MSEM Masters Cube

MSEM Masters Cube contains 630 cards.
Released: 2022-01-01
Seek Prophecy

Seek Prophecy {U}

Sorcery
Reveal the top three cards of your library. Put one into your hand and the rest on the bottom of your library in any order.
Seeker of Mysteries

Seeker of Mysteries {U}

Creature - Human Wizard
Flying
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
“The answers to the turmoil that befalls Jidai won't simply reveal themselves to us. They must be found.”
1/1
Sights Beyond

Sights Beyond {U}

Enchantment
When Sights Beyond enters, scry 3.
Concord — At the beginning of your upkeep, if there are four or more card types among permanents you control, draw a card.
Spectrum Archmage

Spectrum Archmage {2}{U}{U}

Creature - Human Wizard
Flash
Flying
When Spectrum Archmage enters, return target spell to its owner's hand, then abound. (To abound, you may cast a spell that costs less than this from your hand without paying its mana cost.)
3/1
Spell Pierce

Spell Pierce {U}

Instant
Counter target noncreature spell unless its controller pays {2}.
Beyond their companion's magic, bonders in Ikoria learn simple spells, the kind that can trump raw power through well-honed skill and good timing.
Sphinx of Supremacy

Sphinx of Supremacy {2}{U}{U}

Creature - Sphinx Wizard
Flying
{X}{U}: Gain control of target nonland permanent with mana value X until Sphinx of Supremacy leaves the battlefield. Activate only as a sorcery.
4/4
Still the Pandemonium

Still the Pandemonium {U}{U}

Instant
Counter target noncreature spell. Investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
Sun Yun, Master of Self

Sun Yun, Master of Self {2}{U}{U}

Legendary Creature - Human Wizard
If a creature entering the battlefield under your control causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
{1}{U}, {T}: Exile another target creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
1/3
Syrina, the Dragon Queen

Syrina, the Dragon Queen {4}{U}{U}

Legendary Creature - Dragon
Flying
When Syrina, the Dragon Queen enters, gain control of target nonland permanent for as long as you control Syrina, the Dragon Queen.
{2}{U}: Exile Syrina, the Dragon Queen. Return her to the battlefield at the beginning of the next end step.
5/6
Temporary Treason

Temporary Treason {2}{U}{U}

Enchantment - Aura
Enchant nonland permanent
Vanishing 3 (This permanent enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
You control enchanted permanent.
Terraformer's Globe

Terraformer's Globe {U}

Artifact
When Terraformer's Globe enters, draw a card.
{T}: Target land you control becomes the basic land type of your choice until end of turn.
Time After Time

Time After Time {3}{U}{U}

Enchantment
Instant and sorcery spells you control have leitmotif. (Exile that spell as it resolves if you cast it from your hand. When you next cast a spell that shares a color with that card, you may cast it from exile without paying its mana cost.)
Union Rail Strikebreaker

Union Rail Strikebreaker {1}{U}

Creature - Human Artificer
Whenever you cast a noncreature spell, create a 1/1 colorless Construct artifact creature token.
Efficiency, at the cheapest cost.
1/1
Veilborn Meddler

Veilborn Meddler {1}{U}

Creature - Horror Wizard
Flash
When Veilborn Meddler enters, counter target spell if its mana value is less than or equal to Veilborn Meddler's power.
Whenever you cast a spell during an opponent's turn, put a +1/+1 counter on Veilborn Meddler.
1/1
Vengeful Messenger

Vengeful Messenger {1}{U}{U}

Creature - Faerie Rogue
Flash
Flying
Sacrifice Vengeful Messenger: Counter target noncreature spell unless its controller pays {2}.
3/1
Volta, Construct Consultant

Volta, Construct Consultant {1}{U}{U}

Legendary Planeswalker - Volta
Eureka! (At the beginning of each end step, you get a research counter if you cast a spell this turn. Then if you have eight or more research counters, remove them and create a Masterpiece token of your choice.)
[+1]: Untap up to one target artifact you control.
[–2]: Draw three cards. Then discard two cards unless you discard an artifact card.
Loyalty:
3
Wakeborne Kraken

Wakeborne Kraken {3}{U}{U}

Creature - Kraken
Whenever Wakeborne Kraken or another Kraken, Leviathan, Octopus, or Serpent you control enters, you may return target creature an opponent controls to its owner's hand.
Whenever a creature an opponent controls leaves the battlefield, if it didn't die, draw a card.
5/4
Wheat from Chaff

Wheat from Chaff {U}

Sorcery
Draw two cards, then discard two cards. Investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
Window Shopping

Window Shopping {3}{U}

Sorcery
Exile the top five cards of your library. An opponent separates them into two piles. You may put one pile into your hand or draw two cards. Then put the rest of the piles into your graveyard.
Witch of Shifting Waters

Witch of Shifting Waters {3}{U}

Enchantment Creature - Spirit
Enspirit (As you cast this spell, you may exile a nonenchantment creature you control until this leaves the battlefield or fails to resolve. Reduce this spell's cost by the exiled card's mana value.)
You may have Witch of Shifting Waters enter as a copy of any creature on the battlefield, except it's an enchantment in addition to its other types.
0/0
Witch's Invocation

Witch's Invocation {1}{U}

Enchantment
Flash
When Witch's Invocation enters, draw a card.
You may cast spells as though they had flash.
Worlds Away

Worlds Away {3}{U}{U}

Sorcery
Wanderlust — This spell has flash as long as you control four or more differently named lands.
Draw four cards.
Abyssal Oracle

Abyssal Oracle {1}{B}

Creature - Merfolk Spellshaper
{B}, {T}, Discard a card: Search your library for a card, then shuffle and put that card on top. You lose 2 life.
For some followers of Kozilek, his death was cause for celebration: they were now just as unbound as he was.
2/1
Adept Necromancer

Adept Necromancer {B}

Creature - Human Wizard
At the beginning of your upkeep, if you control four or more Swamps, you may exile target creature card from your graveyard. If you do, create a tapped token that's a copy of it except it's a black Mummy.
1/1
The Afterlife Takes Its Due

The Afterlife Takes Its Due {1}{B}{B}{B}

Sorcery
Reconstruct {4}{B}{B}{B} (You may cast this from your graveyard for its reconstruct cost reduced by the mana value of a permanent you sacrifice as you cast it this way. Then exile this.)
Destroy all creatures. If The Afterlife Takes Its Due was reconstructed, create an X/X black Zombie Horror creature token, where X is the number of creature cards that have been put into graveyards this turn.