Rail War

Rail War contains 180 cards.
Released: 2019-05-01
Guiying's Gambit

Guiying's Gambit {2}{B}

Instant
As an additional cost to cast this spell, sacrifice an artifact or enchantment.
You draw three cards and you lose 3 life.
“Those new bio-devisers are up to something. Now how to trick them into tipping their hand?”
—Marshal Jin Guiying
Hartwin, Cunning Lieutenant

Hartwin, Cunning Lieutenant {1}{B}

Legendary Creature - Vampire
Hartwin, Cunning Lieutenant can't block.
If spell or ability would cause an opponent to discard a card, instead that player discards a card at random. When a nonland card with mana value 2 or less is discarded this way, you may cast it without paying its mana cost.
“Sorry to waste your time, boys. I'm just the distraction.”
2/2
Lostrite Evoker

Lostrite Evoker {1}{B}

Creature - Human Druid
Lifelink
{B}, Sacrifice Lostrite Evoker: Add {B}{B}{B}.
“I have seen the truth, and it will burn you to ash before you can begin to comprehend it.”
1/3
Mei Liva's Emissary

Mei Liva's Emissary {3}{B}

Creature - Vampire Rogue
Lifelink, menace
Mei Liva found kindred spirits on Feraguo: other vampires who thirsted for secrets, not blood.
3/3
Pained Ascension

Pained Ascension {1}{B}

Sorcery - Revelation
Search target player's library for a card and exile it, then that player shuffles.
Coalesce {5}{B} (You may cast this from your graveyard for {5}{B}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
4/6
Past Unresolved

Past Unresolved {B}{B}

Sorcery
You draw two cards, lose 2 life, and mill two cards.
Some joined the Midnight Order to bring humanity towards a more perfect future; others to make the world suffer for bygone slights.
Shadow of Izumito

Shadow of Izumito {B}

Creature - Human Assassin
When Shadow of Izumito dies, choose one —
• Destroy target creature that was dealt damage this turn.
• You may put a progress counter on a Project you control.
1/1
Teeth Without Number

Teeth Without Number {1}{B}

Sorcery - Revelation
Each player sacrifices a creature.
Coalesce {5}{B} (You may cast this from your graveyard for {5}{B}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
Each tooth is like a petal of a flower, spiraling into more fractal teeth.
4/3
Thoughtslick Engineer

Thoughtslick Engineer {1}{B}

Creature - Vampire Artificer
When Thoughtslick Engineer enters, each player discards a card at random.
“An ingenious device. How unfortunate for you that I'll be the one building it.”
2/1
Treacherous Toss

Treacherous Toss {3}{B}{B}

Instant
Destroy target creature. Mill a number of cards equal to its power.
Neither minds nor buildings can withstand a strike of that force.
Twelve Thousand Eyes

Twelve Thousand Eyes {X}{B}

Sorcery - Revelation
As an additional cost to cast this spell, exile X cards from your graveyard.
You draw X cards and you lose X life.
Coalesce {8}{B} (You may cast this from your graveyard for {8}{B}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
6/6
Unforget

Unforget {2}{B}

Instant
Search your library for a card, reveal it, then shuffle and put that card on top of it. If you revealed a noncreature card this way, each opponent loses 2 life and you gain 2 life.
Some secrets would be better off remaining buried. Some secrets are profitable to uncover. The best are both.
Unorthodox Methods

Unorthodox Methods {2}{B}

Enchantment - Project
Whenever a creature dies, you may put a progress counter on Unorthodox Methods.
[progress 2-6] Whenever you cast a noncreature spell, Unorthodox Methods deals 2 damage to any target and you gain 2 life.
[progress 7+] Whenever you cast a noncreature spell, Unorthodox Methods deals 4 damage to any target and you gain 4 life.
Whenever you cast a noncreature spell, CARDNAME deals 4 damage to any target and you gain 4 life.
Ancestral Warlord

Ancestral Warlord {2}{R}

Creature - Spirit Samurai
Flash
When Ancestral Warlord enters, it deals 1 damage to each blocking creature.
“I never fear for my safety in battle. Grandmother's always watching my back.”
2/1
Bank Job

Bank Job {3}{R}

Sorcery
Gain control of target artifact or creature until end of turn. Untap it. If it's a creature, it gains haste until end of turn and up to one target creature can't block it this turn.
Desperate times call for desperate measures committed by desperate people with desperate trigger fingers.
Blind Sharpshooter

Blind Sharpshooter {3}{R}

Creature - Human Scout
Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
When Blind Sharpshooter becomes renowned, it deals 2 damage to target creature defending player controls.
2/3
Clutch Shot

Clutch Shot {R}

Instant
Clutch Shot deals 2 damage to target creature or planeswalker. If you control six or more lands, Clutch Shot deals 4 damage instead.
Better lucky and good.
Demolitionist Deviser

Demolitionist Deviser {1}{R}

Creature - Human Artificer
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
When Demolitionist Deviser dies, it deals damage equal to its power to any target.
2/1
Devised Companions

Devised Companions {1}{R}

Sorcery
If you control an artifact, create three 1/1 colorless Construct artifact creature tokens. Otherwise, create one of those tokens.
Most devisers are bad at making friends. A few of them are very, very good at it.
Douse in Flame

Douse in Flame {3}{R}

Instant
Douse in Flame deals 5 damage to target creature without flying. When that creature leaves the battlefield this turn, exile its controller's graveyard.
“By the Worldsoul, how strong was that drink?”
—Xiu, to Lucky Catalina
Flamearrow Partisan

Flamearrow Partisan {3}{R}

Creature - Human Archer
Reach
Whenever you cast a noncreature spell, you may pay {R}. If you do, target creature can't block this turn.
“The cold nights of Dellan must be so unpleasant for the Midnight Order. Why don't I send them a little something to warm them up?”
3/3
Gilded Gunman

Gilded Gunman {1}{R}

Creature - Human Rogue
Prowess
Gilded Gunman gets +1/+1 as long as you control an artifact.
“Never count on a man with a gun made of gold. It shows he cares more about style than reliability.”
—Winston Galloway, gunslinger
2/1
Grifter's Diversion

Grifter's Diversion {1}{R}

Sorcery
As an additional cost to cast this spell, tap an untapped artifact or creature you control.
Up to three target creatures can't block this turn.
“And what I'm telling you is this land has a fortune in ancient devices buried under it, ready to explode at the slightest disturbance!”
Guns Akimbo

Guns Akimbo {3}{R}

Enchantment - Aura
Enchant creature
Enchanted creature has double strike.
Whenever enchanted creature deals combat damage to an opponent, exile the top card of your library. You may play that card this turn.
“‘One shot, one kill' may work for Xiu, but as far as I'm concerned now is the time for overkill.”
—Anne Sullivan
Guns Blazing

Guns Blazing {2}{R}

Sorcery
Creatures you control get +2/+0 until end of turn. Each creature you control with a +1/+1 counter on it gains menace until end of turn.
“Draw, or put your hands up!”