Rail War

Rail War contains 180 cards.
Released: 2019-05-01
Transformative Insights

Transformative Insights {1}{G}

Instant
Reveal the top four cards of your library. You may put a creature or Revelation card from among them into your hand. Put the rest into your graveyard.
“When our masters return, they will see we have not been idle like the rest of humanity, but striving for the perfection they exemplify.”
Truthmarked Archivist

Truthmarked Archivist {1}{G}

Creature - Human Druid
{T}, Mill two cards: Add one mana of any color.
Secrets inked on skin can't be torn from a mind or burned from a page.
2/1
Tsolmon, the Huntress

Tsolmon, the Huntress {2}{G}{G}

Legendary Creature - Human Scout
Trample, hexproof
Renown 4 (When this creature deals combat damage to a player, if it isn't renowned, put four +1/+1 counters on it and it becomes renowned.)
{1}{G}: Target creature blocks Tsolmon, the Huntress this turn if able.
3/3
Wrassle

Wrassle {1}{G}

Sorcery
Choose target creature you control. If it has a +1/+1 counter on it, put an additional +1/+1 counter on it. Then it fights target creature you don't control.
“Oi, no tentacles! That's cheating!”
Young Falconer

Young Falconer {2}{G}

Creature - Human Scout
Reach
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
“The Worldsoul speaks though him. Mostly, it says ‘caw.'”
2/3
Caylin Whirlwind

Caylin Whirlwind {1}{W}{U}

Legendary Creature - Human Artificer
Flash
Return another artifact, creature, or enchantment you control to its owner's hand: Caylin Whirlwind gets +3/+3 until end of turn. Activate only once each turn.
2/2
Corporate War

Corporate War {W}{B}

Enchantment - Project
Whenever another enchantment you control enters, you may put a progress counter on Corporate War.
[progress 2-5] {W}{B}, Sacrifice a creature or enchantment: Destroy target creature or enchantment.
[progress 6+] Sacrifice a creature or enchantment: Destroy target permanent.
Sacrifice a creature or enchantment: Destroy target permanent.
Doom Defied

Doom Defied {B}{G}

Sorcery
Target creature you control gains deathtouch until end of turn. It fights another target creature.
“I thought we were goners! That thing had tentacles the size of telegraph poles!”
“It did. Then I shot it. Now it's dead.”
Drink Thoughts Like Oil

Drink Thoughts Like Oil {U}{B}

Sorcery - Revelation
Each player mills five cards.
Coalesce {4}{U}{B} (You may cast this from your graveyard for {4}{U}{B}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
Drink Thoughts Like Oil can't be blocked.
4/1
Dueling Duo

Dueling Duo {R}{W}

Creature - Human Samurai Rogue
First strike, menace
Whenever Dueling Duo or another creature you control becomes blocked, that creature deals 1 damage to each creature blocking it.
2/1
Emmerich, the Negotiator

Emmerich, the Negotiator {1}{U}{R}

Legendary Creature - Human Advisor
Artifact creatures you control can't be blocked by nonartifact creatures.
{2}{U}{R}: Put a +1/+1 counter on an artifact creature you control or a progress counter on a Project you control.
“You make the plan. I make it happen.”
3/2
Fulfill Twisted Dreams

Fulfill Twisted Dreams {2}{G}{U}

Sorcery - Revelation
Untap all permanents you control.
Coalesce {5}{G}{U} (You may cast this from your graveyard for {5}{G}{U}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
{G}{U}: Untap Fulfill Twisted Dreams.
5/5
Gathering the Gang

Gathering the Gang {2}{G}{W}

Enchantment
Whenever one or more +1/+1 counters are put on a creature you control, you may search your library for a creature card, reveal it, put it into your hand, then shuffle.
Henrike Clevain, Rail Baron

Henrike Clevain, Rail Baron {W}{B}

Legendary Creature - Human Advisor
Whenever a Project you control enters, create two 1/1 colorless Construct artifact creature tokens.
Whenever a creature leaves the battlefield, you may put a progress counter on a Project you control.
0/1
Impeccable Aim

Impeccable Aim {W}{B}

Sorcery
Choose one—
• Exile target creature with power 4 or
greater.
• Exile up to four target noncreature cards from graveyards.
With monsters this big, missing would be more of a feat than striking true.
Last Stop

Last Stop {1}{B}{R}

Instant
You may cast this spell without paying its mana cost if it targets a creature with power 5 or greater and you control a Swamp and a Mountain.
Last Stop deals 11 damage to target creature. That creature loses indestructible until end of turn.
The 11 o'clock to Marinton never arrived. It had a greater fate in store.
Lie Dreaming Not Dead

Lie Dreaming Not Dead {B}{G}

Sorcery - Revelation
Return up to one target permanent or Revelation card from your graveyard to your hand.
Coalesce {5}{B}{G} (You may cast this from your graveyard for {5}{B}{G}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
5/5
The Long Road North

The Long Road North {1}{W}{U}

Enchantment
Whenever you cast an enchantment spell, you may put target creature on the bottom of its owner's library.
“The heart of this ruin is in far frozen Dellan. Who will brave the cold with me and seek an end to this war?”
—Xiong Mao
Magnificent Raid

Magnificent Raid {3}{R}{W}

Instant
You may put a creature or planeswalker card from your hand onto the battlefield. If it's a creature, it gains haste and indestructible. Return it to your hand at the beginning of your next end step.
“Anne and Lady Mari await in Izumito. Let's make this a day to remember!”
Marinton Occultist

Marinton Occultist {U}{B}

Creature - Human Druid Wizard
Marinton Occultist can't block or be blocked.
Whenever one or more cards are put into a player's graveyard from their library, Marinton Occultist gets +1/+1 until end of turn.
1/1
Mei Liva, the Exfiltrator

Mei Liva, the Exfiltrator {2}{U}{B}

Legendary Planeswalker - Mei
[+1]: Search each player's graveyard, hand, and library for any number of cards with the same name as target nonbasic card in a graveyard and exile them. Then each player shuffles.
[–2]: Each player draws two cards, then each opponent exiles two cards at random from their hand.
[–5]: You may cast a card exiled with Mei Liva without paying its mana cost.
Loyalty:
3
Morningsoul Posse

Morningsoul Posse {2}{G}{W}

Creature - Human Scout
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
Whenever a creature you control becomes renowned, you gain 2 life.
“On behalf of Lady Mari and her crew: Get out of the way.”
3/3
Mountain-Western Inventor

Mountain-Western Inventor {U}{R}

Creature - Human Artificer
When Mountain-Western Inventor enters, you may return target artifact card from your graveyard to your hand.
{1}, Sacrifice an artifact: Target creature can't block or be blocked this turn.
1/2
Propaganda Division

Propaganda Division {W}{B}

Enchantment - Project
Whenever you cast a noncreature spell, you may put a progress counter on Propaganda Division.
[progress 2-4] At the beginning of your end step, each opponent loses 1 life and you gain that much life.
[progress 5+] At the beginning of your end step, each opponent loses 1 life for each Project you control and you gain that much life.
At the beginning of your end step, each opponent loses 1 life for each Project you control and you gain that much life.
Raven-Cursed Dominik

Raven-Cursed Dominik {3}{B}{G}

Legendary Creature - Human Rogue
Reach, deathtouch
Whenever you cast a spell from your graveyard, you may have Raven-Cursed Dominik fight target creature.
“Since the damned birds won't leave me alone, the least they can do is help me kill.”
2/5