Arkadai

Arkadai contains 254 cards.
Released: 2021-07-01
Enraged Hydra

Enraged Hydra {3}{G}{G}

Creature - Hydra
Trample
Whenever a creature you control with trample is dealt damage, put a +1/+1 counter on it. (It must survive the damage to get the counter.)
5/5
Explore

Explore {1}{G}

Sorcery
You may play an additional land this turn.
Draw a card.
“This world has enough secrets to fill a thousand lifetimes.”
—Selvar, the Seeker
Gather the Party

Gather the Party {1}{G}

Sorcery
Choose a creature type. Reveal cards from the top of your library until you reveal a card of the chosen type. Put that card into your hand and the rest on the bottom of your library in a random order.
“You're a strange woman, ‘Revela', but we need all the help we can get.”
—Selvar, the Seeker
Gold Farmer

Gold Farmer {1}{G}

Creature - Elf Druid
When Gold Farmer enters the battlefield, create a Treasure token.
“The earth yields its treasures freely to those who but think to ask.”
0/3
Guided Hunter

Guided Hunter {2}{G}

Creature - Elf Scout Avatar
Whenever Guided Hunter attacks, upgrade it. (Give it one of the listed counters it doesn't already have.)
• +1/+1
• Deathtouch
2/3
Guided Sniper

Guided Sniper {1}{G}

Creature - Elf Archer Avatar
This spell can't be countered.
Whenever one or more creatures with flying attack, upgrade Guided Sniper. (Give it one of the listed counters it doesn't already have.)
• +1/+1
• Reach
• Hexproof
3/2
Hoarding Arachnid

Hoarding Arachnid {3}{G}

Creature - Spider
Reach
When Hoarding Arachnid dies, draw a card.
After a few lost expeditions, the webs of giant spiders can contain as much loot as any cave or dungeon.
2/4
Hunt the Elusive Titans

Hunt the Elusive Titans {2}{G}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 3.)
Whenever you attack, add a quest counter.
1, 2, 3 — Upgrade target creature you control. (Give it one of the listed counters it doesn't already have.)
• +1/+1
• Deathtouch
Target attacking creature fights up to one other target creature.
Ingredient Scroungers

Ingredient Scroungers {3}{G}

Creature - Elf Shaman Scout
When Ingredient Scroungers enters the battlefield, if you control a creature with deathtouch, return target permanent card from your graveyard to your hand.
“Five wurm legs, check. Twenty owlbear wings, check. Twelve hun—we need how many spider teeth?!”
2/5
Itinerant Stalker

Itinerant Stalker {2}{G}

Creature - Human Warrior
Deathtouch
As long as there are five or more different creature types among creatures you control, Itinerant Stalker gets +1/+0 and must be blocked if able.
2/2
Map All Creation

Map All Creation {2}{G}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 6.)
Whenever a land enters the battlefield under your control, add a quest counter.
1, 2, 3, 4, 5, 6 — Reveal the top card of your library. If it's a land card, put it into your hand. Otherwise, you may put it into your graveyard.
Until end of turn, creatures you control get +5/+5 and gain vigilance, trample, and haste.
Marrow Gorger

Marrow Gorger {3}{G}

Creature - Boar
{1}{G}: Marrow Gorger must be blocked this turn if able.
“The worst part of dying? Days later, when you find out what's been feasting on your old corpse.”
—Vosh, the Champion
4/3
Might of the Modrans

Might of the Modrans {3}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3 and has trample.
Tales tell of the Modrans, terrifying servants of the old gods. Some say they still walk the earth, hidden among the Ensouled.
Molting Linnorm

Molting Linnorm {5}{G}

Creature - Dragon Wurm
Vigilance
{7}{G}: Molting Linnorm gets +5/+5 and gains trample until end of turn.
The Ensouled have an uncanny knack for threat evaluation, but some monsters hide their true strength until faced with mortal peril.
5/5
Mysterious Stranger

Mysterious Stranger {G}

Creature - Human Scout
{T}: Add {C}. Spend this mana only to cast a creature spell with a creature type no creature you control has.
“It's my business to know the right tools for any job.”
1/2
Osk, the Maker's Pet

Osk, the Maker's Pet {G}

Legendary Creature - Squirrel
{T}: Add one mana of any color. Spend this mana only to cast a creature spell or activate an ability of a creature.
{5}{W}{U}{B}{R}{G}, Sacrifice Osk, the Maker's Pet: Create Osk Awakened, a legendary 20/20 green Squirrel God creature token with hexproof, trample, and indestructible.
0/1
Premium Membership

Premium Membership {1}{G}

Enchantment
If one or more +1/+1 counters or quest counters would be put on a permanent you control, that many plus one of those counters are put on it instead.
The Adventurers' Guild grants many benefits, some more obvious than others.
Prepare for the Onslaught

Prepare for the Onslaught {3}{G}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 3.)
Whenever a creature enters the battlefield under your control, add a quest counter.
1, 2, 3 — Create a Treasure token.
Creatures you control get +2/+2 and gain trample and haste until end of turn.
Procedural Genesis

Procedural Genesis {X}{G}{G}{G}

Sorcery
Reveal the top card of your library and put that card into your hand. If it's a permanent card with mana value X or less, instead you may put it onto the battlefield. If you do and fewer than seven permanents have been put onto the battlefield this way, repeat this process. X can't be 0.
Raid the Infested Woods

Raid the Infested Woods {2}{G}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 3.)
Whenever you attack, add a quest counter.
1, 2 — Untap target creature or land you control.
3 — Create two 2/2 green Wolf creature tokens.
Ranger's Bow

Ranger's Bow {2}{G}

Artifact - Equipment
Equipped creature gets +2/+3 and has reach.
Equip Scout or Archer {1}
Equip {3}
“So many adventurers stick to one weapon skill. It's why they'll never match me in combat.”
—Selvar, the Seeker
Relic Corrosion

Relic Corrosion {G}

Instant
Glitch {2} (Remove one [restriction] for each time you pay the glitch cost.)
Destroy target artifact or enchantment [with mana value 3 or less].
“With the Egg I will prove myself the greatest hero ever to walk this land.”
—Selvar, the Seeker
Scale Factor

Scale Factor {G}

Instant
Glitch {2} (Remove one [restriction] for each time you pay the glitch cost.)
Target creature gets +3/+3 until end of turn [if it has trample]. Then put a trample counter on that creature.
Smash and Grab

Smash and Grab {2}{G}

Sorcery
Choose target creature you don't control. When that creature dies this turn, draw a card. Target creature you control fights that creature.
“What do you mean, no loot? These scales will make a fine shield.”
Thornweald Archer

Thornweald Archer {1}{G}

Creature - Elf Archer
Reach (This creature can block creatures with flying.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
“I hate elves. The poison, the traps, the camouflage... but then, they're so satisfying to kill.”
—Taran Joy
2/1