MSEM Masters 2021

MSEM Masters 2021 contains 285 cards.
Released: 2021-01-01
Strike from the Shadows

Strike from the Shadows {B}{B}

Instant
Destroy target non-Assassin, non-Ninja, non-Rogue creature.
“I love aristocrats. They make funny little gasping sounds when they die.”
Telarine Riftcrosser

Telarine Riftcrosser {1}{B}

Creature - Human Scout
When Telarine Riftcrosser enters the battlefield, create a 1/1 Scout creature token that's all colors.
Creature tokens you control have menace.
1/1
Turned Watcher

Turned Watcher {1}{B}{B}

Creature - Angel Vampire
Flying, lifelink
Sacrifice a creature: Until end of turn, Turned Watcher gets +1/+0 and gains “Whenever Turned Watcher deals combat damage to a player, draw a card.”
“My eyes shall be yours, Miss Liva.”
3/2
Twisted Predator

Twisted Predator {1}{B}

Creature - Beast Horror
When Twisted Predator dies, you draw a card and you lose 1 life.
“The Irefens? Trust me friend, there's nothing so important you want to poke around in there.”
—Perreault, Trossingen innkeeper
2/1
Undeath Comes

Undeath Comes {2}{B}{B}

Enchantment
Creature cards in your graveyard have revive {2}{B}{B}. ({2}{B}{B}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
Undying Watcher

Undying Watcher {3}{B}{B}

Creature - Fungus Zombie
When Undying Watcher enters the battlefield, germinate. (Put a +1/+1 counter on a creature or create a 1/1 green Saproling creature token.)
Sacrifice another creature: Undying Watcher gains indestructible until end of turn.
3/2
Veilborn Stalker

Veilborn Stalker {2}{B}{B}

Creature - Horror
Menace
Whenever another creature dies, put a +1/+1 counter on Veilborn Stalker.
The Banished cannot sustain themselves independently on the mortal side of the Veil. A constant stream of life energy is essential for their survival.
2/2
Warpblade Warrior

Warpblade Warrior {1}{B}

Creature - Mutant Warrior
Discard a card: Warpblade Warrior gets +1/+1 and gains menace until end of turn. Activate only once each turn.
“Even I don't know what move I'll make next. How will my enemies?”
2/2
Amber Reserves

Amber Reserves {2}{R}

Enchantment
At the beginning of your upkeep, choose two different basic land types. Create a colorless land token that's the chosen types.
At the beginning of your end step, sacrifice a land.
Armament Scavenger

Armament Scavenger {3}{R}

Creature - Human Warrior
Whenever an artifact or enchantment enters the battlefield under your control, Armament Scavenger gets +1/+0 and gains trample until end of turn.
3/3
Blazing Volley

Blazing Volley {R}

Sorcery
Blazing Volley deals 1 damage to each creature your opponents control.
C-25 Juliet

C-25 Juliet {1}{R}

Artifact Creature - Construct
Menace, haste
Cadence (Whenever you cast a spell, if its mana value is greater than this creature's power, put a +1/+1 counter on this creature.)
“Run, baby, run.”
—Mech inscription
1/1
Cadalon Experimenter

Cadalon Experimenter {2}{R}

Creature - Human Artificer
When Cadalon Experimenter enters the battlefield, if you control an artifact, investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
2/3
Cannon Fodder

Cannon Fodder {3}{R}{R}

Enchantment
{2}{R}, Sacrifice an artifact or creature: It deals 2 damage to any target.
Crossing the Rifts

Crossing the Rifts {2}{R}

Sorcery
Search your library for up to two land cards with basic land types, put them onto the battlefield, then shuffle. Sacrifice two lands at the beginning of the next end step.
Demolitionist Deviser

Demolitionist Deviser {1}{R}

Creature - Human Artificer
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
When Demolitionist Deviser dies, it deals damage equal to its power to any target.
2/1
Diasune Immolator

Diasune Immolator {3}{R}

Creature - Human Shaman
Haste
{6}{R}: Diasune Immolator deals 4 damage to target player or planeswalker.
“There sure are a lot of sparks in this theater. Why don't we light ‘em up and see what happens?”
3/2
Dragongate

Dragongate {1}{R}{R}{R}

Enchantment
Whenever an artifact you control is put into a graveyard from the battlefield, create a 4/4 red Dragon creature token with flying.
Earnest Labourer

Earnest Labourer {R}

Creature - Human Warrior
{1}{R}: Earnest Labourer gets +2/+0 until end of turn.
{4}{G}: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
0/2
Eleventh Hour Breakthrough

Eleventh Hour Breakthrough {1}{R}

Sorcery
Create three tapped colorless Powercell artifact tokens with “{T}: Add {C}.” Then untap all artifacts you control. At the beginning of the next end step, sacrifice three artifacts.
Endless Assembly

Endless Assembly {3}{R}

Enchantment
Artifact creatures you control have haste.
At the beginning of your upkeep, create a 1/1 colorless Construct artifact creature token. If you control six or more artifacts, create a 6/6 colorless Golem artifact creature token instead. Tokens created this way attack this turn if able.
Form of the Phoenix

Form of the Phoenix {2}{R}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has flying and haste.
When enchanted creature dies, return it to the battlefield under its owner's control.
Gift of the Phoenix

Gift of the Phoenix {R}

Sorcery
As an additional cost to cast this spell, discard a card.
Draw two cards. Gift of the Phoenix deals 2 damage to you.
Heat of the Moment

Heat of the Moment {3}{R}{R}

Sorcery
Until end of turn, gain control of target creature and it gains haste and shimmer. Untap it. (Whenever it attacks this turn, create a tapped and attacking token that's a copy of it. Exile that token at the beginning of the end step.)
Imperial Siege

Imperial Siege {1}{R}

Sorcery
Destroy target nonbasic land.
The walls of the Divine Citadel crumbled at the hands of Xiusheng's warriors, marking the beginning of a tragic and historic war.