Lovi Awoken

Lovi Awoken contains 160 cards.
Released: 2020-03-01
Risti Strategist

Risti Strategist {G}

Creature - Human Soldier
Vigilance
{3}{G}, {T}: Target creature you control fights target creature you don't control.
“Incoming foreign entity from 10 o'clock. Jali, prepare to fire.”
1/1
Risti Watchkeeper

Risti Watchkeeper {2}{G}

Creature - Human Scout
Reach
When Risti Watchkeeper enters the battlefield, rediscover a creature card. (Look at the top card of your library. You may reveal it and put it into your hand if it's a creature card. Otherwise, put it back or into your graveyard.)
“Used to be only Angel mechs in the sky. Now, it's anyone's guess.”
2/2
The Songs of Gods Echo

The Songs of Gods Echo {2}{G}

Sorcery
Creatures you control get +1/+1 and gain trample until end of turn.
Reconstruct {4}{G} (You may cast this from your graveyard for its reconstruct cost reduced by the mana value of a permanent you sacrifice as you cast it this way. Then exile this.)
Sovereign of Old Lovi

Sovereign of Old Lovi {5}{G}{G}

Creature - Bear
Trample
Whenever a creature dealt damage by Sovereign of Old Lovi this turn dies, put a +1/+1 counter on Sovereign of Old Lovi.
“What pre-Event texts I could find described bears as building-sized monstrosities. I passed it off as rumors tattered by the generations. Until today.”
—Reyhsia's notes
6/6
Tahti, Forged by the World

Tahti, Forged by the World {3}{G}

Legendary Creature - Human Scout Archer
Vigilance, reach
Tahti, Forged by the World gets +1/+1 for each other creature you control.
Other creatures you control get +1/+1.
“I've found my home. I've found my family. I've found my reason to live, and I'll give it everything I have.”
2/2
Bravery's Reward

Bravery's Reward {W}{U}

Enchantment
Whenever a creature you control deals combat to a player or planeswalker, you may pay {W} and/or {U}. When you pay {W} this way, put a +1/+1 counter on target creature you control. When you pay {U} this way, draw a card.
Despite the losses along the way, Tahti couldn't help but rejoice; she hadn't let her companions down, and now they'd reap the spoils of their journey.
Reclamation Project

Reclamation Project {2}{W}{U}

Enchantment
Whenever a creature you control deals combat damage to an opponent or planeswalker, put a technology counter on Reclamation Project.
Remove X technology counters from Reclamation Project: You may cast target artifact or creature card with mana value X from your graveyard this turn. That creature enters the battlefield as an artifact in addition to its other types. X can't be 0.
Resign to Madness

Resign to Madness {3}{U}{B}

Sorcery
Each opponent mills half their library, rounded up. When they do, return target creature card from a graveyard to the battlefield under your control.
After the third dead family member stuck around, Keiko realized that this was just how his life was going to be from then on.
Watchers of the Veil

Watchers of the Veil {3}{U}{B}

Creature - Human Spirit Cleric
Menace
Whenever one or more cards leave your graveyard or Watchers of the Veil leaves your graveyard, you may draw a card. If you do, discard a card.
“The borders thin. The worlds take shape. For both sides' sake, someone has to serve.”
4/4
Makias, Marked Marauder

Makias, Marked Marauder {2}{B}{R}

Legendary Creature - Human Mercenary
Haste
Sacrifice a creature or discard a card or reappropriate or pay 2 life: Makias, Marked Marauder gets +1/+0 until end of turn. (To reappropriate, exile exactly two cards from your hand and/or graveyard.)
“Fuck surviving. I'm gonna live.”
3/3
Traversing the Hellwastes

Traversing the Hellwastes {1}{B}{R}

Enchantment
When Traversing the Hellwastes enters the battlefield, create a 1/1 green Scout creature token. It gains haste until end of turn.
Whenever a creature enters the battlefield under your control, you may pay 2 life. If you do, draw a card.
“No one's come back alive? That just means whatever's in there is still ours for the taking.”
Mennin Reclamation

Mennin Reclamation {X}{R}{G}

Sorcery
Create X 1/1 black Goblin creature tokens. Gain control of target permanent with mana value X or less until end of turn. Untap it. It gains haste until end of turn.
Humans had had decades with the new machines. The mennin decided it was their turn.
Reunite with Nature

