Alara

Alara contains 265 cards.
Released: 2020-11-01
Visitarium Smuggler

Visitarium Smuggler {U}{B}

Artifact Creature - Vedalken Rogue
At the beginning of your upkeep, look at the top card of your library. If it's an artifact card, you may reveal it and put it into your hand.
“Borders are dissolving everywhere. I don't see why laws should be any different.”
2/3
Ziggurat Behemoth

Ziggurat Behemoth {3}{R}{G}{W}

Creature - Beast
When Ziggurat Behemoth enters the battlefield, target creature gets +3/+3 until end of turn.
Cycling {2} ({2}, Discard this card: Draw a card.)
The temple offerings mean little. It simply enjoys watching the little things clamor in its presence.
6/6
Font of Nefarox

Font of Nefarox {3}

Artifact
{T}: Each opponent loses 1 life.
Whenever you cycle a card or cast a spell with a cycling ability, untap Font of Nefarox.
“Demonlord! Consign us to your bidding, let us taste a drop of your power.”
—Xonatris, blood cultist
Macabre Effigy

Macabre Effigy {1}

Artifact
Macabre Effigy enters the battlefield with three charge counters on it.
{3}, {T}, Remove a charge counter from Macabre Effigy: Create a 2/2 black Zombie creature token. Activate only as a sorcery.
The Riddle Gate

The Riddle Gate {4}

Legendary Artifact
{T}: The next time you would draw a card this turn, instead search your library for a card, put it into your hand, then shuffle. Activate only as a sorcery.
“It offers the most tantalizing of choices: where to go, whom to be.”
—Kemuel, the Hidden One
Rings of New Alara

Rings of New Alara {2}

Artifact
{T}: Add one mana of any color. Activate only if you control a multicolored permanent or there is a multicolored card in your graveyard.
“Alara now belongs to us who revel in its anger. Become part of the chaos, or suffer it.”
—Yidris, Maelstrom wielder
Sigil of the Skyward Eye

Sigil of the Skyward Eye {2}

Artifact - Equipment
Equipped creature has “{T}: Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand.”
Equip {2}
“Of course it's genuine.”
—Gwafa Hazid, profiteer
Spire of Bant

Spire of Bant {3}

Artifact
{T}: Add {G}, {W}, or {U}.
Cycling {2} ({2}, Discard this card: Draw a card.)
A monument to peace, shielded by structure and tradition.
Spire of Esper

Spire of Esper {3}

Artifact
{T}: Add {W}, {U} or {B}.
Cycling {2} ({2}, Discard this card: Draw a card.)
A monument to elegance, obscured by pretension and mystique.
Spire of Grixis

Spire of Grixis {3}

Artifact
{T}: Add {U}, {B}, or {R}.
Cycling {2} ({2}, Discard this card: Draw a card.)
A monument to corruption, twisted by malice and desire.
Spire of Jund

Spire of Jund {3}

Artifact
{T}: Add {B}, {R}, or {G}.
Cycling {2} ({2}, Discard this card: Draw a card.)
A monument to violence, ignited by ferocity and hunger.
Spire of Naya

Spire of Naya {3}

Artifact
{T}: Add {R}, {G}, or {W}.
Cycling {2} ({2}, Discard this card: Draw a card.)
A monument to majesty, magnified by grandeur and might.
Arcane Sanctum

Arcane Sanctum

Land
Arcane Sanctum enters the battlefield tapped.
{T}: Add {W}, {U}, or {B}.
Esper, center of engineered perfection, ruled by enigmatic sphinxes.
Bigroot Valley

Bigroot Valley

Land
Bigroot Valley enters the battlefield tapped.
{T}: Add {R} or {G}.
{1}, {T}: Add one mana of any color.
Bleak Shoreline

Bleak Shoreline

Land
Bleak Shoreline enters the battlefield tapped unless you control an Island.
{T}: Add {W} or {B}.
Discarded metal and leviathan bones wash up on the salt flats of Cloudheath, and neither stay refuse for long.
Caustic Mangrove

Caustic Mangrove

Land
Caustic Mangrove enters the battlefield tapped.
{T}: Add {B} or {G}.
{1}, {T}: Add one mana of any color.
Charred Marsh

Charred Marsh

Land
Charred Marsh enters the battlefield tapped unless you control a Mountain.
{T}: Add {B} or {G}.
Dragonfire singes the peat, liberating trapped leylines exploited by shamanic clans.
Cloudcover Heights

Cloudcover Heights

Land
Cloudcover Heights enters the battlefield tapped unless you control a Forest.
{T}: Add {R} or {W}.
Sunsingers greet the dawn on the highest peaks of the valley, drawing the attention of griffins and gargantuans alike.
Crumbling Necropolis

Crumbling Necropolis

Land
Crumbling Necropolis enters the battlefield tapped.
{T}: Add {U}, {B}, or {R}.
Grixis, crux of immutable decay, overseen by cruel demonlords.
Erupting Territory

Erupting Territory

Land
Erupting Territory enters the battlefield tapped.
{T}: Add {B} or {R}.
{1}, {T}: Add one mana of any color.
Forbidding Isle

Forbidding Isle

Land
Forbidding Isle enters the battlefield tapped unless you control a Swamp.
{T}: Add {U} or {R}.
“Grixis's necromantic energies sustain me, but I must find the source. The kathari all point me towards the sinister seas . . .”
—Edarna
Gloomtide Gulf

Gloomtide Gulf

Land
Gloomtide Gulf enters the battlefield tapped.
{T}: Add {U} or {B}.
{1}, {T}: Add one mana of any color.
Hazy Summits

Hazy Summits

Land
Hazy Summits enters the battlefield tapped.
{T}: Add {R} or {W}.
{1}, {T}: Add one mana of any color.
Idyllic Oasis

Idyllic Oasis

Land
Idyllic Oasis enters the battlefield tapped unless you control a Plains.
{T}: Add {G} or {U}.
“I can only pray Knight-Errant Tirel has found peace as I have here.”
—Aran, Knight-Captain of Valeron
Jungle Shrine

Jungle Shrine

Land
Jungle Shrine enters the battlefield tapped.
{T}: Add {R}, {G}, or {W}.
Naya, heart of abundant life, tread upon by awe-inspiring titans.