MSEM Masters Cube

MSEM Masters Cube contains 630 cards.
Released: 2022-01-01
Azamir, Wayward Titan

Azamir, Wayward Titan {8}

Legendary Planeswalker - Azamir
You may play cards exiled with Azamir planeswalkers.
[+2]: Search each player's library for a card and exile it. Shuffle each library searched this way.
[–3]: Each opponent chooses a permanent they control for each permanent type, then exiles those permanents.
[–8]: Exile all cards your opponents own from outside the game. Until end of turn, you may cast spells without paying their mana costs and you may play cards exiled with Azamir planeswalkers.

Admonish {1}{W}

Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Tap target creature and put two stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Aiko, Tranquil Fury

Aiko, Tranquil Fury {2}{W}{W}

Legendary Planeswalker - Aiko
[+1]: Exile up to one other target nonland permanent. As long as it remains exiled, its owner may pay {1} as a sorcery to put it onto the battlefield.
[–3]: Choose 0, 1, or 2. Each player sacrifices that many creatures.
[–4]: You get an emblem with “If a nonland, nontoken permanent would enter the battlefield and it wasn't cast, you may exile it instead.”
Akrianos' Command

Akrianos' Command {1}{W}{W}

Choose two —
• Target player creates two 1/1 white Soldier creature tokens.
• Exile target attacking creature.
• Creatures target player controls gain indestructible until end of turn.
• Put a +1/+1 counter on target creature and untap it.
Angelic Destiny

Angelic Destiny {2}{W}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types.
When enchanted creature dies, return Angelic Destiny to its owner's hand.
Archangel of Bliss

Archangel of Bliss {4}{W}{W}

Creature - Angel
You may cast enchantment spells from your graveyard.
Whenever an enchantment enters the battlefield under your control, draw a card.
Bearer of the Lantern

Bearer of the Lantern {1}{W}{W}

Creature - Human Soldier
When Bearer of the Lantern enters the battlefield, you gain 3 life.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Cast Out

Cast Out {3}{W}

When Cast Out enters the battlefield, exile target nonland permanent an opponent controls until Cast Out leaves the battlefield.
Cycling {W} ({W}, Discard this card: Draw a card.)
Centered Acolyte

Centered Acolyte {1}{W}

Creature - Human Monk
Whenever you cast a spell, if it isn't your main phase, create a 1/1 white Monk creature token, then creatures you control get +1/+1 until end of turn.
Everything the Culi-Sae monks achieve, they achieve through discipline.
Children of the Clouds

Children of the Clouds {X}{W}

Cast this spell only if an opponent controls two or more nonwhite creatures or you control six or more lands.
Create X 1/1 white Bird creature tokens with flying. You gain X life.
Citywide Automation

Citywide Automation {1}{W}

When Citywide Automation enters the battlefield, create two 1/1 colorless Construct artifact creature tokens.
{2}{W}{W}, Sacrifice Citywide Automation: Creatures you control get +1/+1 until end of turn. Activate only as a sorcery.
Coralight Champion

Coralight Champion {W}{W}

Creature - Merfolk Aurashaper Knight
When Coralight Champion enters the battlefield, create a white Aura enchantment token named Hila's Favor attached to target creature. The token has enchant creature and “Enchanted creature has double strike as long as there's another Aura attached to it. Otherwise, it has first strike.”
Cosmic War

Cosmic War {4}{W}

Destroy all creatures and planeswalkers. If five or more colors of mana were spent to cast Cosmic War, return a creature or planeswalker card from your graveyard to the battlefield.
Each new plane is but another theater of war in the battle between good and evil.
Cyone, Expedition Captain

Cyone, Expedition Captain {1}{W}{W}

Legendary Creature - Human Soldier
When Cyone, Expedition Captain enters the battlefield, create a 1/1 Scout creature token that's all colors, then choose flying, first strike, or lifelink. Creature tokens you control gain the chosen ability until end of turn.
Whenever Cyone attacks, aetherize it. (To aetherize, create a token that's a copy of it, then exile that token.)
Derevi's Adjutant

Derevi's Adjutant {3}{W}{W}

Creature - Bird Soldier
When Derevi's Adjutant enters the battlefield, put a +1/+1 counter on each other creature you control.
Cycling {2} ({2}, Discard this card: Draw a card.)
When you cycle Derevi's Adjutant, exile it. You may cast it from exile for as long as it remains exiled.
Diao, Dragoon Captain

Diao, Dragoon Captain {4}{W}{W}

Legendary Creature - Human Warrior
When Diao, Dragoon Captain enters the battlefield, create three 1/1 red and white Warrior creature tokens.
Whenever a creature you control attacks, invigorate 1. (Choose a creature with the least power among creatures you control and put a +1/+1 counter on it.)
Embodied Soul

Embodied Soul {W}

Legendary Enchantment
Whenever you cast a noncreature spell, upgrade Embodied Soul. (Give it one of the listed counters it doesn't already have.)
• Flying
• First strike
• Vigilance
• Lifelink
{W}: Until end of turn, if Embodied Soul isn't a creature, it becomes a 0/0 Spirit Avatar enchantment creature with “This creature gets +1/+1 for each different kind of counter on it.”
Embodiment of Law

Embodiment of Law {5}{W}{W}

Creature - Angel Incarnation
Flying, vigilance, lifelink
Embodiment of Law enters the battlefield with an indestructible counter on it.
{5}{W}{W}, Remove an indestructible counter from Embodiment of Law: For each permanent type, exile up to one permanent of that type.
Emperor's Retainer

Emperor's Retainer {W}

Creature - Human Samurai
Legendary creatures you control get +1/+1.
Even as Kenshiro fell, his samurai continued to fight for the future of Jidai.
End of Days

End of Days {3}{W}{W}

Choose a nonland permanent type, then destroy all nonland permanents that aren't of the chosen type.
“This isn't a whim. This is my will.”
Envious Geist

Envious Geist {1}{W}

Creature - Spirit
Once each turn, when an opponent draws a card while they have more cards in hand than you, you may draw a card.
Etherium Abrogator

Etherium Abrogator {1}{W}

Artifact Creature - Construct
Nonartifact permanents entering the battlefield don't cause abilities to trigger.
“Let the word of Crucius purify your body and christen your soul.”
Event Horizon

Event Horizon {1}{W}

Exile target nonland permanent if its mana value is less than or equal to the greatest number of nonland permanents controlled by a single player.
Exergetic Chains

Exergetic Chains {2}{W}

When Exergetic Chains enters the battlefield, exile target nonland permanent you don't control and up to one target creature you control until Exergetic Chains leaves the battlefield.
First General of the Wards

First General of the Wards {2}{W}{W}

Creature - Dwarf Warrior
Other Dwarves you control get +1/+1 and have vigilance.
Whenever you activate a loyalty ability of a permanent, create two 1/1 white Dwarf creature tokens.