MSEM Secret Lair Drops

MSEM Secret Lair Drops contains 1393 cards.
Released: 2021-03-01
Glimpse in the Static

Glimpse in the Static {1}{W}{U}

Enchantment
When Glimpse in the Static enters, exile target creature an opponent controls until Glimpse in the Static leaves the battlefield.
At the beginning of your upkeep, target player creates a token that's a copy of the exiled card, then exiles that token.
Diviner of Blood

Diviner of Blood {1}{B}{B}

Creature - Vampire Demon
Flying
Demons and Vampires you control get +1/+1 for each player that has lost life this turn.
“Fortunes for ferritin, fair friend.”
2/2
Ria-Demian Charm

Ria-Demian Charm {1}{B}{R}

Instant
Choose one —
• Destroy target monocolored creature.
• Ria-Demian Charm deals 2 damage to each creature.
• Each player discards two cards and loses 2 life.
“W-w-watch your back, oncesider.”
Inescapable Fate

Inescapable Fate {1}{B}

Instant
Target creature gets -1/-1 until end of turn.
Threshold — You may destroy that creature instead if seven or more cards are in your graveyard.
A sudden calm, a creeping storm.
Eye of Dismay

Eye of Dismay {1}{U}{U}

Creature - Horror
Your opponents play with their hands revealed.
At the beginning of your end step, choose a card name.
You and spells you control can't be targeted by sources your opponents control with a name chosen by Eye of Dismay.
Eye of Dismay has protection from names chosen by it.
3/1
End of All Things

End of All Things {G}{W}{U}

Instant - Revelation
Exile up to one target activated ability, triggered ability, or nonland permanent.
Coalesce {5}{G}{W}{U} (You may cast this from your graveyard for {5}{G}{W}{U}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
End of All Things enters tapped.
Thoughts collide, minds dissolve.
5/4
Brine Fleet Bay

Brine Fleet Bay

Legendary Artifact Land - Vehicle
{T}: Add {C}.
Crew 3 (Tap any number of creatures you control with total power 3 or greater: This Vehicle becomes an artifact creature until end of turn.)
5/5
EHSAE, Entelan Skycraft

EHSAE, Entelan Skycraft {4}

Legendary Artifact - Vehicle
Flying, haste
When EHSAE, Entelan Skycraft deals combat damage to a player, you may return it to its owner's hand. If you do, you may search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle.
Crew 3
4/3
H.S.S. Demeter

H.S.S. Demeter {5}

Legendary Artifact - Vehicle
Whenever H.S.S. Demeter becomes blocked by a creature, gain control of that creature.
Whenever H.S.S. Demeter deals combat damage to a player, draw two cards.
Crew 2 (Tap any number of creatures you control with total power 2 or greater: This Vehicle becomes an artifact creature until end of turn.)
6/6
Heaven, Presidential Ship

Heaven, Presidential Ship {7}

Legendary Artifact - Vehicle
Flying
If a source without flying would deal damage to you, prevent 2 of that damage.
Crew 5
7/7
Intrepid

Intrepid {3}

Legendary Artifact - Vehicle
Flying
When Intrepid enters, search your library for a land card, reveal it, put it into your hand, then shuffle.
Wanderlust — {0}: Intrepid becomes an artifact creature until end of turn. Activate only if you control four or more differently named lands.
3/3
Skeigr, Skhorvall Flagship

Skeigr, Skhorvall Flagship {4}

Legendary Artifact - Ship Vehicle
Whenever Skeigr, Skhorvall Flagship attacks, it deals 3 damage divided as you choose among one, two, or three targets.
Crew 3 (Tap any number of creatures you control with total power 3 or greater: This Ship Vehicle becomes an artifact creature until end of turn.)
5/5
Soul of New Alores

Soul of New Alores {4}

Legendary Artifact - Vehicle
Tap two untapped creatures you control: Harmonize. (Trigger up to one harmony of one permanent you control.)
Harmony — Choose one —
• Soul of New Alores becomes a creature in addition to its other types until end of turn.
• Put two +1/+1 counters on target permanent.
3/3
The Ark Project

