Al Tabaq

Al Tabaq contains 269 cards.
Released: 2019-05-01
Soul Chalice

Soul Chalice {0}

Artifact - Equipment
Whenever equipped creature attacks or blocks, you gain 2 life.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
“Drink it. The wine. Blood red wine.”
Strider Harness

Strider Harness {3}

Artifact - Equipment
Equipped creature gets +1/+1 and has haste.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Riding a camel is easy. Riding it into war requires some persuasion.
Temple Attendant

Temple Attendant {2}

Artifact Creature - Golem
Concord — Temple Attendant gets +1/+1 and has indestructible as long as there are four or more card types among permanents you control.
Always watching, always listening. Never cracking.
1/1
Volatile Stonework

Volatile Stonework {1}

Artifact Creature - Golem
Haste
When Volatile Stonework enters the battlefield, choose target creature or planeswalker an opponent controls.
When Volatile Stonework dies, it deals 4 damage to the chosen creature or planeswalker.
1/1
Zoetic Tomb

Zoetic Tomb {5}

Artifact
When Zoetic Tomb enters the battlefield, exile target creature.
{4}: Until end of turn, Zoetic Tomb becomes a Golem artifact creature with power and toughness equal to the exiled creature's base power and toughness.
Barren Boneyard

Barren Boneyard

Land - Desert
Barren Boneyard enters the battlefield tapped.
{T}: Add {B}.
{2/B}{2/B}: Barren Boneyard becomes a 2/3 black Elemental creature with deathtouch until end of turn. It's still a land.
Calcified Dunes

Calcified Dunes

Land - Plains Desert
({T}: Add {W}.)
As Calcified Dunes enters the battlefield, you may pay 1 life. If you don't, Calcified Dunes enters the battlefield tapped.
El-Mazar, Wayward Palace

El-Mazar, Wayward Palace

Legendary Land - Desert
{T}: Add {C}.
{2}, {T}: Add {C} for each Desert you control.
“To the north, desert. South, desert. East, desert. West—you'll never guess.”
—Abdelakh, Palace attendant
Flourishing Dunes

Flourishing Dunes

Land - Forest Desert
({T}: Add {G}.)
As Flourishing Dunes enters the battlefield, you may pay 1 life. If you don't, Flourishing Dunes enters the battlefield tapped.
Highland Dunes

Highland Dunes

Land - Mountain Desert
({T}: Add {R}.)
As Highland Dunes enters the battlefield, you may pay 1 life. If you don't, Highland Dunes enters the battlefield tapped.
Immolated Grave

Immolated Grave

Land - Desert
Immolated Grave enters the battlefield tapped.
{T}: Add {R}.
{2/R}{2/R}: Immolated Grave becomes a 3/1 red Elemental creature with first strike until end of turn. It's still a land.
Painted Bluffs

Painted Bluffs

Land - Desert
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
Eras of scouring sands have carved and polished the rocky terrain of Al Tabaq.
Ravaged Monument

Ravaged Monument

Land - Desert
Ravaged Monument enters the battlefield tapped.
{T}: Add {G}.
{2/G}{2/G}: Ravaged Monument becomes a 4/4 green Elemental creature until end of turn. It's still a land.
Sandswept Bazaar

Sandswept Bazaar

Land - Desert
When Sandswept Bazaar enters the battlefield, you gain 2 life.
{T}: Add {C}.
Trading posts pop up throughout the desert, selling essential wares to feeble travelers for far too much gold.
Saturated Dunes

Saturated Dunes

Land - Island Desert
({T}: Add {U}.)
As Saturated Dunes enters the battlefield, you may pay 1 life. If you don't, Saturated Dunes enters the battlefield tapped.
Skeletal Oasis

Skeletal Oasis

Land - Desert
{T}, Sacrifice Skeletal Oasis: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Eons pass, and the eternal pattern continues—from death springs new life.
Stygian Dunes

Stygian Dunes

Land - Swamp Desert
({T}: Add {B}.)
As Stygian Dunes enters the battlefield, you may pay 1 life. If you don't, Stygian Dunes enters the battlefield tapped.
Sunrazed Ruins

Sunrazed Ruins

Land - Desert
Sunrazed Ruins enters the battlefield tapped.
{T}: Add {W}.
{2/W}{2/W}: Sunrazed Ruins becomes a 2/3 white Elemental creature with lifelink until end of turn. It's still a land.
Tomb of Great Drakes

Tomb of Great Drakes

Land - Desert
Tomb of Great Drakes enters the battlefield tapped.
{T}: Add {U}.
{2/U}{2/U}: Tomb of Great Drakes becomes a 2/2 blue Elemental creature with flying until end of turn. It's still a land.