Arkadai

Arkadai contains 254 cards.
Released: 2021-07-01
Thornweald Cavalier

Thornweald Cavalier {2}{G}

Creature - Elf Knight
Flash
When Thornweald Cavalier enters the battlefield, target creature gets +1/+1 until end of turn. Put a reach counter on it.
2/2
Unending Slime

Unending Slime {X}{G}

Creature - Ooze
Unending Slime enters the battlefield with X +1/+1 counters on it.
{2}{G}{G}{G}: Return Unending Slime from your graveyard to your hand.
“No matter how many monsters we kill, there's always something bigger and nastier. Makes me wonder what the point is, sometimes.”
—Vosh, the Champion
0/0
Village Courier

Village Courier {1}{G}

Creature - Human Scout
When Village Courier enters the battlefield, look at the top four cards of your library. You may reveal an artifact, enchantment, or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
1/1
Viscous Webbing

Viscous Webbing {1}{G}

Enchantment - Aura
Enchant creature
Enchanted creature blocks each combat if able.
Whenever enchanted creature attacks, it loses flying until end of turn.
Vital Companion

Vital Companion {3}{G}

Creature - Wolf
Vigilance
Whenever Vital Companion attacks, you may put a quest counter on an enchantment you control.
“We need the dog. Trust me on this one.”
—Lelin, the Wise
3/4
Wild Outlander

Wild Outlander {1}{G}

Creature - Human Scout Avatar
Whenever you cast a creature spell, if it has a creature type no creature you control has, upgrade Wild Outlander. (Give it one of the listed counters it doesn't already have.)
• +1/+1
• Vigilance
• Trample
2/2
Elumiel, Error Researcher

Elumiel, Error Researcher {2}{U}{R}

Legendary Creature - Human Wizard
Whenever you cast an instant or sorcery spell, exile cards from the top of your library until you exile an instant or sorcery card. You may cast that card until you exile another card with this ability.
“Our realm is as real as words on a page, but their meaning can hold worlds.”
2/3
Fourth Eye Dealings

Fourth Eye Dealings {2}{U}{B}

Sorcery
Look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard.
{4}{U}{B}, Exile four other cards from your graveyard: Return Fourth Eye Dealings from your graveyard to your hand.
Godmother Ilthiss

Godmother Ilthiss {1}{U}{B}

Legendary Creature - Cephalid Rogue
Whenever you cast a spell you don't own, you may pay {1}{U}. If you do, put target nonland permanent on top of its owner's library.
{2}{B}: Exile the top card of target opponent's library face down. You may look at and cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell.
2/4
Guild Recruiter

Guild Recruiter {G}{U}

Creature - Human Scout
You may look at the top card of your library any time.
{T}: Reveal the top card of your library. If that card has a creature type no creature you control has, put it into your hand.
1/3
Guildmaster Wyran

Guildmaster Wyran {2}{G}{U}

Legendary Creature - Human Scout
Creature spells you cast cost {1} less to cast for each of their creature types that no creature you control has.
Whenever you cast a creature spell, if it has a creature type no creature you control has, draw a card.
3/3
Heirloom Seeker

Heirloom Seeker {R}{W}

Creature - Human Warrior
When Heirloom Seeker enters the battlefield, you may search your library for an Equipment card, reveal it, then shuffle your library and put that card on top of it.
Heirloom Seeker has first strike as long as it's equipped.
3/1
Ilhus, Knight of Zarad

Ilhus, Knight of Zarad {2}{W}{B}

Legendary Creature - Azra Knight
{T}, Sacrifice Ilhus, Knight of Zarad: Destroy all creatures.
“I envy him. We should all be so lucky as to die for a worthy cause.”
—Zarad, the Final Adversary
3/4
Jormir, Who Encircles All

Jormir, Who Encircles All {6}{B}{G}

Legendary Creature - Elder Snake
Vigilance, haste
All creatures able to block Jormir, Who Encircles All do so.
Jormir, Who Encircles All can block any number of creatures.
10/10
Lelin, the Wise

Lelin, the Wise {W}{U}

Legendary Creature - Human Wizard Avatar
Whenever you upgrade another creature you control, upgrade Lelin, the Wise. (Give it one of the listed counters it doesn't already have.)
• +1/+1
• Flying
• First strike
• Vigilance
• Lifelink
• Hexproof
3/2
Mukal Sire

Mukal Sire {B}{R}

Creature - Construct Warrior
Whenever Mukal Sire or another Construct enters the battlefield under your control, Mukal Sire deals 1 damage to each opponent.
Respawn (When this creature dies, if it attacked this turn, return it to its owner's hand.)
2/1
Nidhir, the One Beyond

Nidhir, the One Beyond {7}{B}{R}{G}

Legendary Creature - Dragon
This spell costs {X} less to cast, where X is the greatest power among creatures you controlled that died this turn.
Flash
Flying, trample
“Even if you could defeat me, I assure you something worse would take my place.”
—Zarad, the Final Adversary
13/13
Seek the Maker's Egg

Seek the Maker's Egg {1}{G}{W}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 3.)
Whenever another artifact or enchantment enters the battlefield under your control, add a quest counter.
1, 2 — You gain 3 life.
3 — Mill three cards, then return an artifact or enchantment card from your graveyard to the battlefield. Exile Seek the Maker's Egg.
Selvar, the Seeker

Selvar, the Seeker {G}{W}

Legendary Creature - Elf Scout Avatar
Whenever a quest counter is put on a permanent you control, upgrade Selvar, the Seeker. (Give it one of the listed counters it doesn't already have.)
• +1/+1
• First strike
• Vigilance
• Reach
• Trample
• Lifelink
3/3
Shedding of the Coils

Shedding of the Coils {B}{G}

Sorcery
Target creature you control deals damage equal to its power to target creature you don't control.
Whenever a creature you control with deathtouch deals damage to an opponent, you may sacrifice that creature. If you do, return Shedding of the Coils from your graveyard to your hand.
Skalnir, Ruinbringer

Skalnir, Ruinbringer {X}{R}{R}{G}{G}

Legendary Creature - Hydra
Trample
Skalnir, Ruinbringer enters the battlefield with X +1/+1 counters on it.
When Skalnir, Ruinbringer enters the battlefield, it deals damage equal to the number of +1/+1 counters on it to each creature without trample.
5/5
Stampede Shepherd

Stampede Shepherd {2}{R}{G}

Creature - Giant Shaman
Trample
Other creatures you control with trample get +2/+2.
{4}{R}{G}: Put a trample counter on target creature.
4/4
Student of Winds

Student of Winds {1}{W}{U}

Creature - Human Wizard Avatar
Whenever Student of Winds attacks, upgrade target attacking creature. (Give it one of the listed counters it doesn't already have.)
• +1/+1
• Flying
1/4
Twisted Hospitality

Twisted Hospitality {1}{W}{B}

Sorcery
Each player sacrifices two creatures, then gains 2 life and draws a card for each creature they sacrificed this way.
“Come now, make yourself at home. What kind of poison would you like in your tea?”
—Zarad, the Final Adversary
Urak, Voice of the Horde

Urak, Voice of the Horde {1}{B}{R}

Legendary Creature - Construct
Constructs you control have haste.
When Urak, Voice of the Horde or another Construct enters the battlefield under your control, creatures you control get +1/+0 until end of turn.
Respawn (When this creature dies, if it attacked this turn, return it to your hand.)
2/2