MSEM Masters Cube

MSEM Masters Cube contains 630 cards.
Released: 2022-01-01
Aguri, Shadow of Doubt

Aguri, Shadow of Doubt {1}{B}{B}

Legendary Creature - Spirit Rogue
Deception {1}{B}
When Aguri, Shadow of Doubt enters, target player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 2 life.
3/1
Blood Jade Prophet

Blood Jade Prophet {B}{B}{B}

Creature - Human Shaman
When Blood Jade Prophet enters, reveal the top three cards of your library. For each card revealed this way, you may pay 3 life. If you do, put that card into your hand. Otherwise, put it into your graveyard.
3/3
Concealed Slasher

Concealed Slasher {1}{B}

Creature - Human Rogue
Discard a card: Concealed Slasher gets +1/+1 until end of turn and can't be blocked this turn.
The Syzygy's best agents can change an Offworld's entire political structure in a single night.
2/1
Cranial Violation

Cranial Violation {B}

Sorcery
Each player reveals their hand. Choose a creature card revealed this way. Its owner discards it.
{2}{B}{B}, Exile Cranial Violation and six other cards from your graveyard: Put target creature card from a graveyard onto the battlefield under your control. Activate only as a sorcery.
Damned Deal

Damned Deal {1}{B}

Enchantment
When Damned Deal enters, you draw a card and you lose 1 life.
{B}, Sacrifice Damned Deal: You draw a card and you lose 1 life.
Dead-Set Duo

Dead-Set Duo {B}

Creature - Human Berserker
Dead-Set Duo can't block.
Whenever Dead-Set Duo deals combat damage to a player, you may pay {B} and sacrifice it. If you do, they discard two cards.
2/2
Deadwood Terror

Deadwood Terror {1}{B}

Creature - Zombie
Deathtouch
When Deadwood Terror enters from a graveyard, create two tokens that are copies of it.
{4}{B}{B}, Sacrifice a creature: Return Deadwood Terror from your graveyard to the battlefield. Activate only as a sorcery.
2/2
Departed Evangel

Departed Evangel {B}

Creature - Zombie Monk
As an additional cost to cast this spell, pay 1 life.
Departed Evangel can't block.
You may cast Departed Evangel from your graveyard if a creature died this turn.
2/2
Descend on the Helpless
Cormoran, Raven Monarch

Descend on the Helpless {1}{B}

Sorcery
Destroy target creature if it has the least power or is tied for least power among creatures on the battlefield.
Memento {3}{B}{B} (You may cast this from your graveyard for {3}{B}{B}. If you do, put it onto the battlefield transformed after it resolves. Exile it if it would leave the battlefield or not resolve.)
Card has other part: Cormoran, Raven Monarch
Cormoran, Raven Monarch
Descend on the Helpless

Cormoran, Raven Monarch

Legendary Creature - Bird Human
(Color indicator: Cormoran, Raven Monarch is black)
Flying
When Cormoran, Raven Monarch enters, you may put target creature card with mana value 3 or less from a graveyard onto the battlefield under your control.
2/2
Card has other part: Descend on the Helpless
Dregscape Chant

Dregscape Chant {3}{B}

Sorcery
Return up to one target creature card from your graveyard to the battlefield tapped. You gain 2 life.
Tether (Then if you cast this from your hand, you may exile it tethered to a creature you control. When it dies, you may cast this from exile without paying its mana cost.)
Dusk Lieutenant

Dusk Lieutenant {1}{B}{B}

Creature - Skeleton Pirate
When Dusk Lieutenant enters, forebode. (Create a tapped colorless Omen artifact token with “{T}, Discard a card, Sacrifice this artifact: Draw a card.”)
Once each turn, when you discard a card during your turn, each opponent discards a card.
4/2
Explorer's Fate

Explorer's Fate {1}{B}{B}

Enchantment - Aura Curse
Enchant opponent
At the beginning of enchanted player's upkeep, you create a 3/2 green Crocodile creature token with trample if enchanted player has 10 or less life. Otherwise, they lose 2 life.
Find Happiness in Misery

Find Happiness in Misery {1}{B}

Sorcery
Target player mills two cards. You draw a card and you lose 1 life.
Leitmotif (If you cast this spell from your hand, exile it as it resolves. When you next cast a spell that shares a color with this card, you may cast this from exile without paying its mana cost.)
Flailing Terror

Flailing Terror {2}{B}{B}

Creature - Zombie
Sacrifice two other creatures: Monstrosity 2. (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.)
When Flailing Terror becomes monstrous, target opponent sacrifices two creatures.
3/3
Grasp of Hollows

Grasp of Hollows {2}{B}

Enchantment
{1}{B}, Discard a card: Exile target creature card from your graveyard. Create a token that's a copy of that card, except it's a 5/5 black Horror.
Hallowed Duet

Hallowed Duet {1}{B}

Enchantment
At the beginning of your end step, you may discard a creature card. If you do, you draw a card and you lose 1 life.
Whenever a creature you control attacks alone, you may cast a creature card from your graveyard. That creature enters tapped and attacking. If you do, sacrifice the creature you attacked with at end of combat.
Heart of the Deadwood

Heart of the Deadwood {4}{B}{B}{B}

Creature - Nymph
Menace
When Heart of the Deadwood enters, destroy up to one target creature, then put up to one target creature card from a graveyard onto the battlefield under your control.
7/4
Horrific Progenitor

Horrific Progenitor {6}{B}{B}{B}

Creature - Horror
Trample
Whenever Horrific Progenitor deals damage to a player, for each damage dealt, that player loses 3 life unless they sacrifice a nonland permanent or discard a card.
12/12
Impden Mother

Impden Mother {1}{B}

Creature - Human Cleric
At the beginning of your upkeep, if you don't control any Imps, you may pay {B}. If you do, create a 1/1 black Imp creature token.
Sacrifice a creature: Each opponent loses 1 life.
1/1
Imperial Confidant

Imperial Confidant {1}{B}

Creature - Human Advisor
Civilized — At the beginning of your upkeep, if you control an artifact, a creature, and an enchantment, you draw a card and you lose 1 life.
Those that thrived in the court of Prince Quraish were just as ruthless as him.
2/1
Inishtu, Desert Healer
Inishtu, Herald of the Dead

Inishtu, Desert Healer {1}{B}

Legendary Creature - Orc Cleric
Whenever Inishtu, Desert Healer enters or attacks, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
At the beginning of your upkeep, if seven or more cards are in your graveyard, you may transform Inishtu.
2/3
Card has other part: Inishtu, Herald of the Dead
Inishtu, Herald of the Dead
Inishtu, Desert Healer

Inishtu, Herald of the Dead

Legendary Creature - God
(Color indicator: Inishtu, Herald of the Dead is black)
Indestructible
{2}{B}, Exile two cards from your graveyard: Each opponent loses 2 life and you gain 2 life.
“Find your passage through me, and receive the finality that you're owed.”
4/5
Card has other part: Inishtu, Desert Healer
Kalemn Weller

Kalemn Weller {1}{B}{B}

Legendary Planeswalker - Kalemn
[+1]: Discard a card. If you do, each opponent discards a card and loses 1 life.
[–3]: Destroy target creature or planeswalker.
[–7]: Draw a card for each creature card and planeswalker card in all graveyards. Target opponent loses that much life.
Loyalty:
3
King Florence of Caulder

King Florence of Caulder {2}{B}{B}

Legendary Creature - Human Noble
Deception {1}{B} ({1}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever King Florence of Caulder enters or attacks, torment each opponent. (They lose 3 life unless they discard a card or sacrifice a nonland permanent.)
1/4