Lovi Awoken

Lovi Awoken contains 160 cards.
Released: 2020-03-01
Ancestor's Skull

Ancestor's Skull {1}

Artifact
When Ancestor's Skull enters the battlefield, target creature gets +1/+0 and gains menace until end of turn.
{2}, Sacrifice Ancestor's Skull: Target creature gets +2/+0 and gains menace until end of turn.
Even in death, she protects her people.
Antiquated Firearm

Antiquated Firearm {1}

Artifact - Equipment
Equipped creature gets +1/+0 and has “{T}: This creature deals 1 damage to target player or planeswalker.”
Equip {2}
In a world without violence, weapons were a curiosity. Now, they are a necessity.
Cobbled Currency

Cobbled Currency {1}

Artifact
When Cobbled Currency enters the battlefield, discard a card, then draw a card.
{3}, Sacrifice Cobbled Currency: Discard two cards, then draw two cards.
Cobbled Transport

Cobbled Transport {3}

Artifact - Vehicle
Trample, haste
Crew—Tap three untapped artifacts and/or creatures you control.
“It's a bunch of scrap welded together and glued on with hope... but I don't know where we'd be without it.”
—Jennika, amateur artificer
4/4
Experimental Battle Armor

Experimental Battle Armor {1}

Artifact - Equipment
Equipped creature gets +2/+2 and has double strike and trample.
Equip {5}
“Get me that one guy who kept doodling those damn ‘mechsuit' things during meetings. We need something new.”
—Riika, Risti fabricator
Head of Ulko

Head of Ulko {8}

Legendary Artifact
At the beginning of your end step, exile target permanent.
When Head of Ulko leaves the battlefield, return each other card exiled with it to the battlefield under your control.
“Sky-god. Thunder-god. Lord-god. He rises first. He claims first.”
—Vakavanha, Who Sees Anew
Medical Mask

Medical Mask {1}

Artifact
When Medical Mask enters the battlefield, prevent the next 3 damage that would be dealt to any target this turn.
{4}, Sacrifice Medical Mask: Prevent the next 6 damage that would be dealt to any target this turn.
“Some can't even breathe the pure air of their own world. I'd laugh if I weren't so angry.”
—Reyhsia's journal
Mennin Jar

Mennin Jar {1}

Artifact
{5}, {T}, Sacrifice Mennin Jar: Destroy target permanent. Its controller creates a 1/1 black Goblin creature token.
“These things'll eat through anything but glass. Put something sweet in, close the lid real quick, and you've got yourself a budget grenade.”
—Leka, Apocalyptic Entrepreneur
Realm Tiller

Realm Tiller {2}

Artifact
{T}: Add {C}.
{T}, Reappropriate: Add one mana of any color. (To reappropriate, exile exactly two cards from your hand and/or graveyard.)
“Even now, when nature has inexorably surrounded us, we build from the machinery we have. Perhaps that, too, is nature.”
—Olki, philosopher
Renegade Servitor

Renegade Servitor {4}

Artifact Creature - Construct
When Renegade Servitor enters the battlefield, you gain 2 life and scry 1.
“For centuries, they had no desires but ours. What drives them now? Habit? Mercy? Winding schemes of revenge?”
—Saru, poet
2/4
Scavengermobile

Scavengermobile {1}

Artifact - Vehicle
Crew 1 (Tap any number of creatures you control with total power 1 or greater: This Vehicle becomes an artifact creature until end of turn.)
Whenever Scavengermobile deals combat damage to a player, choose land or nonland, then rediscover a card of that kind. (Look at the top card of your library. You may reveal it and put it into your hand if it's a card of the chosen type. Otherwise, put it back or into your graveyard.)
2/2
Seductive Seashell

Seductive Seashell {1}

Artifact
When Seductive Seashell enters the battlefield, target player mills two cards.
{2}, Sacrifice Seductive Seashell: Target player mills four cards.
Servitor Vanguard

Servitor Vanguard {6}

Artifact Creature - Construct
Menace
Servitor Vanguard gets +X/+X, where X is the number of other artifacts you control.
“They erect their champions. They no longer merely prepare. They charge. But what do they hope to take?”
—Saru, poet
3/3
Surveyor's Rifle

