3197 cards found
Welcome Return

Welcome Return {B}{B}

Enchantment
Whenever a creature you control enters from a graveyard, target opponent loses life equal to its power.
“The hero's eyes fluttered open and met with the cultist's. He felt his chest fill with fear and a lack of heartbeats.”
—Azamir, “Fallen And Risen”
  • Storytime
Wellspring of Life

Wellspring of Life {2}{G}{G}

Enchantment
At the beginning of your upkeep, you may pay {G}. If you do, you may put a +1/+1 counter on target creature you control and you gain 2 life.
  • Zero
What Little Remains

What Little Remains {U}

Enchantment - Aura
Enchant permanent
Whenever enchanted permanent becomes untapped, its controller gets a poison counter.
“Does the struggle not wear down on you? Life is made so that it may one day end.”
  • Beyond Our Ken
What Remains of Samuel Quinn

What Remains of Samuel Quinn {X}

Legendary Creature - Ooze Horror
(Color indicator: What Remains of Samuel Quinn is green)
You may cast What Remains of Samuel Quinn from your graveyard and from the battlefield. It costs {G}{G} more to cast this way.
What Remains of Samuel Quinn enters with your choice of X counters from among +1/+1, vigilance, reach, and trample.
Some bodies are meant to stay missing.
0/0
  • Toll Midnight
Whimsy

Whimsy {U}{U}{U}

Enchantment
Whenever you draw a card, target player mills two cards.
Whenever you cast a blue spell, scry 1, then you may reveal the top card of your library. If it's an instant or sorcery card, draw a card.
Whiplash

Whiplash {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
{2}{U}: Return Whiplash and enchanted creature to their owners' hands.
  • Plagues of Fretport
Whispering Paranoia

Whispering Paranoia {2}{U}{U}

Enchantment
Whenever an opponent casts a spell, that player mills X cards, where X is that spell's mana value.
“T-they must be watching me now! There must be c-cameras in the walls, recording my every move!”
—John Furo
  • Video Horror System
Whiterun Harbor

Whiterun Harbor

Legendary Land
{T}: Add {C}.
{T}: Each opponent may draw a card. For each player who does, draw a card.
Whitney Banks, Ace Mechanic

Whitney Banks, Ace Mechanic {G}

Legendary Creature - Human Warrior
Improve {1} ({1}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
Other creatures you control have improve {1}.
“Cheat me like that again and I'll fix more than just your ride, scurf.”
1/1
  • Toll Midnight
Wild Bounties

Wild Bounties {2}{R}

Enchantment
Whenever one or more creatures you control attack, you may post a bounty on target creature. (Put a bounty counter on that creature. It has “When this creature dies, each opponent draws a card” as long as it has a bounty counter on it.)
Wild Festivities

Wild Festivities {4}{G}{G}

Enchantment
When Wild Festivities enters or at the beginning of your upkeep, you may put a creature card from your hand onto the battlefield. If you do, each opponent creates a 1/1 blue Frog creature token.
  • Eralou
Wildlife Sketches

Wildlife Sketches {G}

Enchantment - Gallery
(Choose only one work as a sorcery to add its ability.)
When Wildlife Sketches enters, reveal the top five cards of your library. Put a creature card from among them into your hand and the rest on the bottom in any order.
{1}{G}: Carnation Petals
You may cast creature spells as though they had flash.
{3}{G}: Pecking Order
At the beginning of your upkeep, you may sacrifice a creature. If you do, search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put it onto the battlefield, then shuffle.
  • Nangjiao In Bloom
Will of a Fickle Lord

Will of a Fickle Lord {2}{W/U}{W/U}

Enchantment
At the beginning of each player's upkeep, you may exile target permanent that player controls. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.
“The offer is simple: gold for a dance. None have yet to refuse me.”
—King Yaasam
Wind Stance

Wind Stance {2}{U}

Enchantment - Aura
Enchant creature
You may cast this spell from your graveyard if it targets a legendary creature you control.
Enchanted creature gets +2/+2 and has flying.
  • Seasons of War
Wingline Virus

