Ophorio

Ophorio contains 230 cards.
It is part of Ophorio block.
Released: 2017-06-08
Lingering Reflection

Lingering Reflection {2}

Creature - Reflection
(Color indicator: Lingering Reflection is black)
As Mei's students spread, their reflections on Ophorio withered to nearly nothing.
2/1
Aleena, Grace of the Lha

Aleena, Grace of the Lha {2}{W}{W}

Legendary Creature - Reflection
Vigilance, lifelink
At the beginning of each end step, if you gained life or glory this turn, you get a glory counter. (You lose glory counters before life. A player with ten or more glory counters wins the game.)
3/4
Alyss, Lawweaver

Alyss, Lawweaver {3}{W}{W}

Legendary Creature - Reflection
Distorted (This creature can be blocked by tapped creatures but not untapped creatures.)
If a spell or ability would target you, it targets each player instead.
Whenever an opponent attacks you with one or more creatures, tap all noncreature permanents that player controls.
3/3
Ancient Gleam

Ancient Gleam {2}{W}

Sorcery
Choose one—
• You gain life equal to the number of artifacts you control.
• You gain life equal to the number of enchantments you control.
Annihilate Aggressor

Annihilate Aggressor {2}{W}

Instant
Exile target attacking creature. You get a glory counter. (You lose glory counters before life. A player with ten or more glory counters wins the game.)
Those who do not comply with the newest regulations will find themselves terminated.
Brilliant Griffin

Brilliant Griffin {4}{W}{W}

Creature - Griffin
Flying
When Brilliant Griffin enters the battlefield, target creature gets +2/+2 until end of turn.
A sight for making sore eyes.
3/3
Coastal Watch

Coastal Watch {1}{W}

Creature - Reflection Soldier
No one quite knows what lies on the watery horizon to the far north. None have dared to go, lest the rumors of monsters and the end of the world be true.
2/2
Crystallizer

Crystallizer {2}{W}

Creature - Reflection
Distorted (This creature can be blocked by tapped creatures but not untapped creatures.)
Whenever a Reflection you control becomes the target of a spell or ability, it gains indestructible until end of turn.
Anything can be discounted as dream so long as you don't look too close.
2/2
Dawn Chord

Dawn Chord {3}{W}{W}

Creature - Reflection
Protection from Dusk Chord (This creature can't be blocked, targeted, dealt damage, or enchanted by anything named Dusk Chord.)
{1}{W}: Target Reflection's base toughness becomes equal to Dawn Chord's toughness until end of turn.
As constant as the rising sun.
3/4
Related card: Dusk Chord
Disgrace of Kin

Disgrace of Kin {W}{W}

Instant
Put target tapped creature and all other creatures with the same name as that creature on the bottom of their owners' libraries.
“Two worlds divided as they mend, two eyes divided as their end.”
—The Lost Verse I
Fading Prison

Fading Prison {2}{W}{W}

Enchantment
When Fading Prison enters the battlefield, exile target creature until Fading Prison leaves the battlefield.
{W}, Sacrifice Fading Prison: Exile target creature you control, then return that card to the battlefield under its owner's control.
Gleamhorn Elk

Gleamhorn Elk {1}{W}{W}

Creature - Elk
{2}{W}, Sacrifice Gleamhorn Elk: Destroy target artifact or enchantment.
Little impresses the gleamhorn.
3/2
Glow of Grandeur

Glow of Grandeur {W}

Sorcery
You get a glory counter, then gain life equal to the number of glory counters you have. (You lose glory counters before life. A player with ten or more glory counters wins the game.)
Draw a card.
Hall of Mirrors

Hall of Mirrors {1}{W}

Enchantment
Creatures you control have distorted. (They can be blocked by tapped creatures but not untapped creatures.)
Breaking a mirror here usually results in only seven seconds of bad luck.
Hopeful Healer

Hopeful Healer {W}

Creature - Reflection Citizen
Hopeful Healer gets +1/+1 and has lifelink as long as you are glorious. (You are glorious as long as you have a glory counter.)
An empire is nothing without its citizens.
1/1
Hour of Honor

Hour of Honor {1}{W}

Instant
Target blocking creature gets +7/+7 and gains indestructible until end of turn. You get a glory counter. (You lose glory counters before life. A player with ten or more glory counters wins the game.)
For when the pen just isn't mighty enough.
Lha Reckoner

Lha Reckoner {2}{W}{W}

Creature - Reflection
Flying
Revive {4}{B}{B} ({4}{B}{B}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
3/3
Lifebreather

Lifebreather {3}{W}

Creature - Reflection Cleric
When Lifebreather enters the battlefield, you gain 4 life.
Revive {4}{W} ({4}{W}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
2/3
Light Knight

Light Knight {W}

Creature - Reflection Knight
Distorted (This creature can be blocked by tapped creatures but not untapped creatures.)
A shining beacon against the night.
2/1
Lightbolt Archer

Lightbolt Archer {4}{W}

Creature - Reflection Archer
Distorted (This creature can be blocked by tapped creatures but not untapped creatures.)
{W}, {T}: Lightbolt Archer deals 1 damage to target unblocked attacking creature.
2/4
Mirrorwalk

Mirrorwalk {1}{W}

Instant
Target creature gets +1/+1 and gains distorted until end of turn. (It can be blocked by tapped creatures but not untapped creatures.)
Put the bottom card of your library into your hand.
Pristine Prison

Pristine Prison {3}{W}{W}

Enchantment
Creatures can't attack you unless their controller pays {2} for each of those creatures.
At the beginning of each opponent's end step, if you didn't lose life this turn, you get a glory counter. (You lose glory counters before life. A player with ten or more glory counters wins the game.)
Promising Visage

Promising Visage {2}{W}

Creature - Reflection
Distorted (This creature can be blocked by tapped creatures but not untapped creatures.)
As the planes collided, every reflective surface showed a life that could be.
2/3
Reclaim Relics

Reclaim Relics {1}{W}

Sorcery
Return target artifact or enchantment card from a graveyard to its owner's hand. You get a glory counter. (You lose glory counters before life. A player with ten or more glory counters wins the game.)
Refractors Gaze

Refractors Gaze {3}{W}{W}

Sorcery
Destroy all creatures. If a Reflection would be destroyed this way, its owner shuffles it into their library instead.
You have our attention. Most unwise.