Whenever Whitepeak Channeler deals combat damage to a creature, tap that creature. That creature doesn't untap during its controller's next untap step.
“I need not be atop the Whitepeak to embrace its power.”
Surveil 1, then draw a card. (To surveil 1, look at the top card of your library. You may put that card into your graveyard.) Create a tapped Treasure token.
The drakes act as the eyes in the skies for the Flood Realm, surveying the bordering realms for any enemy activity that could be perceived as a threat.
Enchant creature You may cast this spell from your graveyard if it targets a legendary creature you control. Enchanted creature gets +2/+2 and has flying.
Flash (You may cast this spell any time you could cast an instant.) When Wind-Blessed Guardian enters, you may return target permanent you control to its owner's hand.
“Bet you thought no one was gonna be around to defend some hobo? Think again.”
Exile the top five cards of your library. An opponent separates them into two piles. You may put one pile into your hand or draw two cards. Then put the rest of the piles into your graveyard.
Flying Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.) {3}{U}: Target creature you control gains flying until end of turn.
Gain control of target creature if its power is less than or equal to the number of cards in your hand. Quickdraw {4}{U}{U}(When a creature you control blocks or becomes blocked, you may cast this spell for {4}{U}{U}.)
Flash When Wiretapper enters, choose one — • Exile target spell. For as long as that card remains exiled, its owner may play it. A spell cast this way costs {2} more to cast. • Create a copy of the card with target spell's name. You may cast the copy. (You still pay its costs.)
Choose any number of permanents and/or players, then give each another counter of each kind already there. Flashback {2}{U}(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Enspirit (As you cast this spell, you may exile a nonenchantment creature you control until this leaves the battlefield or fails to resolve. Reduce this spell's cost by the exiled card's mana value.) You may have Witch of Shifting Waters enter as a copy of any creature on the battlefield, except it's an enchantment in addition to its other types.
Rapport — Whenever Witch's Apprentice and at least one other creature you control become tapped, Witch's Apprentice gets +1/+1 until end of turn, then scry 1.