Rail War

Rail War contains 180 cards.
Released: 2019-05-01
Battlesuit Prototyping

Battlesuit Prototyping {W}

Enchantment - Project
Whenever one or more creatures you control attack, you may put a progress counter on Battlesuit Prototyping.
[PROGRESS 2-6] Creatures you control get +1/+1.
[PROGRESS 7+] Creatures you control get +2/+2 and have indestructible.
Custom Armaments

Custom Armaments {2}{W}

Enchantment - Project
At the beginning of your end step, you may put a progress counter on Custom Armaments.
[PROGRESS 1-3] Sacrifice Custom Armaments: Destroy target blocked creature.
[PROGRESS 4+] Sacrifice Custom Armaments: Exile up to two target blocked creatures.
Diligent Analyst

Diligent Analyst {1}{W}

Creature - Human Artificer Detective
When Diligent Analyst enters the battlefield, you may put an progress counter on a Project you control.
Diligent Analyst gets +1/+1 as long as you control two or more enchantments.
“Mountain-Western's saboteurs just surpassed actual bandit raids on our lines, mostly on the Ravengulch-Rawthlin route.”
2/1
Dragonwrought Engineer

Dragonwrought Engineer {4}{W}

Creature - Human Artificer
Flying
Dragonwrought Engineer gets +1/+1 for each artifact and enchantment you control.
“Dragons are nature's most perfect creations. If we can build our own, nothing is beyond our reach.”
2/2
Evening Report

Evening Report {1}{W}

Instant
Return target artifact or enchantment card from your graveyard to your hand. You gain life equal to that card's mana value.
“Extra! Extra! Outlaws fight monsters in Izumito! General Ito assassinated! Get your Marinton Times here!”
Fashionable Heiress

Fashionable Heiress {W}

Creature - Human Advisor
Enchantment spells you cast cost {1} less to cast.
“I'd much rather be back East where there are dances and salons and men that don't reek of liquor and gunsmoke, but mother insists I learn how the business is run firsthand.”
1/1
Fortunate Exorcist

Fortunate Exorcist {3}{W}

Creature - Human Artificer Cleric
Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
Whenever Fortunate Exorcist attacks, if it's renowned, exile up to one target card from defending player's graveyard.
Unaware that his success was a coincidence, he travels Feraguo sharing his techniques.
3/3
Guardian of Rawthlin

Guardian of Rawthlin {1}{W}

Creature - Human Scout
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
A single well-placed shot turned Rawthlin's least popular resident into its most popular.
2/2
Honorable Enforcer

Honorable Enforcer {1}{W}

Creature - Human Samurai
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
Whenever a creature you control blocks or becomes blocked, it gets +1/+1 until end of turn for each +1/+1 counter on it.
“Mountain-Western has no use for traitors.”
2/1
Keep the Peace

Keep the Peace {1}{W}

Enchantment - Aura
Enchant artifact or creature
Enchanted permanent can't attack and its activated abilities can't be activated.
The Delilah Sisters had keen eyes, but it was their mean glare that really kept trespassers away.
Laconic Deputy

Laconic Deputy {W}

Creature - Human Scout
{4}{W}: Tap target creature.
He prefers to let his irons do the talking.
1/1
Mari, Dawn Resurgent

Mari, Dawn Resurgent {4}{W}{W}

Legendary Planeswalker - Mari
[+1]: Exile up to one target tapped creature.
[–2]: Create a 4/4 white Angel creature token with flying.
[–3]: Destroy all creatures. You gain 1 life for each creature destroyed this way.
[–7]: You get an emblem with “At the beginning of each end step, you gain life equal to twice the life you've lost this turn.”
Loyalty:
5
Marshal Jin Guiying

Marshal Jin Guiying {2}{W}

Legendary Creature - Human Scout
Renown 1
When Marshal Jin Guiying becomes renowned, you may search your library for an artifact or enchantment card, reveal it, put it into your hand, then shuffle.
“I don't care if you work for the Empress herself. I swore an oath to enforce the law.”
2/3
Renegade Spiritualist

Renegade Spiritualist {4}{W}

Creature - Human Shaman
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
When Renegade Spiritualist becomes renowned, create a 1/1 green Spirit creature token.
2/4
Specialist Saboteur

Specialist Saboteur {2}{W}

Creature - Human Advisor
When Specialist Saboteur enters the battlefield, choose one —
• Put a +1/+1 counter on Specialist Saboteur.
• Destroy target enchantment.
“Fortunately for us, Union Rail is experiencing unexpected delays.”
2/2
Stay On Guard

Stay On Guard {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+3.
As long as enchanted creature has a +1/+1 counter on it, it has vigilance.
“Fire at the first sight of tentacles.”
Steelclad Investigator

Steelclad Investigator {W}{W}

Creature - Human Scout Detective
Vigilance
Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
{T}: Prevent the next X damage that would be dealt to target creature this turn, where X is Steelclad Investigator's power.
1/1
Traveling Marshal

Traveling Marshal {W}

Creature - Human Detective
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
As long as Traveling Marshal is renowned, it has first strike.
Have gun, will travel.
1/1
Watchful Signalman

Watchful Signalman {3}{W}

Creature - Human Scout
Vigilance
Whenever you cast a noncreature spell, you gain 2 life.
“I may not be able to stop Union Rail's saboteurs, but at least I can keep our trains well away from them.”
1/4
Worldwide Reach

Worldwide Reach {1}{W}

Enchantment - Project
Whenever one or more creatures you control attack, you may put a progress counter on Worldwide Reach.
[PROGRESS 2+] Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn.
[PROGRESS 4+] Whenever you cast a noncreature spell, creatures you control gain lifelink until end of turn.
Xiu's Escape

Xiu's Escape {1}{W}

Instant
When target creature you control dies this turn, return that card to the battlefield tapped. Put two +1/+1 counters on it. It becomes renowned.
“How'd you get out of Izumito? I thought for sure you were a goner.”
“I walked.”
Aetheric Disarm

Aetheric Disarm {1}{U}

Instant
Counter target instant or sorcery spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Shooting a spell out of a mage's hand isn't so different from shooting a gun out of an outlaw's, if you know the trick of it.
Answer Midnight's Call

Answer Midnight's Call {2}{U}{U}

Sorcery - Revelation
You may put a permanent or Revelation card from your hand onto the battlefield. Exile that permanent if it would leave the battlefield. If it's a Revelation, it enters the battlefield as a Horror creature.
Coalesce {7}{U}{U} (You may cast this from your graveyard for {7}{U}{U}. If you do, put it onto the battlefield as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
6/7
Consult on Ages Lost

Consult on Ages Lost {3}{U}

Sorcery - Revelation
Create two 1/2 blue Bird creature tokens with flying.
Coalesce {5}{U}{U} (You may cast this from your graveyard for {5}{U}{U}. If you do, put it onto the battlefield as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
3/3
Failing Defenses

Failing Defenses {1}{U}

Instant
Counter target creature or Revelation spell unless its controller pays {3}.
Devisers and horrors alike were faced with violence of a sort they'd never seen before. Many couldn't handle the pressure.