Storytime

Storytime contains 101 cards.
Released: 2019-02-01
Backwood Rangers

Backwood Rangers {1}{G}{G}

Creature - Human Scout Ranger
Basic Forests you control have “{G}, {T}: Untap target attacking creature and remove it from combat.”
“‘You look lost,' said the young man, ‘and these woods are dark and deep.'”
—Azamir, “The Road From Fretport”
3/3
Caller of Hunger

Caller of Hunger {1}{G}

Creature - Human Shaman
{1}{G}{G}, Sacrifice a creature: Search your library for a creature card with mana value X or less, where X is 1 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Activate only as a sorcery.
“The moral of the tale is simple: The weak exist only to feed the strong.”
—Azamir, “Tooth And Claw”
2/2
Chratteri Restoration

Chratteri Restoration {2}{G}{G}

Sorcery
Each player gains 4 life and returns all land cards from their graveyard to the battlefield tapped.
Chratteri Valiant

Chratteri Valiant {1}{G}

Creature - Beast Warrior
Other Warriors you control have trample.
{G}: Chratteri Valiant gets +2/+2 and gains trample until end of turn. Activate only once each turn.
“That last story was a bit heavy. This next one will be lighter. There'll be hamsters.”
—Azamir, “Slaughter Of Chratteri”
1/1
Daisy, the Heart of Chasmek

Daisy, the Heart of Chasmek {G}

Legendary Creature - Human
Other creatures you control get +1/+1 as long as you control four or more lands.
{G}, Sacrifice Daisy, the Heart of Chasmek: Creatures you control with base power 1 or less gain indestructible until end of turn.
“So much depends on a young girl, bright and hopeful, and her rabbit.”
—Azamir, “The Trials of Chasmek”
1/1
Elder's Wisdom

Elder's Wisdom {2}{G}

Enchantment
At the beginning of your upkeep, look at the top four cards of your library. You may reveal a storied card from among them and put it into your hand. Put the rest on the bottom of your library in any order. (Enchantment and legendary cards are storied.)
Great and Small

Great and Small {2}{G}{G}

Sorcery
As an additional cost to cast this spell, tap three untapped creatures you control with power 1 or less.
Search your library for a creature card, put it onto the battlefield, then shuffle.
“She told the Greatwood that the nature of strength is to shelter the weak.”
—Azamir, “Brightgrove's Protection”
Greenwood Outrider

Greenwood Outrider {4}{G}{G}

Creature - Elf Archer
Haste
When Greenwood Outrider enters, creatures you control gain trample and get +X/+X until end of turn, where X is the number of storied permanents you control. (Enchantments and legendary permanents are storied.)
3/3
Hunter's Hideout

Hunter's Hideout {1}{G}{G}

Enchantment
{1}{G}{G}, Discard a card: Destroy target artifact or enchantment.
At the beginning of your end step, if twelve or more cards are in your graveyard, create two 3/3 green Beast creature tokens.
Lost to the Ages

Lost to the Ages {G}

Instant
Put target artifact or enchantment with mana value less than or equal to the number of basic lands you control on the bottom of its owner's library.
“Vines and flowers overtook the library, reuniting wood and paper with their origins.”
—Azamir, “Lost and Forgotten”
Meadow Songstress

Meadow Songstress {1}{G}{G}

Creature - Elemental Bard
When Meadow Songstress enters, conjure three cards named Meadow Songstress and shuffle them into your main library.
Whenever a nontoken creature you control enters, if it shares a name with one or more other creatures you control, draw a card.
2/2
Mossy Companion

Mossy Companion {2}{G}{G}

Creature - Elemental
Vigilance, reach, trample
“The strange creature with a glowing stick seemed excited, and so Ersten decided that he would protect it.”
—Azamir, “Of Moss And Men”
5/5
Ol' Sycamore

Ol' Sycamore {3}{G}{G}

Legendary Creature - Plant
When Ol' Sycamore enters, choose up to two —
• Ol' Sycamore fights another target legendary creature.
• Destroy target noncreature storied permanent. (Enchantments and legendary permanents are storied.)
4/5
Remnant of the Wild

Remnant of the Wild {4}{G}{G}

Creature - Avatar
Trample
When Remnant of the Wild enters, if you cast it, untap all lands you control.
“‘Leave here,' he ordered the hunters and woodsmen. ‘These woods are older than your people and sacred to me.'”
—Azamir, “Woodwrought Oath”
6/6
Rujan, the Great Pumpkin

Rujan, the Great Pumpkin {4}{G}{G}{G}

Legendary Creature - Plant
Trample
Players can't activate abilities of nonbasic, noncreature permanents.
“Those faithful few that had waited patiently in the pumpkin patch for the return of their harvest god were spared. The rest fed the plants.”
—Azamir, “Grim Harvest”
7/7
Spring Renewal

Spring Renewal {1}{G}{G}

Sorcery
Sacrifice any number of lands. Search your library for that many basic land cards, put them onto the battlefield, then shuffle.
The most beautiful thing about nature is that nothing stays dead.
Emperor Tzhai

Emperor Tzhai {B}{R}{G}{W}

Legendary Planeswalker - Tzhai
[+1]: Emperor Tzhai deals 1 damage to each creature, planeswalker, and opponent you don't control.
[0]: Target creature can't attack you or Emperor Tzhai until Emperor Tzhai leaves the battlefield.
[–10]: You control target player.
Loyalty:
4
Academic's Claymore

Academic's Claymore {2}

Artifact - Equipment
Whenever equipped creature deals combat damage to a player, put a +1/+1 counter on it and draw a card.
Equip {1}
“Everyone knows that knowledge is power, but it's rarely so literal.”
—Azamir, “Almgrove's Champion”
The Aether Lens

The Aether Lens {1}

Legendary Artifact
Your opponents play with their hands revealed.
Whenever you cast a spell with the same name as a card in an opponent's hand, draw two cards.
The Knowledge Hub

The Knowledge Hub {4}

Legendary Artifact
At the beginning of your upkeep, reveal the top two cards of your library. An opponent chooses one. Put the chosen card into your hand and exile the other.
{4}, {T}: Put a card exiled with The Knowledge Hub into its owner's hand.
Voidlife Orbs

Voidlife Orbs {2}

Artifact
{5}, {T}, Sacrifice Voidlife Orbs: Destroy all nonland permanents. You can't spend more than one color of mana to activate this ability.
“Relics of a dead civilization. Eternal reminders of why it died.”
—Azamir, “The Empire's Sunset”
Crystal Garden

Crystal Garden

Land
Crystal Garden enters tapped.
{T}: Add one mana of any color. You can't spend this mana to cast a creature spell.
“The gardens were beautiful to behold, yet the people starved, for they could not eat jewels.”
—Azamir, “Shimmering Orchards”
Leyline Alignment Field

Leyline Alignment Field

Legendary Land
{T}: Add {C}.
{2}, {T}: For each color among cards in your graveyard, add one mana of that color.
Mirrorgate

Mirrorgate

Land
Mirrorgate enters tapped.
When Mirrorgate enters, you choose a nonbasic land card name other than Mirrorgate, then each player chooses a color.
Lands with the chosen name are lands with “{T}: Add one mana of any of the chosen colors,” and lose all other abilities, card types, and land types.
{T}: Add one mana of any of the chosen colors.
Overloaded Aethergate

Overloaded Aethergate

Land
{T}: Add {C}.
{7}, {T}: Copy target instant or sorcery spell with {X} in its mana cost. You may choose new targets for the copy. This ability costs {1} less to activate for each instant and sorcery card in your graveyard.