Kahembo: Olde Dawn

Kahembo: Olde Dawn contains 274 cards.
Released: 2020-07-01
Kafyabari Enforcer

Kafyabari Enforcer {2}{B}{R}

Creature - Hyena Warrior
Haste
Whenever another creature you control dies, you may return an Aura that was attached to that creature to the battlefield attached to Kafyabari Enforcer.
4/3
Kalosi Invoker

Kalosi Invoker {2}{G}{U}

Creature - Crocodile Shaman
Prismatic — Whenever you cast a multicolored spell, if you cast it from your hand, look at the top four cards of your library. You may cast a multicolored card that's different colors and costs less from among them without paying its mana cost. Put the rest on the bottom of your library in any order.
4/4
Kutaan Incubation

Kutaan Incubation {3}{G}{W}

Sorcery
Create three 1/1 green Insect creature tokens, then put a +1/+1 counter on each of them.
Each bug by itself is no bigger than a cat's claw, but working together they achieve more than any single mortal could dream.
Lace-Barred Owl

Lace-Barred Owl {W}{U}

Creature - Bird
Flying
“If you find my fables too serious, lend an ear to Mbundi. He's a hoot.”
—Fakadeh
2/2
Lava Spill

Lava Spill {U}{R}

Instant
Lava Spill deals 2 damage to any target.
Look at the top three cards of your library. Put one on top and the rest on the bottom in any order.
Lunar Emissary

Lunar Emissary {1}{W}{U}

Creature - Bird
Flash
Flying
When Lunar Emissary enters the battlefield, exile another target creature you control until Lunar Emissary leaves the battlefield.
3/3
Milunda, Prairie Prince

Milunda, Prairie Prince {2}{W}{B}

Legendary Creature - Horse Knight
Lifelink
When Milunda, Prairie Prince enters the battlefield, each opponent loses life equal to the number of storied permanents you control and you gain that much life. (Enchantments and legendary permanents are storied.)
3/4
Netherform

Netherform {4}{W}{B}

Sorcery
Return target permanent card from your graveyard to the battlefield. If that permanent is storied, Netherform becomes an Aura enchantment with enchant permanent. Attach it to that permanent. (Enchantments and legendary permanents are storied.)
Enchanted permanent has indestructible.
Ornery Bloom

Ornery Bloom {1}{G}{U}

Sorcery
Draw two cards. Create a tapped colorless artifact token named Lotus Petal with “{T}, Sacrifice this artifact: Add one mana of any color.”
The Ua Lotus brings a dash of hope to Kahembo's otherwise bleak dunes.
Parrot Pools

Parrot Pools {U}{R}

Enchantment
Prismatic — Whenever you cast a multicolored spell, create a 1/1 blue Bird creature token with flying. It gains haste until end of turn.
Whenever three or more creatures you control deal combat damage to a player, draw a card.
Petrify

Petrify {1}{B}{G}

Enchantment - Aura
Enchant permanent
Enchanted permanent is a colorless Swamp Forest land.
Whenever enchanted permanent becomes tapped, its controller loses 1 life.
Primation

Primation {4}{G}{W}

Sorcery
Distribute a vigilance, trample, first strike, and lifelink counter among up to four target creatures you control, then distribute four +1/+1 counters among those creatures.
Reticulate Chemist

Reticulate Chemist {1}{U}{B}

Creature - Snake Wizard
Flash
Whenever you cast a Tale, look at the top two cards of your library. Put one into your hand and the other back on top or into your graveyard.
3/2
Ruinous Naga

Ruinous Naga {1}{R}{G}

Creature - Snake Warrior
Trample
Whenever a noncreature permanent is put into a graveyard from the battlefield, put a +1/+1 counter on Ruinous Naga.
3/3
Savannah Huntsman

Savannah Huntsman {3}{R}{G}

Creature - Cat Warrior
When Savannah Huntsman enters the battlefield, it deals X damage to target creature or planeswalker, where X is the number of counters among permanents you control.
5/3
Settle the Dust

Settle the Dust {2}{R}{W}

Sorcery
Settle the Dust deals 4 damage to each tapped creature.
Two mighty warriors strode into battle, and in the end all that remained were two lost prides mourning fallen kings.
Simian Sentinel

Simian Sentinel {2}{R}{G}

Creature - Monkey Warrior
Trample
Whenever Simian Sentinel attacks, it gets +X/+0 until end of turn, where X is the number of lore counters on Sagas you control.
3/3
Speckled Outcast

Speckled Outcast {1}{B}{R}

Creature - Hyena Warrior
Speckled Outcast has menace as long as it's enchanted.
He wandered the unending sands with nowhere to go and nothing left to lose.
3/3
Tawny Prophet

Tawny Prophet {3}{W}{U}

Creature - Bird Wizard
Flying
Tawny Prophet enters the battlefield with three +1/+1 counters on it.
{W/U}, Remove a +1/+1 counter from Tawny Prophet: Scry 1, then draw a card.
0/0
Theurgic Flock

Theurgic Flock {1}{W}{U}

Creature - Bird
Flying
Whenever Theurgic Flock deals combat damage to a player, if it doesn't have a +1/+1 counter on it, put a +1/+1 counter on it.
2/2
Trials of Ndengo

Trials of Ndengo {2}{R}{G}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create a 1/1 red Hound creature token.
II — Create a 4/4 green Rhino Warrior creature token with trample.
III — You may have two target creatures you control fight. If you do and exactly one survives, put four +1/+1 counters on that creature.
Umala, the Reverent

Umala, the Reverent {2}{R}{W}

Legendary Creature - Hound Knight
Other Hounds you control have trample.
{R/W}, {T}: Put a +1/+1 counter on target Hound you control.
4/3
Wisdom Beyond Age

Wisdom Beyond Age {1}{U}{R}

Instant
Look at the top three cards of your library. Exile one, put one into your hand, and put the rest on the bottom of your library. Wisdom Beyond Age deals damage to target creature or planeswalker equal to the exiled card's mana value.
Wise Farseer Chini

Wise Farseer Chini {3}{G}{U}

Legendary Creature - Squirrel Scout
When Wise Farseer Chini enters the battlefield, create a tapped colorless land token named Far-Off Lands with “{T}: Add one mana of any color.”
3/3
Agrestal Decay

Agrestal Decay {1}{B/G}

Enchantment
At the beginning of your precombat main phase, exile target card in a graveyard. If it's a creature card, put a +1/+1 counter on target creature you control. If it's a land card, add {C}. If it's a noncreature, nonland card, you gain 3 life.