Kahembo: Olde Dawn

Kahembo: Olde Dawn contains 274 cards.
Released: 2020-07-01
Rugged Ferocity

Rugged Ferocity {1}{R}

Instant
Choose target creature, then choose two —
• The chosen creature gets +3/+0 until end of turn.
• The chosen creature gains trample until end of turn.
• The chosen creature gains first strike until end of turn.
Ruthless Mastiff

Ruthless Mastiff {R}

Creature - Hound
{2}{R}: Ruthless Mastiff gets +3/+0 until end of turn.
A guard hound never loses a scent until its prey is trapped in its firm jaws.
1/2
Scale-Crown Archer

Scale-Crown Archer {2}{R}

Creature - Lizard Archer
Defender
{T}: Scale-Crown Archer deals 1 damage to each opponent.
Prismatic — Whenever you cast a multicolored spell, untap Scale-Crown Archer.
1/4
Siamang Minstrel

Siamang Minstrel {1}{R}

Creature - Ape Bard
When Siamang Minstrel enters the battlefield, you may put a lore counter on target Saga you control.
“Oh, this is a good one. It's about two lions, a banana, and a young ape wise far beyond his years.”
2/2
Thorny Bushwacker

Thorny Bushwacker {1}{R}

Creature - Lizard Warrior
Prismatic — Whenever you cast a multicolored spell, Thorny Bushwacker has base power and toughness 5/3 until end of turn.
One of two things was needed to cross the jungle between Ndengo and Waridi Valley—a skilled guide, or wings.
2/1
Vibrant Flames

Vibrant Flames {R}

Instant
As an additional cost to cast this spell, exile a multicolored card from your graveyard or pay {2}.
Vibrant Flames deals 3 damage to any target.
Virtuorangutan

Virtuorangutan {2}{R}

Creature - Ape Bard
Trample
Whenever you cast a noncreature spell, put a +1/+1 counter on Virtuorangutan.
2/1
Babyscale Bruiser

Babyscale Bruiser {1}{G}

Creature - Lizard Scout
When Babyscale Bruiser enters the battlefield, you may reveal a creature card from your hand. If you do, Babyscale Bruiser deals damage to target creature an opponent controls equal to the revealed card's power. That creature deals damage equal to its power to Babyscale Bruiser.
2/3
Battle for Msuji Highlands

Battle for Msuji Highlands {4}{G}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Reveal the top four cards of your library. Put a creature card with mana value 4 or less from among them onto the battlefield and the rest into your graveyard.
II — Any number of target creatures you control fight target creature you don't control.
III — Put up to three target cards from your graveyard on top of your library in any order.
Blisterbug

Blisterbug {G}

Creature - Insect
When Blisterbug dies, put two +1/+1 counters on target creature you control.
As nutritious as unpalatable, blisterbugs have nonetheless become a staple of Kahemboan fine dining.
1/1
Chimperial Guard

Chimperial Guard {3}{G}

Creature - Ape Warrior
Trample
Whenever a lore counter is put on a Saga you control, Chimperial Guard gets +2/+2 until end of turn.
3/3
Coldblood Bender

Coldblood Bender {3}{G}

Creature - Lizard Wizard
At the beginning of combat on your turn, target creature you control has base power and toughness 4/4 until end of turn.
The Msuji are an elder race who possess ancient and potent powers.
4/4
Colony Soldier

Colony Soldier {2}{G}

Creature - Insect Soldier
When Colony Soldier enters the battlefield, create a 1/1 green Insect creature token.
In most hills, the queen only delegates.
2/2
Crashing Mammoth

Crashing Mammoth {6}{G}{G}

Creature - Elephant
Trample, haste
All creatures able to block Crashing Mammoth do so.
“Hear that? Sounds to be a stampeding herd! A rare and thrilling sight, indeed!”
—Telam, last words
8/8
Disciple of the All-Mother

Disciple of the All-Mother {2}{G}

Creature - Crocodile Shaman
{4}, {T}: Add {W}{U}{B}{R}{G}.
“At long last, all of Kahembo's mana flows together as one. It's just as majestic as she foretold.”
3/2
Elken Grovetender

Elken Grovetender {2}{G}

Creature - Elk Druid
Everything he does is for the trees.
3/3
Felling Vines

Felling Vines {2}{G}

Instant
You gain 3 life. Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Destroy target creature with flying.
Jungle vines are always looking for something priceless to grow through.
Forest

Forest

Basic Land - Forest
Gentle Giraffe

Gentle Giraffe {2}{G}

Creature - Giraffe
Reach
Prismatic — Whenever you cast a multicolored spell, you gain 2 life.
Adult giraffes can reach six meters in height, easily enough to graze on even the tallest treetops in the prairie.
3/2
Grace of Timber

Grace of Timber {2}{G}

Enchantment - Aura
Enchant land
When Grace of Timber enters the battlefield, put a +1/+1 counter on target creature you control.
Enchanted land has “{T}: Add two mana of different colors.”
Grotto Scarab

Grotto Scarab {4}{G}

Creature - Insect
When Grotto Scarab enters the battlefield, create two 1/1 green Insect creature tokens for each creature you controlled that died this turn.
4/4
Infestation

Infestation {3}{G}

Sorcery
Create two 1/1 green Insect creature tokens, then put a +1/+1 counter on target creature you control for each Insect you control.
The best way to topple a tyrant's regime is from within.
Iron Hide

Iron Hide {G}

Instant
Target creature you control gets +2/+2 until end of turn. If it's blocked or blocking, it gets an additional +2/+2 until end of turn.
A rhino wears its hide as a knight would wear armor into battle.
Join the Colony

Join the Colony {2}{G}

Instant
Choose two. You may choose the same mode twice —
• Create a 1/1 green Insect creature token.
• Put a +1/+1 counter on target creature you control.
Kwende Peak Huntsman

Kwende Peak Huntsman {4}{G}

Creature - Lizard Warrior
Vigilance
Prismatic — Whenever you cast a multicolored spell, put a +1/+1 counter on Kwende Peak Huntsman.
3/5