Surveyor's Rifle {2}

Artifact - Equipment
When Surveyor's Rifle enters the battlefield, rediscover a land card. (Look at the top card of your library. You may reveal it and put it into your hand if it's a land card. Otherwise, put it back or into your graveyard.)
Equipped creature gets +2/+1.
Equip {3}
Suspect Concoctions

Suspect Concoctions {1}

Artifact
When Suspect Concoctions enters the battlefield, put a +1/+1 counter on target creature.
{4}, Sacrifice Suspect Concoctions: Put two +1/+1 counters on target creature.
“Oh, trust me, that's just the wind howling. Now, are you buying or what?”
—Leka, Apocalyptic Entrepreneur
Drained Shore

Drained Shore

Land
{T}: Add {C}.
{T}, Reappropriate: Add {G} or {U}. (Exile exactly two cards from your hand and/or graveyard.)
Before the Reclamation, the old lakes were drained to make room for tourist housing. Now, only moss awaits travellers there.
Drought-Plagued Slum

Drought-Plagued Slum

Land
{T}: Add {C}.
{T}, Reappropriate: Add {R} or {W}. (Exile exactly two cards from your hand and/or graveyard.)
“Endure this new challenge, as we have all the rest. Lovi must break its bones to heal them; soon, the sun will set once more.”
—Vakavanha, Who Sees Anew
Fluctuating Locale

Fluctuating Locale

Land
{T}: Add {C}.
{T}, Sacrifice Fluctuating Locale: Rediscover a land card. (Look at the top card of your library. You may reveal it and put it into your hand if it's a land card. Otherwise, put it back or into your graveyard.)
Forsaken Getaway

Forsaken Getaway

Land
{T}: Add {C}.
{T}, Reappropriate: Add {W} or {B}. (Exile exactly two cards from your hand and/or graveyard.)
Vacation homes near the wilderness were among the first buildings to be abandoned by the wealthy and harvested by the rest.
Grave of an Old Lord

Grave of an Old Lord

Land
{T}: Add {C}.
{T}, Reappropriate: Add {B} or {G}. (Exile exactly two cards from your hand and/or graveyard.)
Ivenge had seen fit to make the new world forget its former rulers—but as the salvager stared into the skull's eyes, the bones around him stirred, and memories of ancestral rites unfolded in his mind.
Haunted Fairground

Haunted Fairground

Land
{T}: Add {C}.
{T}, Reappropriate: Add {U} or {R}. (Exile exactly two cards from your hand and/or graveyard.)
“At night, the dead revel in the halls of the living. Join them with caution; though their tables are plentiful and their gifts generous, they will see you come back for more.”
—Vakavanha, Who Sees Anew
Hellwaste Settlement

Hellwaste Settlement

Land
{T}: Add {C}.
{T}, Reappropriate: Add {B} or {R}. (To reappropriate, exile exactly two cards from your hand and/or graveyard.)
“Sure, the soil's no good for farmin', but ain't no one gonna try to take this kinda place from me. It'll do ‘til I get me some weapons.”
—Severi, survivalist
Memorial Ground

Memorial Ground

Land
Memorial Ground enters the battlefield tapped.
{T}: Add {C}.
{4}, {T}, Sacrifice Memorial Ground: Return target card from your graveyard to your hand.
Recollection seeps into the earth like water here.
Pulsating Mass

Pulsating Mass

Land
{T}: Add {C}.
{T}, Reappropriate: Add {R} or {G}. (Exile exactly two cards from your hand and/or graveyard.)
First on their path was the outpost within the abandoned stadium. The survivors were nowhere in sight, but something else was — something alive, something hungry...
Risti Citadel

Risti Citadel

Land
{T}: Add {C}.
{T}, Reappropriate: Add {W} or {U}. (Exile exactly two cards from your hand and/or graveyard.)
“Don't you dare give up before you've even tried. Ivory towers fall just like the rest.”
—Tahti, the Lodestar