Al Tabaq

Al Tabaq contains 269 cards.
Released: 2019-05-01
Raving Rover

Raving Rover {U}

Creature - Mutant Survivor
Whenever a Survivor enters the battlefield under your control, you may draw a card. If you do, discard a card.
He commands a wide following of those who can ill afford to ignore him.
1/1
Sage of the Sands

Sage of the Sands {1}{U}

Creature - Human Survivor
Whenever a Survivor enters the battlefield under your control, scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
“You may join us, but you must learn from us. An army of cretins still knows nothing.”
1/3
Sensory Gouger

Sensory Gouger {2}{U}{U}

Creature - Mutant Rogue
{2/U}, {T}: Target creature gets -4/-0 until end of turn.
Eyes and ears melted by the treacherous sun, she warps others into her very own image of perfection.
2/4
Sights Beyond

Sights Beyond {U}

Enchantment
When Sights Beyond enters the battlefield, scry 3.
Concord — At the beginning of your upkeep, if there are four or more card types among permanents you control, draw a card.
Stabilize

Stabilize {U}

Instant
Counter target artifact or sorcery spell.
“Patience is the key to wisdom. Wisdom is the key to cognition. Cognition is the key to perfection.”
—Iekin, God of wisdom
Sticky Fingers

Sticky Fingers {U}{U}

Enchantment - Aura
Enchant creature
When Sticky Fingers enters the battlefield, draw a card.
Enchanted creature gets +2/+0 and can't be blocked.
Veiled Virtuoso

Veiled Virtuoso {2}{U}{U}{U}

Creature - Djinn
Flying
Concord — At the beginning of your upkeep, if there are four or more card types among permanents you control, exile the top card of your library. You may cast that card this turn without paying its mana cost.
4/4
Atrophy

Atrophy {B}{B}{B}

Instant
Destroy target creature.
In Al Tabaq's vicious desert, death is as inevitable as the shifting of the sands.
Back-Alley Vandal

Back-Alley Vandal {B}{B}

Creature - Human Rogue
Desecrate (When this creature enters the battlefield, you may sacrifice an artifact or land.)
When Back-Alley Vandal desecrates a permanent, put a +1/+1 counter on Back-Alley Vandal.
3/2
Bal's Descent
Bal, God of Destiny

Bal's Descent {2}{B}{B}

Legendary Enchantment
When Bal's Descent enters the battlefield, each player sacrifices a creature, discards two cards, and mills three cards.
{1}{B}{B}: Transform Bal's Descent. Activate only if your fealty to Swamps is five or greater. (Each Swamp you control counts towards your fealty to Swamps.)
Card has other part: Bal, God of Destiny
Bal, God of Destiny
Bal's Descent

Bal, God of Destiny

Legendary Enchantment Creature - God
(Color indicator: Bal, God of Destiny is black)
Indestructible
You may play cards from your graveyard.
If you would draw one or more cards, mill that many cards instead.
If a card would be put into your graveyard from anywhere other than your library, exile it instead.
6/6
Card has other part: Bal's Descent
Bitter Wanderer

Bitter Wanderer {1}{B}{B}

Creature - Human Warrior
Desecrate (When this creature enters the battlefield, you may sacrifice an artifact or land.)
When Bitter Wanderer desecrates a permanent, each opponent loses 2 life and you gain 2 life.
2/3
Bleak Condor

Bleak Condor {B}{B}

Creature - Bird
Flying
When Bleak Condor enters the battlefield, mill four cards.
The mighty condor perches on its roost and surveys the desert, its silent watch more haunting than a hundred spirits.
1/3
Blood Jade Prophet

Blood Jade Prophet {B}{B}{B}

Creature - Human Shaman
When Blood Jade Prophet enters the battlefield, reveal the top three cards of your library. For each card revealed this way, you may pay 3 life. If you do, put that card into your hand. Otherwise, put it into your graveyard.
3/3
Chosen of Bal

Chosen of Bal {2}{B}{B}

Sorcery
Return target creature card with power less than or equal to your fealty to Swamps from your graveyard to the battlefield. (Each Swamp you control counts towards your fealty to Swamps.)
Cruel Consultation

Cruel Consultation {1}{B}{B}

Enchantment
At the beginning of your upkeep, mill a card.
{B}, Sacrifice Cruel Consultation: Exile any number of cards from your graveyard. Create an X/X black Djinn Horror creature token, where X is the number of card types among cards exiled this way.
Deathless Siege

Deathless Siege {B}{B}{B}

Enchantment
You don't lose the game for having 0 or less life.
Whenever you're dealt damage, mill that many cards.
{B}, Pay 2 life: Put target card in your graveyard on the bottom of your library.
Depravity

Depravity {1}{B}{B}{B}

Enchantment
Whenever a source you control deals damage to a creature or planeswalker an opponent controls, exile that creature or planeswalker.
“You would dare disparage a djinni? Why, you must be raving mad.”
Due Judgment

Due Judgment {B}{B}

Instant
Target creature gets -3/-3 until end of turn.
“Steal bread, you fed your starving family. Kill a man, you defended your honor. But touch a woman who does not desire your touch? For that, there is no excuse.”
Exemplar of Disdain

Exemplar of Disdain {3}{B}{B}

Creature - Djinn
Desecrate (When this creature enters the battlefield, you may sacrifice an artifact or land.)
When Exemplar of Disdain desecrates a permanent, target creature you don't control gets -3/-3 until end of turn.
3/3
Flayed Dunerazer

Flayed Dunerazer {3}{B}{B}

Creature - Mutant Warrior
Menace
Whenever Flayed Dunerazer attacks or blocks, sacrifice a permanent.
Death comes in many forms, though perhaps none quite so wicked.
6/6
Gaunt Abnormality

Gaunt Abnormality {1}{B}{B}

Creature - Mutant Shapeshifter
At the beginning of your upkeep, mill two cards.
{1}{B}{B}: Until end of turn, Gaunt Abnormality becomes a copy of target creature card in your graveyard, except it's 3/3.
3/3
Globule of Agony

Globule of Agony {2/B}

Artifact
When Globule of Agony enters or leaves the battlefield, target player loses 1 life.
{2/B}, {T}, Sacrifice Globule of Agony: Draw a card.
Hand of Consequence
Liege of Bal

Hand of Consequence {2}{B}{B}

Creature - Mutant
When Hand of Consequence enters the battlefield, creatures your opponents control get -1/-1 until end of turn.
At the beginning of your upkeep, if your fealty to Swamps is five or greater, transform Hand of Consequence. (Each Swamp you control counts towards your fealty to Swamps.)
3/3
Card has other part: Liege of Bal
Liege of Bal
Hand of Consequence

Liege of Bal

Creature - Mutant Shaman
(Color indicator: Liege of Bal is black)
Creatures you don't control get -1/-1.
“Skittering scarabs. Scorching sun. Swirling sands. Infinite possibilities, one inevitable truth—today, you will die.”
4/4
Card has other part: Hand of Consequence