MSEM Masters 2021

MSEM Masters 2021 contains 285 cards.
Released: 2021-01-01
Towering Stag

Towering Stag {2}{G}{G}

Creature - Elk
Trample
At the beginning of your upkeep, return another creature you control to its owner's hand.
An ordinary beast stretched to mythic proportions.
5/5
Verdant Expanse

Verdant Expanse {1}{G}{G}

Enchantment
You may play an additional land on each of your turns.
Whenever a land enters the battlefield under your control, creatures you control get +1/+1 until end of turn.
Wild Lifescale

Wild Lifescale {2}{G}

Creature - Dinosaur
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)
Whenever Wild Lifescale attacks, proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.)
2/2
Wurmscape

Wurmscape {4}{G}{G}

Enchantment
Landfall — Whenever a land enters the battlefield under your control, create a 5/5 green Wurm creature token with trample.
“Wow, it must have rained hard last night.”
—Ankryss
Aila, Forest Visitor

Aila, Forest Visitor {2}{G}{W}

Legendary Creature - Human Scout
Whenever one or more counters are put on a permanent you control for the first time each turn, create that many 1/1 green Squirrel creature tokens.
{1}{G}{W}, {T}: Proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.)
3/3
Ainok Scout

Ainok Scout {2}{G}{U}

Creature - Hound Scout
Trample
When Ainok Scout enters the battlefield, nourish 2, then return a creature you control to its owner's hand. (To nourish 2, either put two +1/+1 counters on this creature or create two 1/1 white Citizen creature tokens.)
3/3
Corecharge

Corecharge {6}{U}{R}

Sorcery
This spell costs {1} less to cast for each artifact you control.
Draw three cards, then Corecharge deals damage to any target equal to the number of cards in your hand.
Darklands Charm

Darklands Charm {U}{B}

Instant
Choose one—
• Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
• Return target creature card from your graveyard to your hand.
• Target creature can't be blocked this turn.
Drove of the Lost

Drove of the Lost {1}{W}{B}

Creature - Spirit
Flying
Whenever a creature you control dies, put a +1/+1 counter on Drove of the Lost.
{1}, Sacrifice a creature: Each opponent loses 1 life. Gain 1 life.
1/1
Face of All

Face of All {1}{W}{U}

Creature - Elemental Shapeshifter
Gestalt (When this or another creature enters under your control, you may merge it with the one in play, keeping counters and attachments. They become the permanent on top plus all abilities from under it.)
Vigilance, lifelink
Whenever an opponent casts a spell, this permanent phases out until end of turn. (Treat it and anything attached to it as though they don't exist until end of turn.)
3/3
Gift to the Gloam

Gift to the Gloam {B}{R}

Instant
Sacrifice a creature. At the beginning of the next end step, return that card from a graveyard to the battlefield under your control with two +1/+1 counters on it, except it's a black Demon instead of its other colors and types.
Gleaming Mirrorweaver

Gleaming Mirrorweaver {2}{G}{U}{R}

Legendary Creature - Spirit
Flying
Whenever an opponent casts a spell, copy it. You may choose new targets for the copy.
3/3
Grim Botanist

Grim Botanist {1}{B}{G}

Creature - Human Druid
When Grim Botanist enters the battlefield, create a 1/1 green Saproling creature token.
Whenever a nontoken creature you control dies, populate. (Create a token that's a copy of a creature token you control.)
2/2
Hannah, Entelan Prodigy

Hannah, Entelan Prodigy {2}{U}{R}

Legendary Creature - Human Artificer
Whenever an artifact enters the battlefield under your control, look at the top card of your library. If that card's mana value is less than or equal to that artifact's mana value, you may reveal it and put that card into your hand. Otherwise, put it on the top or bottom of your library.
2/2
Imaginative Dreamer

Imaginative Dreamer {G}{U}

Creature - Human Citizen
You may have Imaginative Dreamer enter the battlefield as a copy of any creature on the battlefield. When it does, it stops being a copy.
“-and she'll reveal that my parents kept my powers a secret for my own safety, and then she'll clasp my hands in hers, and then-”
2/2
Infuse the Apparatus

Infuse the Apparatus {5}{U}{R}

Sorcery
Exile all cards from your graveyard. You may search your library for any number of instant and/or sorcery cards with different names that share a name with one or more cards exiled this way and cast them without paying their mana costs, then shuffle. Exile Infuse the Apparatus.
Ishim's Meddling

Ishim's Meddling {W}{B}

Enchantment
Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
{2}{W}{B}: Ishim's Meddling becomes a 4/4 Angel creature with flying and vigilance until end of turn.
Lackeybot

Lackeybot {1}{R}{W}

Artifact Creature - Goblin Construct
Whenever Lackeybot deals damage to a player, choose an artifact card with mana value X or less at random, where X is the amount of damage dealt. You may create a token that's a copy of that card.
3/2
Marshy Marauder

Marshy Marauder {B}{G}

Creature - Demon Knight
Whenever another creature you control dies, put a +1/+1 counter on Marshy Marauder.
When Marshy Marauder dies, create a 1/1 green Insect creature token for each counter on it.
“Death and the swamp sustain me, and so shall I repay them in kind.”
2/2
Nightrail Fence

Nightrail Fence {1}{U}{R}

Creature - Human Mercenary
{1}, Discard a card: Create a Gold token. (It's an artifact with “Sacrifice this artifact: Add one mana of any color.”)
{T}, Sacrifice an artifact: Draw a card.
2/3
Nomadic Patriarch

Nomadic Patriarch {B}{G}

Creature - Elf Citizen
When Nomadic Patriarch enters the battlefield, nourish 1. (To nourish 1, either put a +1/+1 counter on this creature or create a 1/1 white Citizen creature token.)
Remove a +1/+1 counter from Nomadic Patriarch: Put a +1/+1 counter on each other creature token you control.
1/1
Pitchpyre Curse

Pitchpyre Curse {B}{R}

Enchantment - Aura Curse
Enchant player
Whenever one or more creatures attack enchanted player, their controller may sacrifice a creature. If they do, enchanted player loses 3 life, sacrifices a nonland permanent, and discards a card.
Rimecraft Owl

Rimecraft Owl {1}{W}{U}

Creature - Bird
Flying
When Rimecraft Owl enters the battlefield, you may put an Aura card with mana value 3 or less from your hand or graveyard onto the battlefield attached to Rimecraft Owl or target creature an opponent controls that Aura could enchant.
2/2
Risti Salvager

Risti Salvager {R}{W}

Creature - Human Soldier
Artifact and enchantment spells you cast cost {1} less to cast.
Whenever Risti Salvager attacks, rediscover an artifact or enchantment card. (Look at the top card of your library. You may reveal it and put it into your hand if it's an artifact or enchantment card. Otherwise, put it back or into your graveyard.)
2/2
Ruffler of Feathers

Ruffler of Feathers {1}{G}{W}

Creature - Angel
Flying
If a +1/+1 counter would be put on a creature you control, you may instead put your choice of a flying counter, a vigilance counter, or a trample counter on it.
2/2