the Free

Ada, the Free {2}{R}{R}{R}

Legendary Creature - Reflection
Distorted
As you choose targets for an instant or sorcery spell, choose up to one additional target.
At the beginning of combat on your turn, gain control of another target creature until end of turn. Untap that creature. It gains haste until end of turn.
3/2
Ada's Mischief

Ada's Mischief {1}{R}

Instant
Target instant or sorcery spell gains “This spell deals 4 damage to you.”
Reading her fates is child's play. Changing her fates is a fool's errand.
Aleud Blademaster

Aleud Blademaster {R}{R}

Creature - Elf Warrior
Frenzy 2
Whenever Aleud Blademaster becomes blocked, it gains double strike until end of turn.
1/1
Aleud Scorn

Aleud Scorn {R}{R}

Sorcery
Aleud Scorn deals 3 damage to target creature.
At the beginning of your upkeep, you may exile Aleud Scorn from your graveyard. If you do, add {R}{R}.
Spells made to murder.
Anaz, Bloodmother

Anaz, Bloodmother {3}{R}{R}

Legendary Creature - Lizard Beast
Haste
Frenzy 3
Whenever Anaz, Bloodmother attacks, create a 2/1 red Lizard creature token with frenzy 2 that's tapped and attacking.
1/4
Avalanche Stinger

Avalanche Stinger {4}{R}{R}

Creature - Scorpion
Frenzy 2
Blocked creatures you control have first strike.
The bigger the scorpion, the less the poison matters.
4/3
Bloodmad Refugee

Bloodmad Refugee {4}{R}

Creature - Lizard Warrior
Frenzy 1
Free from the prisons of civilization, some lizards go berserk.
4/2
Bogclaw Sniper

Bogclaw Sniper {2}{R}

Creature - Lizard Archer
First strike
{T}: Bogclaw Sniper deals 2 damage to target blocking creature.
Trying to sneak up on them just ensures your death will be painful.
2/1
Burned Bounty

Burned Bounty {3}{R}

Enchantment
Whenever an attacking creature you or a teammate controls dies, Burned Bounty deals damage equal to that creature's power to each opponent.
Feeding your troops blazebrew is a sure way to set them on their enemies and set their enemies on fire.
Chainslinger

Chainslinger {2}{R}

Creature - Elemental
Haste
Winnow
Beat them with their own chains.
4/1
Chew the Scenery

Chew the Scenery {3}{R}

Sorcery
As an additional cost to cast this spell, sacrifice X lands.
Exile the top twice X cards of your library. For each mana value from 1 to X, you may play a land or cast a spell with an equal or lesser mana value exiled this way without paying its mana cost.
Delirious Landscape

Delirious Landscape {3}{R}

Enchantment
Discard a land card: Target creature can't block this turn.
{R}, Discard a land card: Target creature gets +2/+0 until end of turn.
At the far reaches of the world, colors seem chosen at random as the world falls away.
Deranged Razorclaw

Deranged Razorclaw {4}{R}{R}

Creature - Lizard Horror
Frenzy 3
Other red creatures you control have frenzy 2.
Other creatures you control have frenzy 1.
3/3
Earthen Armor

Earthen Armor {2}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 for each land your team controls.
Fatefree Spirit

Fatefree Spirit {1}{R}

Creature - Reflection
“One day it hit me, that so many of us were lost in our fates, vainly trying to craft a life we had never lived. I didn't want that. They tell me I will die, but at least I will have lived.”
2/2
Feral Lizardbeast

Feral Lizardbeast {5}{R}

Creature - Lizard Beast
Most lizards have taken to two legs, favoring spears and dexterity to the strength they once had. Others have doubled down on it instead.
6/4