Storytime

Storytime contains 101 cards.
Released: 2019-02-01
Ultim Nox

Ultim Nox {2}{B}{B}

Sorcery
Cast this spell only if you control a creature.
Exile all creatures.
“Divine steel struck against divine flesh, tearing it and the world asunder.”
—Azamir, “The End Times”
Villainy

Villainy {B}{B}{B}

Enchantment
Whenever one or more creatures die for the first time each turn, draw a card and you lose 1 life.
Whenever you cast a black noncreature spell, Villainy deals 2 damage to any target and you gain 2 life.
The moral of the Tale of the Urchin King: heroes get remembered, but villains never die.
Warden of the Dead

Warden of the Dead {2}{B}{B}

Creature - Demon
When Warden of the Dead enters the battlefield, you draw a card and you lose 1 life.
When Warden of the Dead dies, conjure three cards named Warden of the Dead and shuffle them into your main library. For the rest of the game, you may cast spells named Warden of the Dead without paying their mana costs.
“The screams that once scared him were now just noise.”
—Azamir, “A New Reaper”
4/4
Welcome Return

Welcome Return {B}{B}

Enchantment
Whenever a creature enters the battlefield under your control from a graveyard, target opponent loses life equal to its power.
“The hero's eyes fluttered open and met with the cultist's. He felt his chest fill with fear and a lack of heartbeats.”
—Azamir, “Fallen And Risen”
Words of Eternity

Words of Eternity {3}{B}{B}

Sorcery
Search your library for a card, put that card into your hand, then shuffle.
Whenever you cast a spell with mana value 5 or greater, you may cast Words of Eternity from your graveyard without paying its mana cost. If you do, exile it instead of putting it into your graveyard as it resolves.
Academy Renegade

Academy Renegade {2}{R}

Creature - Human Wizard
When Academy Renegade enters the battlefield, it deals damage to target creature you don't control equal to the number of Wizards you control.
Whenever Academy Renegade attacks, it deals damage to defending player equal to the number of Wizards you control.
2/2
Aquilifer Axelius

Aquilifer Axelius {R}

Legendary Creature - Human Soldier
Other creatures you control can't attack or block alone.
“Every Senaturian Legion has a standard bearer, the heart and soul of the army, and Axelius was one of the best.”
—Azamir, “Burning Fields”
2/2
Bretala of Redsky

Bretala of Redsky {4}{R}{R}{R}

Legendary Creature - Dragon
Flying, trample
Whenever Bretala of Redsky attacks, it gains double strike until end of turn unless defending player sacrifices a creature.
“Her battlecry split the skies, a mourning song for the greatest prince ever known.”
—Azamir, “Prince And Dragonheart”
7/6
Calamitous Crash

Calamitous Crash {X}{R}{R}

Sorcery
Destroy all artifacts with mana value X or less. Whenever an artifact is destroyed this way, Calamitous Crash deals 1 damage to any target.
“Once the pinnacle of magitech achievement, now a pile of rubble.”
—Azamir, “The Artificer's Finale”
Captain Mattias Ochre

Captain Mattias Ochre {2}{R}

Legendary Creature - Human Soldier
Creatures you control have haste and attack each combat if able.
Attacking Soldiers you control get +1/+0.
“‘Come on, lads,' he cried, ‘it's time to take matters into our own hands.'”
—Azamir, “Fall Of Golden Company”
2/2
Dragoncalling

Dragoncalling {8}{R}

Sorcery
This spell can't be countered.
For each spell you've cast this turn, search your library for a Dragon permanent card and put it onto the battlefield. Then shuffle.
“Flynn threw back her head and laughed as dark wings filled the sky. She'd done it. She'd brought them from a full plane away.”
—Azamir, “Tale Of The Dragoneer”
Epic Score

Epic Score {3}{R}{R}

Sorcery
Create two tokens that are copies of target noncreature artifact or noncreature artifact card in a graveyard.
“Henrik left the bank vault wearing a triumphant smile. ‘Didn't even need coworkers or a troupe of actors.'''
—Azamir, “Faithless Looting”
Finale of Cinders

