MSEM Secret Lair Drops

MSEM Secret Lair Drops contains 1373 cards.
Released: 2021-03-01
Bug Catcher

Bug Catcher {1}{B}{G}

Creature - Human Ranger
When Bug Catcher enters, create a 1/1 green Insect creature token.
Whenever a nontoken Insect you control dies, create a 1/1 green Insect creature token.
2/1
The Grand Simurgh

The Grand Simurgh {W}{U}{B}{R}{G}

Legendary Creature - Chimera
Flying
When you cast The Grand Simurgh, search your graveyard and the top five cards of your library for any number of nonlegendary creature cards with total mana value 5 or less and put those cards onto the battlefield, then shuffle.
5/5
Subdue False Idols

Subdue False Idols {2}{W}

Sorcery - Revelation
This spell costs {1} less to cast for each Horror you control.
Exile up to one target non-Horror creature.
Coalesce {7}{W} (You may cast this from your graveyard for {7}{W}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
7/9
Ominous Discovery

Ominous Discovery {1}{U}

Sorcery
Look at the top two cards of your library. Put one of them into your hand and the rest into your graveyard.
Rerun (If you cast this from your hand, exile it as it resolves. Whenever a creature you control dies, you may cast this card from exile without paying its mana cost.)
Herald of Oblivion

Herald of Oblivion {1}{B}

Creature - Horror
Flying
Herald of Oblivion enters with X -1/-1 counters on it, where X is your life total.
“I pray for you. I pray for us all.”
14/14
Putrid Lurker

Putrid Lurker {2}{B}

Creature - Horror
Deathtouch
Putrid Lurker can't block.
Whenever you discard Putrid Lurker or another card, you may pay {B}. If you do, return Putrid Lurker from your graveyard to the battlefield.
3/1
Advocate of the Hunt

Advocate of the Hunt {R}{R}

Creature - Human Warrior
First strike
Whenever a player loses life, creatures you control get +1/+0 until end of turn.
“Does the nightmare ever end?”
1/1
Obstinacy

Obstinacy {R}{R}{R}

Enchantment
Whenever you attack, you may double target attacking creature's power. If you do, sacrifice it at the beginning of the next step.
Whenever one or more red creatures you control enter, creatures you control get +1/+0 and gain trample until end of turn.
Twisted Masterwork

Twisted Masterwork {X}{G}{G}

Sorcery
Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield with an additional -1/-1 counter on it. If you search your library this way, shuffle.
All or Nothing

All or Nothing {2}{B}{R}

Instant
Choose a number. Reveal that many cards from the top of your library and put them into your hand. You lose life equal to the total mana value of those cards.
Watch Me Burn

Watch Me Burn {B}{R}{G}

Legendary Enchantment
Whenever Watch Me Burn enters or another source you control deals noncombat damage, put an ignition counter on Watch Me Burn. Then it deals damage equal to the number of ignition counters on it to each opponent.
Midnight Keep

Midnight Keep

Land
{T}: Add {C}.
{3}: Mill two cards, then return Midnight Keep from your graveyard to the battlefield tapped.
“Once upon a time, we believed we could stop hell from descending on our land.”
Aegisul, the Sunspear

Aegisul, the Sunspear {1}{W}

Legendary Artifact - Equipment
Equipped creature has vigilance.
Equipped creature gets +3/+3 as long as you control a Spirit.
Equip {1}
Card has other part: The Sun May Set
The Sun May Set

The Sun May Set {2}{W}

Instant - Adventure
Create a 1/1 white Spirit creature token with flying. (Then exile this card. You may cast the artifact later from exile.)
Card has other part: Aegisul, the Sunspear
Dawn Hill Forgemaster

Dawn Hill Forgemaster {1}{W}

Creature - Bird Soldier
Double strike
1/1
Card has other part: Making of a Hero
Making of a Hero

Making of a Hero {W}

Sorcery - Adventure
Search your library for an Equipment card, reveal it, put it into your hand, then shuffle. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Dawn Hill Forgemaster
Slippery Bunyip

Slippery Bunyip {3}{U}

Creature - Beast
Ward {2}
Slippery Bunyip can't be blocked except by creatures with Adventures.
3/2
Card has other part: Must've Been a Bird
Must've Been a Bird

Must've Been a Bird {1}{U}

Instant - Adventure
Counter target enchantment, instant, or sorcery spell. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Slippery Bunyip
Shifty Fink

Shifty Fink {B}

Creature - Weasel Rogue
Whenever Shifty Fink attacks, if you have more cards in hand than defending player, it gets +2/+1 until end of turn.
1/1
Card has other part: Snitch
Snitch

Snitch {2}{B}

Sorcery - Adventure
Target opponent discards two cards. You gain 2 life. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Shifty Fink
Valdez, Leafdown Vagabond

Valdez, Leafdown Vagabond {3}{B}

Legendary Creature - Raccoon Rogue
As long as an opponent has one or fewer cards in hand, Valdez gets +2/+0 and has menace.
2/3
Card has other part: Pinch Pennies
Pinch Pennies

Pinch Pennies {B}

Sorcery - Adventure
Choose highest or lowest. Target opponent reveals their hand and discards a card with the chosen kind of mana value among the revealed nonland cards.
Card has other part: Valdez, Leafdown Vagabond
Burning Hart

Burning Hart {2}{R}{R}

Creature - Elk Knight
Whenever Burning Hart deals combat damage to a player, it deals that much damage to up to one target planeswalker that player controls.
4/2
Card has other part: Forest Fire
Forest Fire

Forest Fire {1}{R}

Sorcery - Adventure
Forest Fire deals 4 damage to target creature or planeswalker. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Burning Hart
Leafdown Sizzlemage

Leafdown Sizzlemage {1}{R}

Creature - Cat Wizard
Whenever you cast an instant, sorcery, or Wizard spell, Leafdown Sizzlemage gets +1/+0 until end of turn.
1/2
Card has other part: Kindling