1058 cards found
Awakening the Dragon

Awakening the Dragon {1}{G}

Instant - Inscription
You may put a permanent card with mana value 3 or less from your hand onto the battlefield.
Inscribe {3}{G} ({3}{G}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
Axom, the Drifter

Axom, the Drifter {3}{B}

Legendary Creature - Human Wizard
Flash
When Axom enters, remove up to three counters from target permanent.
{2}{U}: Return Axom to its owner's hand.
“The Judges would have you believe every mage works for them or rots. Some of us find the third option.”
3/3
Ayashi, Winter Poet

Ayashi, Winter Poet {2}

Legendary Planeswalker - Ayashi
At the beginning of your upkeep, put a loyalty counter on each planeswalker you control.
[0]: Tap target creature.
[–1]: Untap target basic land.
[–7]: Draw up to six cards.
Loyalty:
1
Azamir, Wayward Titan

Azamir, Wayward Titan {8}

Legendary Planeswalker - Azamir
You may play cards exiled with Azamir planeswalkers.
[+2]: Search each player's library for a card and exile it. Shuffle each library searched this way.
[–3]: Each opponent chooses a permanent they control for each permanent type, then exiles those permanents.
[–8]: Exile all cards your opponents own from outside the game. Until end of turn, you may cast spells without paying their mana costs and you may play cards exiled with Azamir planeswalkers.
Loyalty:
5
Azos, Tyrant of Bleakrealm

Azos, Tyrant of Bleakrealm {5}{B}{R}

Legendary Creature - Elder Dragon
Flying
When Azos enters, each opponent reveals their hand. You choose any number of nonland cards in players' hands and/or creatures on the battlefield with total mana value 7 or less. Exile those cards and/or permanents.
5/5
  • Adventurers of Onora
  • MSEM Secret Lair Drops 969 991
Azuma Hashiro, Unshackled

Azuma Hashiro, Unshackled {7}

Legendary Creature - Demon
Menace
Whenever a creature you control deals combat damage to a permanent, that permanent's controller sacrifices it.
“Your blood has brought me back, Kirishima. Name your darkest desire, and in turn I will name you my price.”
7/7
  • Tales of Old Jidai
Azuma Hashiro, the Thronebreaker

Azuma Hashiro, the Thronebreaker {7}

Legendary Creature - Demon Samurai
Menace
When Azuma Hashiro, the Thronebreaker enters, you may cast up to two cards from your opponents' graveyards without paying their mana costs. If those spells would be put into a graveyard, exile that card instead.
“Jidai will always be mine.”
7/7
  • Imperial Legacies
Azun, Sheriff of Daisite

Azun, Sheriff of Daisite {1}{R}{W}

Legendary Planeswalker - Azun
[+1]: Tap up to one target creature. Azun, Sheriff of Daisite deals 1 damage to each opponent.
[–1]: Exile another target nonland permanent until Azun, Sheriff of Daisite leaves the battlefield.
[–7]: Detain each permanent target opponent controls. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.)
Loyalty:
3
Bahet, God of Destruction

Bahet, God of Destruction {2}{W}{B}{G}

Legendary Enchantment
{W}{B}{G}, Discard a card named Bahet, God of Destruction: Bahet gains indestructible and becomes a God creature in addition to its other types.
Whenever Bahet enters or attacks, each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice non-God creatures the same way.
5/5
  • Mious
Bahum, Penitent

Bahum, Penitent {1}{B}{G}

Legendary Planeswalker - Bahum
[+1]: Discard a card. If you do, up to one target player gains 5 life.
[–3]: Discard a card. You draw X cards and you lose X life, where X is that card's mana value.
[–7]: Exile your hand, then put all cards from your graveyard into your hand and all cards exiled this way into your graveyard.
Loyalty:
3
Bahum, the Warden

Bahum, the Warden {2}{G}{W}

Legendary Planeswalker - Bahum
[+1]: Exile up to two target cards from graveyards. You gain 3 life.
[–2]: Exile target artifact, enchantment, or nonbasic land.
[–7]: You get an emblem with “At the beginning of your upkeep, exile target noncreature permanent.”
Loyalty:
4
Bal's Descent
Bal, God of Destiny

Bal's Descent {2}{B}{B}

Legendary Enchantment
When Bal's Descent enters, each player sacrifices a creature, discards two cards, and mills three cards.
{1}{B}{B}: Transform Bal's Descent. Activate only if your fealty to Swamps is five or greater.
Card has other part: Bal, God of Destiny
Bal, God of Destiny
Bal's Descent