The Ark Project {2}{U}{U}

Legendary Artifact - Vehicle
Hexproof, crew 6 (Tap any number of creatures you control with total power 6 or greater: This Vehicle becomes an artifact creature until end of turn.)
Whenever The Ark Project deals combat damage to an opponent or planeswalker, gain control of target creature until The Ark Project leaves the battlefield.
Whenever The Ark Project blocks a creature, gain control of that creature.
4/8
The Winged Steed

The Winged Steed {2}

Legendary Artifact - Vehicle
Whenever The Winged Steed attacks, create a 4/4 red Dragon creature token with flying that's tapped and attacking. Exile that token at end of combat.
Crew 2 (Tap any number of creatures you control with total power 2 or greater: This Vehicle becomes an artifact creature until end of turn.)
2/2
Chikyu Champion

Chikyu Champion {7}{G}{W}

Legendary Creature - Human Ranger
When Chikyu Champion enters, choose up to one for each land you control. Create a creature token for each of the chosen characteristics.
• 3/3 red Elemental Mouse with haste.
• 3/3 white and blue Fox with vigilance.
• 4/4 green Plant Dinosaur with trample.
• 4/4 red Dragon with flying.
• 4/4 blue Turtle with hexproof.
• 5/5 white Bear Beast.
1/1
Seto San, the Dragonblade

Seto San, the Dragonblade {1}{W}{W}

Legendary Planeswalker - Seto
As long as it's your turn, Seto San is a 3/3 Human Warrior creature with indestructible.
[+1]: Up to one target creature you control gains lifelink until end of turn.
[0]: Create a 1/1 white Warrior creature token.
[–X]: Search your library for an Aura or Equipment card with mana value X and put it onto the battlefield, then shuffle.
Loyalty:
3
Seto San, the Dragonblade

Seto San, the Dragonblade {1}{W}{W}

Legendary Planeswalker - Seto
As long as it's your turn, Seto San is a 3/3 Human Warrior creature with indestructible.
[+1]: Up to one target creature you control gains lifelink until end of turn.
[0]: Create a 1/1 white Warrior creature token.
[–X]: Search your library for an Aura or Equipment card with mana value X and put it onto the battlefield, then shuffle.
Loyalty:
3
Descend on the Helpless
Cormoran, Raven Monarch

Descend on the Helpless {1}{B}

Sorcery
Destroy target creature if it has the least power or is tied for least power among creatures on the battlefield.
Memento {3}{B}{B} (You may cast this from your graveyard for {3}{B}{B}. If you do, put it onto the battlefield transformed after it resolves. Exile it if it would leave the battlefield or not resolve.)
Card has other part: Cormoran, Raven Monarch
Cormoran, Raven Monarch
Descend on the Helpless

Cormoran, Raven Monarch

Legendary Creature - Bird Human
(Color indicator: Cormoran, Raven Monarch is black)
Flying
When Cormoran, Raven Monarch enters, you may put target creature card with mana value 3 or less from a graveyard onto the battlefield under your control.
2/2
Card has other part: Descend on the Helpless
Shal'Draen's Rage

Shal'Draen's Rage {1}{R}

Instant
Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.)
Shal'Draen's Rage deals 1 damage to each creature. If this spell was kicked, it deals 3 damage to each creature instead.
Shal'Draen's Rage

Shal'Draen's Rage {1}{R}

Instant
Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.)
Shal'Draen's Rage deals 1 damage to each creature. If this spell was kicked, it deals 3 damage to each creature instead.
Leyran Alpha

Leyran Alpha {4}{G}{G}

Creature - Wolf
Trample
When Leyran Alpha enters, create two 2/2 green Wolf creature tokens with haste.
Whenever a creature you control deals damage to an opponent, put a +1/+1 counter on that creature.
4/4
Leyran Alpha

Leyran Alpha {4}{G}{G}

Creature - Wolf
Trample
When Leyran Alpha enters, create two 2/2 green Wolf creature tokens with haste.
Whenever a creature you control deals damage to an opponent, put a +1/+1 counter on that creature.
4/4
Imagination Unleashed

Imagination Unleashed {2}{G}{U}

Enchantment
Whenever you tap an artifact or land for mana, add one mana of any type that permanent produced.