Al Tabaq

Al Tabaq contains 269 cards.
Released: 2019-05-01
Ninhasir, God of Creation
Ninhasir's March

Ninhasir, God of Creation

Legendary Enchantment Creature - God
(Color indicator: Ninhasir, God of Creation is red)
Indestructible
When this creature transforms into Ninhasir, God of Creation, discard all the cards in your hand, then draw that many cards plus one.
Whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy.
5/5
Card has other part: Ninhasir's March
Nurtured Sandwolf

Nurtured Sandwolf {3}{R}

Creature - Wolf Survivor
Survivors you control have haste.
“We do not care how you think, how you look, how you speak. If you have been cast away, you are one of us. And we protect our own.”
—Awadeh, Lion of the Hajir
3/3
Rapacious Rattler

Rapacious Rattler {R}{R}{R}

Creature - Snake Beast
First strike
When Rapacious Rattler enters the battlefield, choose one or two targets you don't control. It deals 2 damage to the first and 1 damage to the second.
3/3
Rubble Scavenger

Rubble Scavenger {3}{R}{R}{R}

Creature - Dragon
Flying
Whenever Rubble Scavenger deals combat damage to a player, you may return target artifact card with mana value 4 or less from your graveyard to the battlefield.
4/4
Rush of Adrenaline

Rush of Adrenaline {R}

Instant
Target creature gets +2/+1 and gains trample until end of turn.
“What do you truly fear?” Asked Asil. “The fall, or what awaits you below?”
“Both,” replied Mujah, and he leapt.
Scorned Figurant

Scorned Figurant {R}

Creature - Mutant
Whenever you cast a spell, Scorned Figurant gets +1/+1 until end of turn.
“I may look captive, but hear this. I will escape this stage, and my abductors will share my scars.”
1/1
Siltsplitter

Siltsplitter {3}{R}{R}

Creature - Wurm
Desecrate (When this creature enters the battlefield, you may sacrifice an artifact or land.)
When Siltsplitter desecrates a permanent, each opponent sacrifices an artifact.
4/5
Skin from Bone

Skin from Bone {R}{R}

Instant
Skin from Bone deals damage to target creature equal to your fealty to Mountains. (Each Mountain you control counts towards your fealty to Mountains.)
Smoldering Djinni

Smoldering Djinni {1}{R}

Creature - Djinn
Defender
{T}: Smoldering Djinni deals 1 damage to each opponent.
Whenever you cast a red spell, untap Smoldering Djinni.
0/3
Suraj Outrider

Suraj Outrider {1}{R}

Creature - Human Warrior
{2/R}: Suraj Outrider gets +1/+0 until end of turn.
A blade is only as capable as its wielder.
2/1
Trove Tyrant

Trove Tyrant {3}{R}{R}{R}

Creature - Dragon
Flying
When Trove Tyrant enters the battlefield, exile the top five cards of your library.
Whenever Trove Tyrant deals combat damage to a player, you may cast an artifact card exiled with it without paying its mana cost.
5/5
Venom Infusion

Venom Infusion {R}

Instant
Target creature gets +2/-2 and gains first strike until end of turn.
Sand asp venom provides you with a jolt of energy and wanton fury, provided you survive the bite.
Wandering Hussar

Wandering Hussar {1}{R}

Creature - Human Survivor
Survivors you control have menace.
“Al Tabaq may be unforgiving, but together we will defeat its bitter sands.”
2/1
Wayfaring Falconer

Wayfaring Falconer {4}{R}

Creature - Human Survivor
Survivors you control have double strike.
“Fight or flight. Such a naive phrase.”
3/3
Beetleback Forager

Beetleback Forager {2}{G}{G}

Creature - Mutant Scout
Concord — When Beetleback Forager enters the battlefield, if there are four or more card types among permanents you control, return target card from your graveyard to your hand.
3/3
Bleak Gorge Convoy

Bleak Gorge Convoy {1}{G}{G}

Creature - Human Scout
When Bleak Gorge Convoy enters the battlefield, you may search your library for a Desert card, put it onto the battlefield tapped, then shuffle.
2/1
Broadened Horizons

Broadened Horizons {1}{G}{G}

Enchantment
Whenever you play a land, you may search your library for a land card that shares a subtype with it, put it onto the battlefield tapped, then shuffle.
Colossal Camouflage

Colossal Camouflage {G}

Instant
Target creature gets +1/+1 and gains indestructible until end of turn.
Few ever consider the possibility of something being too big to notice.
Court Beastmaster

Court Beastmaster {G}{G}

Creature - Human Shaman
{T}: Add {G}.
Concord — {T}: Add two mana in any combination of colors. Activate only if there are four or more card types among permanents you control.
0/4
Crossridge Commerce

Crossridge Commerce {2}{G}{G}{G}

Sorcery
Look at the top six cards of your library. For each permanent type, you may reveal a card of that type from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Dromedary Packbeast

Dromedary Packbeast {2}{G}{G}

Creature - Camel
{2/G}, {T}: Put a +1/+1 counter on target creature you control.
There is no partner better suited for travel through Al Tabaq than a camel.
3/3
Dutiful Camel

Dutiful Camel {1}{G}

Creature - Camel
When Dutiful Camel enters the battlefield, put a +1/+1 counter on target creature you control.
“Laugh at Akilu if you want. He is my my ally, and he makes me a better man.”
—Prince Quraish
1/1
Flora Acolyte

Flora Acolyte {1}{G}

Creature - Mutant Druid
Whenever an Aura enters the battlefield under your control, draw a card.
“I am but a desert rose—the unlikeliest beauty in a wretched expanse.”
2/2
Globule of Vigor

Globule of Vigor {2/G}

Artifact
When Globule of Vigor enters or leaves the battlefield, up to one target creature gets +1/+1 until end of turn.
{2/G}, {T}, Sacrifice Globule of Vigor: Draw a card.
Hajir Allegiant

Hajir Allegiant {2}{G}

Creature - Human Survivor
Survivors you control get +1/+1.
The Hajir exemplify the ideal of “stronger together.”
2/2