Lovi Awoken

Lovi Awoken contains 160 cards.
Released: 2020-03-01
Desperate Forsaken

Desperate Forsaken {2}{B}

Creature - Zombie
{1}, Sacrifice a creature: Desperate Forsaken gets +1/+1 until end of turn. You gain 1 life.
The afterlife is still being built. Those who die now remain trapped in their rotting bodies, aching for solace.
3/1
False God's Downfall

False God's Downfall {1}{B}{B}

Sorcery
Exile target creature or planeswalker, then for each counter on that permanent, you may put a counter of that kind on a permanent you control.
One by one, the people renounced their faith in Ivenge. The spell binding him to life crumbled, and his body with it.
Fertile Flesh

Fertile Flesh {3}{B}

Enchantment
Whenever a permanent with one or more counters on it is put into your graveyard from the battlefield, it deals that much damage to any target and you gain that much life.
Jonni had always aspired to be helpful.
Hand of the Murder

Hand of the Murder {2}{B}

Creature - Horror
When Hand of the Murder enters the battlefield, if you control a creature with a +1/+1 counter on it, create a 1/1 black Bird creature token with flying.
The scavengers returned to a banquet and erected a champion to stake their claim.
3/2
Kielie, Risti Strike Leader

Kielie, Risti Strike Leader {2}{B}

Legendary Creature - Human Soldier
{B}, Sacrifice a creature: Target player loses 2 life.
{B}, Reappropriate: You gain 2 life. (To reappropriate, exile exactly two cards from your hand and/or graveyard.)
“All restrictions on battlefield conduct are now void. To save this world from itself, there is no deed we are allowed to deplore.”
2/3
Make or Break

Make or Break {1}{B}

Sorcery
Target player discards two cards unless they discard a noncreature, nonland card.
There were no more distractions to shield her. All Tahti'd had, known, and planned was gone. First came the fear, cold and screaming and empty... but then, from somewhere deep, a quiet thought: “Then find something else.”
Mennin Pack

Mennin Pack {B}

Creature - Goblin
Flash
When Mennin Pack enters the battlefield, each opponent loses 1 life.
When Mennin Pack dies, each opponent discards a card.
The children of night leave no spoil unclaimed or slight unavenged.
1/1
Monstrous Amalgam

Monstrous Amalgam {2}{B}{B}

Creature - Zombie
Monstrous Amalgam gets +X/+X, where X is the number of creature cards in your graveyard.
{B}, Reappropriate: Put a +1/+1 counter on Monstrous Amalgam. Activate only once each turn. (To reappropriate, exile exactly two cards from your hand and/or graveyard.)
2/2
Neophyte of the Old Gods

Neophyte of the Old Gods {2}{B}

Creature - Human Cleric
Deathtouch
When Neophyte of the Old Gods enters the battlefield, rediscover a sorcery card. (Look at the top card of your library. You may reveal it and put it into your hand if it's a sorcery card. Otherwise, put it back or into your graveyard.)
“Sign by sign, power by power, our true gods give me the life I was meant to live.”
2/2
Open the Cryo-Chambers

Open the Cryo-Chambers {4}{B}

Instant
Return target creature card from your graveyard to the battlefield, then rediscover a creature card. (Look at the top card of your library. You may reveal it and put it into your hand if it's a creature card. Otherwise, put it back or into your graveyard.)
Procession of the Conscripted

Procession of the Conscripted {1}{B}

Sorcery
Discard a card, then return up to two creature cards from your graveyard to your hand.
“The brothers of death aren't here yet. Tuole, lord of the dead, must make do.”
—Vakavanha, Who Sees Anew
Risti Suppression

Risti Suppression {1}{B}

Sorcery
Choose one —
• Target player sacrifices a creature.
• Target player reveals their hand. Choose a creature card from it. They discard that card.
“Things are already out of control. We don't need you making them worse.”
Underhanded Employ

Underhanded Employ {B}{B}

Instant
Up to one target creature gets -2/-2 until end of turn. Put a +1/+1 counter on up to one target creature you control.
“Even now, people with marks like yours aren't very popular, are they? Fortunately, we're much more concerned with... results.”
Armament Scavenger

Armament Scavenger {3}{R}

Creature - Human Warrior
Whenever an artifact or enchantment enters the battlefield under your control, Armament Scavenger gets +1/+0 and gains trample until end of turn.
“Food and shelter won't do you a thing if you're not strong enough to defend them.”
3/3
Courier's Misfortune

Courier's Misfortune {1}{R}{R}

Sorcery
Gain control of target artifact or creature until end of turn, then untap it. It gains haste until end of turn. You may spend mana as though it were mana of any type to pay the costs of its abilities this turn.
Discover Survivors

Discover Survivors {2}{R}

Sorcery
Exile the top two cards of your library. You may play them until the end of your next turn. When you cast a creature spell this way, it gains haste.
Like a machine, Tahti followed their instructions, focusing only on freeing them from the car—and choking down all thoughts of whatever the world around her had become.
Ember of Ancient Infernos

Ember of Ancient Infernos {1}{R}

Creature - Faerie
Haste
At the beginning of your upkeep, sacrifice Ember of Ancient Infernos unless you pay {R}.
With its high technological advancements, Ivenge's world hadn't seen fire in centuries... until the firekin returned and saw they had catching up to do.
3/1
Excavator of the Beyond

Excavator of the Beyond {2}{R}

Creature - Human Scout
First strike
When Excavator of the Beyond enters the battlefield, rediscover an artifact card. (Look at the top card of your library. You may reveal it and put it into your hand if it's an artifact card. Otherwise, put it back or into your graveyard.)
As one world gave way for another, the daring found treasures of old in the void between.
2/2
Expand the Perimeter

Expand the Perimeter {2}{R}

Sorcery
Creatures you control get +2/+0 until end of turn. Scouts you control gain trample until end of turn.
“The world we knew is over. All we can do now is start making our own.”
The Hidden Truths Resurface

The Hidden Truths Resurface {1}{R}

Sorcery
Reveal the top five cards of your library. Put an artifact or sorcery card from among them into your hand and the rest on the bottom of your library in any order.
Reconstruct {3}{R} (You may cast this from your graveyard for its reconstruct cost reduced by the mana value of a permanent you sacrifice as you cast it this way. Then exile this.)
Infiltrator of the Anomalous

Infiltrator of the Anomalous {R}

Creature - Human Scout
Whenever Infiltrator of the Anomalous deals combat damage to a player, add {R}. Until end of turn, you don't lose this mana as steps and phases end.
“Whatever those things are, they've got what we need. I'll be back before they know I was ever even there.”
1/1
Keen Reflexes

Keen Reflexes {R}

Enchantment - Aura
Flash
Enchant creature
Whenever enchanted creature becomes the target of an ability or spell you don't control or leaves the battlefield, enchanted creature deals 3 damage to any target.
Leery Sortie

Leery Sortie {1}{R}

Enchantment
When Leery Sortie enters the battlefield, create two 1/1 green Scout creature tokens.
{R}, Sacrifice Leery Sortie: Target creature can't block this turn.
“In these unstable times, hunters and traders are equipped with the same essential tools.”
—Reyhsia's journal
Left on the Wayside

Left on the Wayside {1}{R}

Sorcery
Choose one —
• Destroy target artifact.
• Add {R}{R}{R}.
A disaster, or a discovery?
Rabid Thrill

Rabid Thrill {1}{R}

Enchantment
Creatures you control get +2/+0.
Whenever a creature you control is dealt damage, it deals that much damage to you.
They'd never felt pain. They'd never seen their own blood. They'd never have known how much they wanted both.