Kahembo: Olde Dawn

Kahembo: Olde Dawn contains 274 cards.
Released: 2020-07-01
Twinklewings

Twinklewings {1}{W}

Enchantment - Aura
Enchant creature
When Twinklewings enters the battlefield, draw a card.
Enchanted creature has flying.
Windwatch Eagle

Windwatch Eagle {2}{W}

Creature - Bird
Flying
Windwatch Eagle has vigilance as long as it has a +1/+1 counter on it.
Each beat of its great wings creates the very winds through which it flies.
2/2
Aether Runes

Aether Runes {2}{U}

Instant
Counter target spell unless its controller pays {3}. Its controller mills three cards.
“Begone, outsider. We speak a language here that you will never understand.”
Aether Sculptor

Aether Sculptor {3}{U}

Creature - Lizard Artificer
When Aether Sculptor enters the battlefield, create a tapped colorless artifact token named Lotus Petal with “{T}, Sacrifice this artifact: Add one mana of any color.”
2/4
Arcane Refusal

Arcane Refusal {3}{U}

Instant
Counter target spell.
Look at the top three cards of your library. Put one on top and the rest on the bottom in any order.
Croak Tales

Croak Tales {2}{U}

Sorcery
This spell costs {2} less to cast if you control a creature with a Tale.
Draw two cards.
Pugwa's fables have morals only to those who choose to search for them.
Gharial Bandit

Gharial Bandit {3}{U}

Creature - Crocodile Rogue
The Kafyabari back-alleys were filled with crooks, thugs, and anyone grimy enough to dissuade them.
3/2
Icecap Tortoise

Icecap Tortoise {5}{U}

Creature - Turtle Elemental
Icecap Tortoise enters the battlefield with three ice counters on it.
Icecap Tortoise has defender as long as it has an ice counter on it.
{1}{U}: Remove an ice counter from Icecap Tortoise.
6/6
Into Waridi Valley

Into Waridi Valley {7}{U}

Sorcery
This spell costs {1} less to cast for each multicolored card in your graveyard.
Draw four cards.
Island

Island

Basic Land - Island
Kafyabari Patrol

Kafyabari Patrol {1}{U}

Creature - Lizard Scout
Prismatic — Whenever you cast a multicolored spell, target player mills two cards.
The consulate pays him to find criminals. The criminals pay him to find nothing.
1/3
Lustrous Shrike

Lustrous Shrike {4}{U}

Creature - Bird
Flying
Prismatic — Whenever you cast a multicolored spell, scry 1.
Male shrikes use their bright feathers to court females in dazzling and death-defying displays.
3/4
Murmuring Typhoon

Murmuring Typhoon {1}{U}

Instant
Return target creature to its owner's hand. You may shuffle up to four target cards from your graveyard into your library.
“Only in Kahembo could a hound fear rain in the desert.”
—Bweman Bariti
Nectarkin

Nectarkin {1}{U}

Creature - Bird
Flying
Nectarkin enters the battlefield with a +1/+1 counter on it.
Whenever Nectarkin deals combat damage to a player, permutate. (You may remove a counter from a creature you control. If you do, put two +1/+1 counters on a different creature you control.)
0/0
On Marvelous Wings

On Marvelous Wings {2}{U}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Put your choice of a flying or hexproof counter on target creature you control.
III — Creatures you control with counters on them can't be blocked this turn unless defending player pays {3} and spells that target those creatures cost an additional {3} to cast until your next turn.
Ophidian Augury

Ophidian Augury {4}{U}{U}

Enchantment
Once each turn, you may pay {U} rather than pay the mana cost for a blue spell you cast.
“See the beyond. Taste it. Consume it as it consumes you. Become one with the infinite void and learn true power.”
Prodigious Panya

Prodigious Panya {U}

Legendary Creature - Mouse Warrior
Flash
Flying
Prodigious Panya has base power and toughness 4/4 during extra turns.
1/1
Sable Hoopoe

Sable Hoopoe {2}{U}

Creature - Bird
Flying
When Sable Hoopoe enters the battlefield, draw a card.
“Hear the hoopoe's song, and you will know the true sound of the night.”
—Fakadeh
2/1
Sage of Storms

Sage of Storms {5}{U}

Creature - Bird Wizard
Flying
When Sage of Storms enters the battlefield, untap another target creature you control with flying and put a +1/+1 counter on it.
4/4
Samaki School

Samaki School {U}

Creature - Fish
{7}, {T}, Sacrifice Samaki School: Look at the top four cards of your library. Put two into your hand and the rest on the bottom of your library in any order.
0/3
Serenity of Youth

Serenity of Youth {1}{U}

Enchantment - Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step unless its controller controls no other creatures.
Serum Smoker

Serum Smoker {2}{U}

Creature - Cat Bard
Whenever you cast a Tale, exile target creature an opponent controls until its owner pays {2}. (It enters the battlefield under its owner's control.)
The Mekini Oasis served as a place of gathering for adventurers, outcasts, and free spirits looking to relax.
2/2
Sheltered Diviner

Sheltered Diviner {1}{U}

Creature - Turtle Wizard
When Sheltered Diviner enters the battlefield, each player mills three cards.
1/3
Spirit Transfusion

Spirit Transfusion {2}{U}

Instant
Counter target creature spell.
Permutate. (You may remove a counter from a creature you control. If you do, put two +1/+1 counters on a different creature you control.)
Student of the Scroll

Student of the Scroll {2}{U}

Creature - Hound Wizard
When Student of the Scroll enters the battlefield, scry 2.
“I study so that you may learn.”
1/4