MSEM Secret Lair Drops

MSEM Secret Lair Drops contains 1099 cards.
Released: 2021-03-01
Nebula of Empty Gold

Nebula of Empty Gold

Land
As Nebula of Empty Gold enters the battlefield, choose two or more colors. You lose life equal to the number of colors chosen this way.
{T}: Add one mana of any of the chosen colors.
Duress

Duress {B}

Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
Miserable Portent

Miserable Portent {B}

Enchantment
When Miserable Portent enters, create a 1/1 black Harpy creature token with flying.
{3}{B}, Sacrifice Miserable Portent: You draw two cards and you lose 2 life.
Reduce to Naught

Reduce to Naught {1}{B}

Instant
Target player sacrifices a creature. Then you gain 3 life if that player doesn't control any creatures.
An empty sun above an empty world.
Speak No Evil

Speak No Evil {1}{G}

Instant
Choose one or more —
• Counter target activated ability or triggered ability.
• Prevent all combat damage that would be dealt this turn.
Fulmen, Aether Prodigy

Fulmen, Aether Prodigy {1}{U}{R}

Legendary Planeswalker - Fulmen
[+1]: Draw a card, then discard a card.
[–2]: Fulmen, Aether Prodigy deals 2 damage divided as you choose among one or two targets. Draw a card.
[–6]: Whenever you cast an instant or sorcery spell this turn, copy it. You may choose new targets for the copy.
Loyalty:
3
Ignition Engine

Ignition Engine {R}{W}

Artifact
Once each turn, when you gain life, you may exile the top card of your library. You may play that card this turn.
Whenever you cast your second spell each turn, Ignition Engine deals 2 damage to target player or planeswalker.
Provoke the Gods

Provoke the Gods {1}{R}{W}{B}

Sorcery
As an additional cost to cast this spell, pay any amount of life.
Search your library for a card. If you have 10 or less life, search your library for two cards instead. Put those cards into your hand, then shuffle.
Thought Blossom

Thought Blossom {U}{B}

Instant
Counter target instant or sorcery spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may cast that spell for as long as it remains exiled and you may spend blue and black mana as though it were mana of any color to cast it.
Qi-Long Gust

Qi-Long Gust {G/U}{R}

Instant
Choose one —
• Qi-Long Gust deals 3 damage to any target.
• You and permanents you control gain hexproof until end of turn.
Fatigue
Ominous Discovery

Ominous Discovery {1}{U}

Sorcery
Look at the top two cards of your library. Put one of them into your hand and the rest into your graveyard.
Rerun (If you cast this from your hand, exile it as it resolves. Whenever a creature you control dies, you may cast this card from exile without paying its mana cost.)
Unified Theory

Unified Theory {5}{U}{U}{U}

Legendary Enchantment
If you would draw a card, you may return an instant or sorcery card from your graveyard to your hand instead.
{U}: Draw three cards.
Eve's Scheme

Eve's Scheme {2}{B}

Enchantment
At the beginning of your upkeep, draw a card and reveal it. You lose life equal to that card's mana value unless you control an Eve planeswalker.
Just a silly cat doing silly cat things.
Expose

Expose {B}

Sorcery
Choose a color. Target player reveals their hand and you choose a card of that color from it. If you do, that player discards that card and you lose 1 life.
“And he'd do it again!”
Culminating Chaos

Culminating Chaos {1}{R}{R}

Sorcery
Escalate {R}{R} (Pay this cost for each mode chosen beyond the first.)
Choose one or more. You may choose the same mode more than once.
• Culminating Chaos deals 2 damage to each creature and each planeswalker.
• Exile the top two cards of your library and add {R}{R}. Until end of turn, you may play those cards.
Daydream

Daydream {R}

Sorcery
Discard your hand, then draw two cards.
Conjure a card named Fatigue and put it on top of your library. (It's a colorless sorcery that costs {2} with “Draw a card.”)
Related card: Fatigue
Flamecaller's Command

Flamecaller's Command {1}{R}{R}

Sorcery
Choose two —
• Exile the top two cards of your library. You may play them until the end of your next turn.
• Add {R}{R}.
• Creatures you control get +1/+0 until end of turn.
• Flamecaller's Command deals 1 damage to each creature you don't control.
Break Free

Break Free {W}{U}{B}{R}{G}

Instant
You may put a permanent card from your hand onto the battlefield. If it's a planeswalker, it enters the battlefield with five loyalty counters rather than any other amount, and you may activate its loyalty abilities this turn any time you could cast an instant.
The cat's finally out of the bag.
Digital Immortality

Digital Immortality {1}{U}{B}{R}

Legendary Artifact
You can't lose the game.
Whenever you draw a card, create a tapped Treasure token.
When you lose life, sacrifice that many permanents.
On the internet, nobody knows you're a cat.
Gathering the Gang

Gathering the Gang {2}{G}{W}

Enchantment
Whenever one or more +1/+1 counters are put on a creature you control, you may search your library for a creature card, reveal it, put it into your hand, then shuffle.
THE COUNCIL HAS DECIDED:
You are friend.
No Rest

No Rest {2}{W}{B}

Sorcery
Put target permanent card with mana value 3 or less from a graveyard onto the battlefield under your control.
Leitmotif (If you cast this spell from your hand, exile it as it resolves. When you next cast a spell that shares a color with this card, you may cast this from exile without paying its mana cost.)
Curator of Cures

Curator of Cures {W}

Creature - Human Cleric
When Curator of Cures enters the battlefield, adjudicate. (Create a white Aura enchantment token with enchant creature and “Sacrifice this token: Untap enchanted creature” attached to target creature.)
Whenever an Aura enters the battlefield under your control, you gain 1 life.
1/2
Open the Secret Paths

Open the Secret Paths {2}{U}

Instant
Exile two target permanents you control, then return them to the battlefield under your control.
Wave of Decay

Wave of Decay {X}{B}

Sorcery
Spend only black mana on X.
Up to two target creatures each get -X/-X until end of turn. You gain X life.