Bal, God of Destiny

Legendary Enchantment Creature - God
(Color indicator: Bal, God of Destiny is black)
Indestructible
You may play cards from your graveyard.
If you would draw one or more cards, mill that many cards instead.
If a card would be put into your graveyard from anywhere other than your library, exile it instead.
6/6
Card has other part: Bal's Descent
Balanced Blade

Balanced Blade {R}

Creature - Human Soldier
Double strike
Engage (This creature must be blocked each combat if able.)
{1}{R}: Balanced Blade gets +1/+0 until end of turn.
0/1
  • Plagues of Fretport
Banished Companion

Banished Companion {R}

Creature - Human Warrior
Haste
Whenever Banished Companion attacks, it deals 2 damage to you.
“Every group of explorers should have at least one or two fighters.”
— Dungeons & Dragons Rules Cyclopedia
2/2
Barx, Aspiring Archvillain

Barx, Aspiring Archvillain {5}

Legendary Planeswalker - Barx
Protection from multicolored
[+2]: Create a colorless artifact token named Mind Stone with “{T}: Add {C}” and “{1}, {T}, Sacrifice Mind Stone: Draw a card.”
[–3]: Create Barxbot 9000, a legendary 6/4 colorless Construct artifact creature token with “All damage that would be dealt to Barx planeswalkers you control is dealt to this creature instead.”
[–12]: You and target opponent each gain control of each permanent the other controls that's one or more colors.
Loyalty:
5
  • Panxiou
Barx, Interplanar Mastermind

Barx, Interplanar Mastermind {X}

Legendary Planeswalker - Barx
As an additional cost to cast this spell, exile a noncreature artifact you control with mana value X until Barx leaves the battlefield or fails to resolve. X can't be 0.
[+1]: Exile the top card of your library. You may play it until you exile another card with Barx.
[–3]: Create an X/X colorless Hound artifact creature token, where X is the greatest mana value among cards exiled by Barx as you activate this ability.
[–10]: Search each player's library for any number of nonland cards with total mana value 10 or less and exile them, then those players shuffle. Cast those cards without paying their mana costs.
Loyalty:
X
  • Adventurers of Onora
Basat Charm

Basat Charm {R}

Sorcery
Choose one —
• Target creature gets +2/-1 until end of turn.
• Basat Charm deals 3 damage to target player or planeswalker.
“As a pattern in the sand, life spins in on itself— Eternally towards death, then back again.”
—Junmra's Hymn, canto 118
Batrest, Fellor Leader

Batrest, Fellor Leader {5}{R}{W}

Legendary Creature - Human Barbarian Warrior
Batrest, Fellor Leader gets +1/+1 for each Equipment attached to it.
When Batrest enters, create Astrina, Forged for Glory, a legendary colorless Equipment artifact token with “Equipped creature gets +4/+4 and has first strike and lifelink” and equip {4}. Attach it to Batrest.
1/1
  • Aftermath
Become Oneself

Become Oneself {3}{W}{W}{W}

Sorcery
If you control ten or more nonland permanents, you get an emblem with “At the beginning of your end step, return target permanent card from your graveyard to the battlefield.”
Destroy all nonland permanents.
  • End of Wollensie
Begin the Purge

Begin the Purge {2}{B}{B}

Sorcery
All creatures that aren't embattled get -5/-5 until end of turn. If a creature would die this turn, exile it instead. (A creature is embattled if it has a counter on it or a permanent its owner controls attached to it.)
Yaran's first royal decree, once crowned, was to order a ruthless crusade into the elven and dwarven kingdoms.
  • Quest for the Roseblade
Beneath the Horizon

Beneath the Horizon {3}{G}{W}{U}

Instant
Aetherize each permanent you control. Exile Beneath the Horizon. (To aetherize a permanent, create a token that's a copy of it, then exile that token.)
Where earth and sky become one, aether swirls with limitless potential.
  • Over the Horizon
Berbarus Unsealed

Berbarus Unsealed {4}{B}{B}

Legendary Creature - Demon
Flying
Sacrifice six Swamps: Return Berbarus Unsealed from your graveyard to the battlefield with an indestructible counter on it. You draw six cards and you lose 6 life.
6/6
Bessie, the Muscle

Bessie, the Muscle {4}{R}{G}

Legendary Planeswalker - Bessie
[+2]: Create a 3/3 red Wurm creature token.
[–2]: Up to three target creatures each get +2/+2 until end of turn. Bessie deals 2 damage to each of up to three target creatures.
[–9]: You get an emblem with “Creatures you control have base power and toughness 7/7 and have indestructible.”
Loyalty:
5
Beyond Death

Beyond Death {4}{B}{B}{B}

Sorcery
Return all creature and planeswalker cards from your graveyard to the battlefield.
Mask in hand, the Champion stood at the precipice of now and forever.
—The Theriad