Reunite with Nature {1}{R}{G}

Sorcery
As an additional cost to cast Reunite with Nature, sacrifice X creatures.
Create X plus one 3/1 red and green Elemental Horror creature tokens with haste and trample.
“This world hasn't been itself for ages. Some minor adjustment issues are to be expected.”
—Kaur, Herald of Cycles
Fate Tracer

Fate Tracer {1}{G}{W}

Creature - Human Shaman
Vigilance
Whenever Fate Tracer attacks, rediscover a creature or enchantment card X times, where X is Fate Tracer's power. (Repeat this process X times: Look at the top card of your library. You may reveal it and put it into your hand if it's a creature or enchantment card. Otherwise, put it back or into your graveyard.)
1/4
Hermit of the Taiga

Hermit of the Taiga {1}{G}{W}

Creature - Human Scout
Hexproof, vigilance, lifelink
“The world can change all it likes. I'll survive like I always have.”
2/3
The Ancestors Pass Judgment

The Ancestors Pass Judgment {1}{W}{B}

Instant
At the beginning of the next end step, create X 1/1 white Spirit creature tokens with flying, where X is the number of creatures that died this turn.
Reconstruct {2}{W}{B} (You may cast this from your graveyard for its reconstruct cost reduced by the mana value of a permanent you sacrifice as you cast it this way. Then exile this.)
Drove of the Lost

Drove of the Lost {1}{W}{B}

Creature - Spirit
Flying
Whenever a creature you control dies, put a +1/+1 counter on Drove of the Lost.
{1}, Sacrifice a creature: Each opponent loses 1 life. Gain 1 life.
Suffering. Solitude. Solace. Many reasons. One desire.
1/1
Crossroads Harrier

Crossroads Harrier {U}{R}

Creature - Faerie
Flash
When Crossroads Harrier enters the battlefield, it deals 2 damage to target opponent or permanent an opponent controls unless that player has you draw a card.
“These ‘kin' take many shapes, are bound to many things... and cause many headaches.”
—Reyhsia's journal
2/1
Favoured Firebrand

Favoured Firebrand {1}{U}{R}

Creature - Human Warlock
Haste
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Favoured Firebrand dies, you may pay {U}{R} any number of times. Whenever you do, Favoured Firebrand deals 2 damage to any target and you draw a card.
3/1
Bloodrune Patron

Bloodrune Patron {B}{G}

Creature - Human Shaman
{1}, {T}, Pay 1 life: Put a +1/+1 counter on target creature you control.
{T}, Remove a counter from a permanent you control: Draw a card.
His scattered sigils give strength to the lost and desperate, but he leaves no debt uncollected.
1/3
The Cannibals of Kallio Hill

The Cannibals of Kallio Hill {3}{B}{G}

Legendary Creature - Human
Menace
Whenever a creature dies, you gain life equal to its power.
Reappropriate: Put a +1/+1 counter on The Cannibals of Kallio Hill, then lose life equal to its power. (To reappropriate, exile exactly two cards from your hand and/or graveyard.)
2/4
Approach of Old Lovi

Approach of Old Lovi {3}{R}{W}

Enchantment
At the beginning of your end step, put an encroachment counter on Approach of Old Lovi, then it deals X damage to any target and you gain X life, where X is the number of encroachment counters on Approach of Old Lovi.
In some places, reality rearranged itself gently, like wind carrying leaves. In others, the old world devoured and transformed the new one like a fire.
Risti Salvager

Risti Salvager {R}{W}

Creature - Human Soldier
Artifact and enchantment spells you cast cost {1} less to cast.
Whenever Risti Salvager attacks, rediscover an artifact or enchantment card. (Look at the top card of your library. You may reveal it and put it into your hand if it's an artifact or enchantment card. Otherwise, put it back or into your graveyard.)
2/2
Foreboding Calm

Foreboding Calm {G}{U}

Enchantment
At the beginning of each combat, prevent all combat damage that would be dealt to and dealt by up to one target creature this turn.
{X}{G}{U}, Sacrifice Foreboding Calm: Create an X/X green and blue Plant Horror creature token with hexproof and trample.
Privilege's Sway

Privilege's Sway {1}{G}{U}

Instant
Choose one —
• Prevent all combat damage that would be dealt this turn.
• Counter target noncreature spell.
Despite—or perhaps because of—the Awakening tearing society apart, the rich and connected continued to build their power over it.