Ophorio

Ophorio contains 230 cards.
It is part of Ophorio block.
Released: 2017-06-08
Prejudice

Prejudice {1}{B}{B}

Sorcery
Nontoken creatures get -2/-2 until end of turn.
Fuse
Card has other part: Pride
Pride

Pride {3}{W}{W}

Sorcery
Create three 2/2 white Cat creature tokens.
Fuse
Card has other part: Prejudice
Search

Search {B}{B}

Sorcery
Another target player reveals their hand. You may choose a nonland card from it. That player discards that card.
Fuse
Card has other part: Seizure
Seizure

Seizure {3}{R}{R}

Sorcery
Another target player reveals their hand. You may choose an instant or sorcery card from it and cast it without paying its mana cost.
Fuse
Card has other part: Search
See

See {U}

Instant
Look at the top two cards of target player's library. Put one of those cards on the bottom of their library and the rest on top.
Fuse
Card has other part: Wait
Wait

Wait {1}{W}

Instant
Put target attacking or blocking creature on top of its owner's library.
Fuse
Card has other part: See
Bottled Fate

Bottled Fate {2}

Artifact
{2}, Sacrifice Bottled Fate: Put the top card and bottom card of your library into your hand.
With skilled hands, some strands of fate can be made real, contained to be use in spells or potions.
Bygone Blade

Bygone Blade {2}

Artifact - Equipment
Equipped creature gets +1/+2.
At the beginning of your end step, if Bygone Blade isn't attached to a creature, you get a glory counter.
Equip {2}
Carrionpult

Carrionpult {5}

Artifact
{3}, {T}: Return target creature card from your graveyard to the battlefield under target player's control. That creature deals damage equal to its power to that player.
Crafted Behemoth

Crafted Behemoth {5}

Artifact Creature - Golem
Posted outside the entrances of the owl's nests are massive guardians meant to blend in with the forest and eliminate anything that isn't supposed to be there.
4/5
Helm of the Infinite

Helm of the Infinite {1}

Legendary Artifact
{6}: Until the next time this ability resolves, and as long as Helm of the Infinite and target creature you control are on the battlefield, each other creature is a copy of that creature, and effects that would cause permanents to become creatures cause them to become copies of that creature instead.
The helm offers infinite possibilities, while granting only one.
Mark of Majesty

Mark of Majesty {3}

Artifact
{T}: Add one mana of any color.
{1}, {T}: You get a glory counter.
Prophecized Plating

Prophecized Plating {6}

Artifact Creature - Construct
Flying
Prophecy {2}
3/3
Prophetic Blade

Prophetic Blade {3}

Artifact - Equipment
Whenever equipped creature attacks, exile the top card of your library. Equipped creature gets +X/+0 until end of turn, where X is the mana value of that card. Until end of turn, you may play that card.
Equip {2}
Seeker's Garment

Seeker's Garment {4}

Artifact - Equipment
Equipped creature has hexproof and distorted.
Equip {1}
Seeker's Guardian

Seeker's Guardian {4}

Artifact Creature - Golem
When Seeker's Guardian enters the battlefield, reveal the top card of your library.
It isn't uncommon for a reflection to seek their own fate, but they will rarely go alone.
3/3
Stolen Strain

Stolen Strain {1}

Artifact
{1}, {T}, Sacrifice Stolen Strain: Target creature gains lifelink until end of tun.
{1}, {T}, Sacrifice Stolen Strain: Target creature gains winnow until end of turn.
Destined for draughts both deadly and divine.
Sword of Memories

Sword of Memories {2}

Artifact
{5}, {T}, Tap an untapped creature you control: Put target card from your or a teammate's graveyard on top of its owner's library.
Crafted from forgotten reflections, the blade is better at reverie than revenge.
Warrior's Cloak

Warrior's Cloak {4}

Artifact - Equipment
Whenever equipped creature attacks or blocks, it gets +3/+3 and gains hexproof until end of turn.
Equip {1}
Ahl's Study

Ahl's Study

Legendary Land
{T}, Discard a card: Add {C}.
Whenever you discard one or more cards, you may pay {2}. If you do, draw a card.
One of many treasures lost to the Mirror.
Crafted Coast

Crafted Coast

Land
Crafted Coast enters the battlefield tapped unless another player controls a land that could produce {W} or {U}.
{T}: Add {W} or {U}.
The finely carved coastline separates us from the frozen north.
Dire Dive

Dire Dive

Land
Dire Dive enters the battlefield tapped unless another player controls a land that could produce {B} or {R}.
{T}: Add {B} or {R}.
The world below the trees is thankfully very, very deep.
Edge of the World

Edge of the World

Land
When Edge of the World enters the battlefield, each player draws a card.
{T}: Each player adds {C}.
We will all go together when we go.
Halls of Renown

Halls of Renown

Land
{T}: Add {C}.
{T}: Add one mana of any color. Activate only if you have a counter.
Haunted Estate

Haunted Estate

Land
Haunted Estate enters the battlefield tapped unless another player controls a land that could produce {W} or {B}.
{T}: Add {W} or {B}.
Driving away visitors is as simple as driving out the dead isn't.