MSEM Masters 2021

MSEM Masters 2021 contains 285 cards.
Released: 2021-01-01
Angelic Destiny

Angelic Destiny {2}{W}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types.
When enchanted creature dies, return Angelic Destiny to its owner's hand.
Arbiter of Silence

Arbiter of Silence {6}{W}{W}

Creature - Angel
When Arbiter of Silence enters the battlefield, exile all other creatures until Arbiter of Silence leaves the battlefield.
Children of the Clouds

Children of the Clouds {X}{W}

Cast this spell only if an opponent controls two or more nonwhite creatures or you control six or more lands.
Create X 1/1 white Bird creature tokens with flying. You gain X life.
Combat Technician

Combat Technician {2}{W}

Creature - Human Artificer
Whenever Combat Technician attacks, create a 1/1 colorless Servo artifact creature token that's tapped and attacking. Then Combat Technician gets +1/+1 until end of turn for each artifact you control.
Consort of Morning

Consort of Morning {2}{W}

Creature - Human Cleric
“In the dew of little things, the heart finds its morning and is refreshed.”
Council of the Immortals

Council of the Immortals {2}{W}{W}

Legendary Creature - Spirit
Whenever a creature you control that isn't enchanted dies, adjudicate.
Whenever an enchanted creature you control dies, return it to the battlefield at the beginning of the next end step.
Counting Stars

Counting Stars {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has “Whenever this creature attacks, tap target creature defending player controls.”
Diligent Believer

Diligent Believer {1}{W}

Creature - Human Cleric
Diligent Believer gets +1/+1 for each +1/+1 counter on other creatures you control.
“I walk amongst the awe-inspiring, bathing in their glory.”
Dimensional Isolation

Dimensional Isolation {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
Enchanted creature can't be the target of spells or abilities your opponents control.
Disciple of Faradia

Disciple of Faradia {2}{W}{W}

Creature - Human Cleric
When Disciple of Faradia enters the battlefield, search your library for an Angel or Aura card, reveal it, and put it into your hand, then shuffle. You gain life equal to its mana value.
As long as you control an Angel, Disciple of Faradia gets +2/+2, has flying, and is an Angel in addition to its other types.
Dragonwrought Engineer

Dragonwrought Engineer {4}{W}

Creature - Human Artificer
Dragonwrought Engineer gets +1/+1 for each artifact and enchantment you control.
“Dragons are nature's most perfect creations. If we can build our own, nothing is beyond our reach.”
Dutiful Counselor

Dutiful Counselor {1}{W}

Creature - Human Cleric
When Dutiful Counselor enters the battlefield, adjudicate.
Whenever an Aura enters the battlefield under your control, you may pay {1}. If you do, target creature gets +1/+1 until end of turn.
Eager Observer

Eager Observer {W}

Creature - Human Citizen
Eager Observer gets +1/+1 as long as you control an artifact or enchantment.
Ephemeral Support

Ephemeral Support {3}{W}

Enchantment - Aura
Enchant creature
Enchanted creature has double strike.
Mirage {1}{W}
Ethereal Armor

Ethereal Armor {W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 for each enchantment you control and has first strike.
“My armor? Unbreakable. My sword? Unstoppable. Your victory? Inconceivable.”
Fell the Beast

Fell the Beast {4}{W}

Destroy target creature with power 4 or greater.
Create two Idol tokens.
Fox of the Sunset Legion

Fox of the Sunset Legion {2}{W}{W}

Creature - Fox Spirit
When Fox of the Sunset Legion enters the battlefield, create two 1/1 white Fox Spirit creature tokens.
The darkness brings with it danger, and requires a more extensive watch.
Idyllic Tutor

Idyllic Tutor {2}{W}

Search your library for an enchantment card, reveal it, put it into your hand, then shuffle.
No matter how dark the world becomes, there is always hope to be found.
Inner Peace

Inner Peace {W}

Sorcery - Inscription
Put a +1/+1 counter on target creature.
Inscribe {2}{W}
Lijing, the True Divinity

Lijing, the True Divinity {2}{W}{W}

Legendary Creature - Fox Spirit
Whenever Lijing, the True Divinity or another nontoken creature enters the battlefield under your control, choose one —
• Create a 1/1 white Fox Spirit creature token.
• Invigorate 1.
The honest heart always finds a friend.
Maelstrom Griffin

Maelstrom Griffin {3}{W}{W}

Creature - Griffin
{1}{W}: Target creature with a +1/+1 counter on it gains flying until end of turn.
The most ornery griffins in the Golden Company are restricted to only the most experienced riders who know firsthand what gets their shoulders clawed.
Nest Matriarch

Nest Matriarch {4}{W}

Creature - Bird
When Nest Matriarch enters the battlefield, put a +1/+1 counter on another target creature you control. That creature gains lifelink until end of turn.
Paragon of Noon

Paragon of Noon {W}

Creature - Human Warrior
{3}{W}{W}: Put a divinity counter on Paragon of Noon. It gains indestructible.
Whenever Paragon of Noon attacks, if it has a divinity counter on it, search your library for a creature card with mana value 1, put it onto the battlefield tapped and attacking, then shuffle.
Pious Flutist

Pious Flutist {W}

Creature - Human
When Pious Flutist enters the battlefield, create an Idol token.
His is a lingering melody that gives form to our wildest dreams.
Prismatic Champion

Prismatic Champion {3}{W}

Creature - Human Aurashaper Soldier
When Prismatic Champion enters the battlefield, create a white Aura enchantment token named Sunward attached to target creature. The token has enchant creature and “Enchanted creature has protection from creatures.”