Finale of Cinders {2}{R}

Sorcery
Finale of Cinders deals 2 damage to any target. For each instant and sorcery card in your graveyard, you may pay {R}. Whenever you do, Finale of Cinders deals 2 damage to any target.
“How fitting was it, that the father of fire would also be its first victim.”
—Azamir, “The First Flame”
Glorysinger

Glorysinger {1}{R}

Creature - Human Rogue Bard
Attacking creatures you control have first strike.
Whenever three or more creatures you control die, Glorysinger deals 4 damage to any target.
“‘Of course we're gonna survive,' she said with a grim smile. ‘How else would I tell our story?'”
—Azamir, “Fall Of Golden Company”
2/1
Jak, Daring Vanguard

Jak, Daring Vanguard {R}{R}

Legendary Creature - Human Soldier
Whenever Jak, Daring Vanguard or another legendary creature enters the battlefield under your control, creatures you control get +1/+0 and gain haste until end of turn.
A company of heroes, united in skill and purpose, willing to risk everything.
1/1
Lady Ashtongue

Lady Ashtongue {3}{R}{R}

Legendary Creature - Dragon
Flying
Other Dragons you control have haste.
{R}: Dragons you control get +1/+0 until end of turn.
“There's always a Dragon. There's always a Hero. There's always a Princess. Yet she was all three.”
—Azamir, “Ashen Revolution”
5/4
Meteor Fall

Meteor Fall {3}{R}{R}

Sorcery
Choose one —
• Meteor Fall deals 4 damage to each creature and each planeswalker.
• Meteor Fall deals 8 damage to target creature or planeswalker.
“My god's gift to me was an immunity to fire. My gift to you is this big-ass rock.”
Overclock

Overclock {2}{R}{R}

Enchantment
Whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy. Overclock deals X damage to you, where X is the number of spells you've cast this turn.
“Integrating magitech into your body opens the door to numerous fatal errors, but the power briefly granted is . . . breathtaking.”
—Azamir, “The Artificer's Finale”
Overwhelming Armies

Overwhelming Armies {4}{R}{R}

Enchantment
At the beginning of each upkeep, create X 1/1 white Soldier creature tokens, where X is two plus the number of creatures you control.
“Miles upon miles of loyal armies, at the beck and call of a despot trying desperately to travel to other planes.”
—Azamir, “The Empire's Sunset”
Regal Ignition

Regal Ignition {3}{R}{R}

Sorcery
Each player sacrifices three lands. Regal Ignition deals 3 damage to each nonlegendary creature.
“The Emperor crafted his own funeral pyre with the corpses of a thousand foes and magics that have been lost to time.”
—Azamir, “The Empire's Sunset”
Takeda Taro

Takeda Taro {R}{R}

Legendary Creature - Human Warrior
First strike
Whenever Takeda Taro deals combat damage to an opponent, it deals 1 damage to each creature and planeswalker that player controls.
“He slowly unwrapped the chains, letting his magic course through them. ‘Burn like my birthright,' he whispered, and burst into motion.”
—Azamir, “The Lost Prince”
2/2
Unceasing Flames

Unceasing Flames {R}

Sorcery
Unceasing Flames deals X damage to any target, where X is 2 plus the number of cards named Unceasing Flames in your graveyard.
Conjure three cards named Unceasing Flames and shuffle them into your main library.
“A wizard is never alone; he always has his fire.”
—Azamir, “The Hero's Journey”
Warrior's Request

Warrior's Request {3}{R}{R}

Sorcery
You may put a Dragon creature card from your hand onto the battlefield. That creature gains haste until end of turn. Return it to its owner's hand at the beginning of the next end step.
“As Sveth's hand trailed blood on his friend's snout, he asked for vengeance.”
—Azamir, “Prince And Dragonheart”
Apex's Oath

Apex's Oath {1}{G}{G}

Enchantment
At the beginning of your upkeep, if an opponent controls more creatures than you, you may reveal the top seven cards of your library. Target opponent chooses a creature card revealed this way. Put that card onto the battlefield, and the rest into your graveyard.
And so Esarag swore to protect the grove for the rest of her life, repaying its inhabitants in kind.
Arpechian Champion

Arpechian Champion {G}

Creature - Human Warrior
Trample
Arpechian Champion can only attack or block alone.
Whenever a land enters the battlefield under your control, put a +1/+1 counter on Arpechian Champion.
1/1