Alara

Alara contains 265 cards.
Released: 2020-11-01
Orlesia, First of the Sen

Orlesia, First of the Sen {W}{U}{B}

Legendary Artifact Creature - Wizard
Your opponents play with the top card of their library revealed.
Your opponents can't cast spells during your turn.
You may play lands and cast spells from the top of an opponent's library during your turn.
1/3
Profound Introspection

Profound Introspection {1}{W}{U}{B}

Sorcery
Look at the top three cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order. Then you gain 3 life and draw three cards.
Cycling {2}
Rafiq the Magnanimous

Rafiq the Magnanimous {G}{W}{U}

Legendary Creature - Human Knight
Lifelink
Rafiq the Magnanimous has double strike as long as it's attacking.
Whenever Rafiq the Magnanimous attacks, if it's enchanted, equipped, or was the target of a spell or ability you controlled this turn, draw a card.
2/3
Sacellum Visionary

Sacellum Visionary {2}{G}{W}

Creature - Elf Shaman
Lifelink
When Sacellum Visionary enters the battlefield, draw a card.
With each passing cycle, the elvish seers of Naya witness more visions than they can possibly decipher in a lifetime.
3/2
Scatter What Remains

Scatter What Remains {3}{U}{B}

Sorcery
Put target creature on top of its owner's library. All other creatures that player controls get -2/-2 until end of turn.
“Impressive enough for you?”
—Eliza of the Keep, to Indra, nullmage of Vectis
Scorchpass Sovereign

Scorchpass Sovereign {3}{R}{G}

Creature - Dragon
Flying
When Scorchpass Sovereign enters the battlefield, it deals 1 damage to each creature with flying you don't control.
“Must be a young one. Only a hatchling wouldn't think everywhere is their territory.”
—Knara, bloodbraid elf
4/4
Sedraxis Scourge

Sedraxis Scourge {2}{U}{B}{R}

Creature - Horror
{T}, Sacrifice a creature: When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Every flash of lightning that emanates from it is accompanied by the last gasp of the damned.
3/5
Sharuum, Archmagocrat

Sharuum, Archmagocrat {2}{W}{U}{B}

Legendary Artifact Creature - Sphinx
Flash
Flying
When Sharuum, Archmagocrat enters the battlefield, return to the battlefield all nonlegendary artifact cards in your graveyard that were put there from the battlefield this turn.
4/4
Sharuum's Council

Sharuum's Council {1}{W}{U}{B}

Artifact Creature - Vedalken Artificer
Lifelink
Other artifact creatures you control enter the battlefield with an additional +1/+1 counter on them.
As treasurers to the etherium supply, the Hegemon's council ensures access to the elite and the influential.
3/3
Sighted-Caste Knight

Sighted-Caste Knight {1}{W}{U}

Creature - Human Knight
First strike
Whenever Sighted-Caste Knight deals combat damage to a player, draw a card.
“When the mind is as sharp as the sword, triumph is at hand.”
—Captain Valek of Jhess
2/2
Sphinx's Scrutiny

Sphinx's Scrutiny {1}{U}{B}

Instant
Counter target spell. Look at the top card of your library. You may put that card into your graveyard.
In the competitive magocracy of Esper, there is always a harsher critic.
Spinebreak

Spinebreak {B}{R}

Sorcery
Gain control of target creature until end of turn. Untap it. Until end of turn, it gets -1/-1 and gains haste.
Growing some backbone on Grixis is seldom an easy task.
Steel Wind Goliath

Steel Wind Goliath {3}{W}{U}{B}

Artifact Creature - Golem
Flying
Other creatures you control with flying get +2/+2.
All of Esper's twenty-three winds condensed into a singular tempest of destruction.
5/5
Summit Guardian

Summit Guardian {2}{R}{G}{W}

Creature - Beast
Vigilance, reach
Noncreature spells cost {2} more to cast.
Cycling {2}
All manner of spellcraft dissipates in its trail, enacting nature's resistance against those who would sully it.
5/4
Sun-Dappled Paragon

Sun-Dappled Paragon {1}{G}{W}

Creature - Human Knight
Sun-Dappled Paragon enters the battlefield with a +1/+1 counter on it for each other creature you control.
Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Sun-Dappled Paragon.
1/1
Sun-Sigil Ordainer

Sun-Sigil Ordainer {G}{W}

Creature - Human Cleric
Whenever you gain life for the first time each turn, draw a card.
{3}{G}{W}: You gain life equal to the greatest toughness among creatures you control.
“To you I bestow the Sigil of the Vital Sun, for championing its warmth and fervor.”
2/2
Telemin Architect

Telemin Architect {1}{W}{U}

Artifact Creature - Human Artificer
{T}: Tap target creature.
{T}: Draw a card, then discard a card.
Whenever another artifact enters the battlefield under your control, untap Telemin Architect.
“All must fall instrument to the grand designs of the sphinxes.”
1/1
Tendrilsnare

Tendrilsnare {G}{W}

Sorcery
Exile target creature an opponent controls. Each player may search their library for a basic land card and put that card onto the battlefield tapped. Then each player who searched their library this way shuffles it.
The abundance of Naya's vegetation is not without its perils.
Tharrsus, Tyrant's Scion

Tharrsus, Tyrant's Scion {4}{B}{R}{G}

Legendary Creature - Dragon
Flying
At the beginning of combat on your turn, gain control of up to one target creature an opponent controls. If you do, untap it, and it gets +4/+4 and gains flying and haste until end of turn. Sacrifice it at the beginning of the next end step.
8/8
Thrinax Sporemother

Thrinax Sporemother {B}{R}{G}

Creature - Lizard
Whenever a nontoken creature you control dies or a creature card is exiled from your graveyard, create a 1/1 green Saproling creature token.
New habitats allowed Jund's wildlife to become more tenacious than ever before.
3/3
Timus, the Cloud's Roar

Timus, the Cloud's Roar {2}{R}{G}{W}

Legendary Creature - Cat Warrior
First strike
If one or more creature tokens would be created under your control, for each of those tokens, you may create three 2/2 green Cat Warrior creature tokens instead.
“I am no Marisi, but for our homeland and all the prides I roar with loud defiance!”
4/3
Tremor Seer

Tremor Seer {2}{R}{G}

Creature - Elf Shaman
Whenever another nontoken creature enters the battlefield under your control, that creature gains haste until end of turn. Then Tremor Seer deals 1 damage to any target.
“The earth thunders with furious footfalls. They are coming.”
3/2
Tumultipede

Tumultipede {2}{B}{R}{G}

Creature - Insect
At the beginning of your end step, draw a card if a creature died this turn. Then Tumultipede deals 2 damage to each opponent if two or more creatures died this turn. Then create three 1/1 green Saproling creature tokens if three or more creatures died this turn.
6/6
Varakna Wurm

Varakna Wurm {3}{B}{R}{G}

Creature - Wurm
When Varakna Wurm enters the battlefield, it deals X damage to target creature an opponent controls, where X is the number of creature cards you own in exile and in your graveyard.
Cycling {2}
5/3
Velir the Sunderer

Velir the Sunderer {2}{W}{U}{B}{R}{G}

Legendary Planeswalker - Velir
[+2]: Destroy up to one target monocolored permanent.
[–3]: Create an 8/8 Elemental creature token that's all colors. It has flying, first strike, vigilance, trample, and lifelink.
[–5]: Draw three cards. The next spell you cast this turn costs {0} to cast.
Loyalty:
8