Wingline Virus {G}

Enchantment - Aura
Enchant creature with flying
Enchanted creature can't attack or block, and it loses all abilities other than flying.
“The death of Lt. Chen is the tenth accident this month, yet Milicore insists their ACE program is as safe as ever.”
—Kij Anderssen, Host of the NerPod
  • Beyond the Blackwall
Wings of Tizerus

Wings of Tizerus {3}{B}

Enchantment - Aura
Flash
Enchant creature
Enchanted creature gets +2/+2 and has flying and “At the beginning of your upkeep, you lose 1 life and create a 1/1 black Harpy creature token with flying.”
  • Theros Triumphant
Winmeari, Glorian Defector

Winmeari, Glorian Defector {3}{W}{B}

Legendary Planeswalker - Winmeari
[+1]: Until end of turn, Winmeari, Glorian Defector becomes a 4/4 Angel creature with flying and lifelink that's still a planeswalker. Prevent all damage that would be dealt to her this turn.
[0]: Create a 2/2 black Zombie creature token.
[–1]: You get an emblem with “Attacking creatures your opponents control must attack a Winmeari planeswalker if able.”
Loyalty:
4
  • MSEM Masters: Jumpstart
Winona's Study

Winona's Study {3}{R}{G}

Enchantment - Study
Archive 3 (As this enters, shuffle the top three cards of your main library into a new face up library. Sacrifice this after the archived library is empty.)
You may cast the top card of the archived library. Whenever you do, copy that spell. You may choose new targets for the copy.
  • Sparks of a Multiverse
Winona, the Heretic

Winona, the Heretic {1}{R}{G}

Legendary Planeswalker - Winona
[+1]: Add {R} or {G}. You can't spend this mana to cast an Elf spell.
[–2]: Winona, the Heretic deals 4 damage to any target. If that target is an Elf, Winona deals 4 damage to that Elf's controller.
[–6]: Until end of turn, any time you could cast an instant, you may pay {R}. When you do, Winona deals 2 damage to any target.
Loyalty:
2
  • Sparks of a Multiverse
Wira Inti, Skyfather

Wira Inti, Skyfather {4}{W}{W}{U}{U}

Legendary Enchantment Creature - God
Enchantments you control have hexproof.
Wira Inti, Skyfather can't attack or block unless you control five or more enchantments.
At the beginning of combat on your turn, up to two other target enchantments you control each become a creature in addition to their other types and have flying, vigilance, and base power and toughness 4/4.
10/10
  • Road to Carü Mapu
Wisdom of the Wilds

Wisdom of the Wilds {G}{U}

Enchantment
Whenever a creature is returned to your hand, scry 1.
{4}{G}{U}: Reveal the top card of your library. If it's a permanent card, you may put it onto the battlefield.
  • Survive the Night
Wise Farseer Chini

Wise Farseer Chini {3}{G}{U}

Legendary Creature - Squirrel Scout
When Wise Farseer Chini enters, create a tapped colorless land token named Far-Off Lands with “{T}: Add one mana of any color.”
3/3
Card has other part: Apex
  • Kahembo: Olde Dawn
Witch of Shifting Waters

Witch of Shifting Waters {3}{U}

Enchantment Creature - Spirit
Enspirit (As you cast this spell, you may exile a nonenchantment creature you control until this leaves the battlefield or fails to resolve. Reduce this spell's cost by the exiled card's mana value.)
You may have Witch of Shifting Waters enter as a copy of any creature on the battlefield, except it's an enchantment in addition to its other types.
0/0
Witch's Invocation

Witch's Invocation {1}{U}

Enchantment
Flash
When Witch's Invocation enters, draw a card.
You may cast spells as though they had flash.
Witch-Queen Yarag

Witch-Queen Yarag {W}{U}{B}

Legendary Creature - Hag Noble Wizard
Prowess
Curse spells you cast cost {W}{U}{B}{R}{G} less to cast. This effect reduces only the amount of colored mana you pay.
Whenever you cast a Curse spell, you may draw a card.
2/4