14450 cards found
Pillar of Training

Pillar of Training {2}

Artifact
{2}, {T}: Put a +1/+1 counter on target creature. Activate only as a sorcery.
At the Alrathan academy, students train their body, as well as their mind.
  • Riddles of Revio
Pinnacle of Purity

Pinnacle of Purity {1}

Artifact
{T}: Target player exiles a card from their graveyard.
{1}, Exile Pinnacle of Purity: Exile all graveyards. Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
  • Panxiou
Pirate's Cutlass

Pirate's Cutlass {3}

Artifact - Equipment
When Pirate's Cutlass enters the battlefield, attach it to target Pirate you control.
Equipped creature gets +2/+1.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
  • Dark Seas of Shiryen
Pirate's Hideout

Pirate's Hideout

Land
{T}: Add {C}.
{3}, {T}: Draw a card. Activate only if a creature died this turn.
Pirates never miss a golden opportunity.
  • Dark Seas of Shiryen
Piriman Stones

Piriman Stones {2}

Artifact
Whenever an opponent casts a spell from a graveyard or without paying its mana cost, Piriman Stones deals 5 damage to them.
Many souls that perished during the Great Flooding were turned into stones, with their inner rage turning them into powerful tools for revenge.
  • Road to Caru Mapu
Plague Mask

Plague Mask {1}

Artifact - Equipment
Equipped creature can't have -1/-1 counters put on it.
Equip {1}
  • Plagues of Fretport
Plagued Skull

Plagued Skull {3}

Artifact - Equipment
Whenever equipped creature attacks, each player loses 3 life.
Equip {2}
Malicious curses are rarely picky about whom they afflict.
  • Surging Tide
Plains

Plains

Basic Land - Plains
Planar Alignment

Planar Alignment

Land
Planar Alignment enters the battlefield tapped.
{T}: Add {C}.
{6}, {T}, Exile Planar Alignment: Search your library for a card, put it into your hand, then shuffle.
Plumed Carpet

Plumed Carpet {3}

Artifact - Equipment
Equipped creature gets +2/+1 and has flying.
Equip {3}
For when you wish to traverse the skies in the ultimate style.
  • Al Tabaq
Poisoned Tonic

Poisoned Tonic {2}

Artifact
Whenever a player gains life, that player loses 2 life.
The only cure is more of the same.
  • Memorium Arcanum
Polyp Pools

Polyp Pools

Kindred Land - Shapeshifter
Changeling (This card is every creature type.)
{T}: Add {C}.
Don't know where...
Pool of Light

Pool of Light

Land - Plains Island
({T}: Add {W} or {U}.)
Pool of Light enters the battlefield tapped unless you control a basic Plains or a basic Island.
Port Town

Port Town

Land
As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped.
{T}: Add {W} or {U}.
Portal of Returning

Portal of Returning {3}

Artifact
{1}, {T}: Return target creature you control and each Aura attached to it to their owners' hands. Activate only as a sorcery.
“I sure hope this thing comes with a return address . . .”
—Monro, unlicensed alchemist
  • Quest for the Roseblade
Possibility Matrix

Possibility Matrix {3}

Artifact
At the beginning of your upkeep, exile the top card of each of your libraries.
Put X cards exiled with Possibility Matrix on the bottom of their owner's library: You may cast a nonland card exiled with Possibility Matrix with mana value X or less without paying its mana cost.
  • Carpe Arcanum
Possibility Scope

Possibility Scope {2}

Artifact
When Possibility Scope enters the battlefield, search your library for a land card, exile it, then shuffle.
{T}: Target land you control becomes a copy of a land card exiled with Possibility Scope until end of turn.
  • Worlds Away
Potion of Inhibition

Potion of Inhibition {2}

Artifact
At the beginning of each upkeep, if it's an extra turn, end the turn.
If a player would search a library, that player searches the top four cards of that library instead.
  • Memorium Arcanum
Power Plant

Power Plant

Land
{T}: Add one mana of any color. Spend this mana only to cast a multicolored spell.
“If you'd only knew what we'd been up to, I'd guarantee you'd keep it secret.”
—Jay Volkan, Syndicate Visionary
Practice Range

Practice Range

Land - Mountain Forest
({T}: Add {R} or {G}.)
Practice Range enters the battlefield tapped unless you control two or more basic lands.
“Close to the towns there's an amount of small wildlife, perfect for a young trainer.”
—Karina Oblay, field notes
  • Monsters of Chikyu
Prairie Monastery

Prairie Monastery

Land
As Prairie Monastery enters the battlefield, you may tap an untapped creature you control. If you don't, Prairie Monastery enters the battlefield tapped.
{T}: Add {G} or {W}.
  • Surging Tide
Prayer Hall

Prayer Hall

Land - Mountain Plains
({T}: Add {R} or {W}.)
As Prayer Hall enters the battlefield, you may pay {1}. If you don't, Prayer Hall enters the battlefield tapped.
  • Eralou
Precursor Gate

Precursor Gate {3}

Artifact
As Precursor Gate leaves the battlefield, you may exile it. When you do, destroy target nonland permanent.
{5}, {T}, Sacrifice Precursor Gate: Draw a card.
“I've been here before a few times, and I'm quite aware we're dying.”
—Lysander Jal, Frontline Medic
  • Animus Vox
Precursor Sanctum

Precursor Sanctum

Legendary Land
Precursor Sanctum enters the battlefield tapped. When it does, look at the top three cards of your library, exile one face down, then put the rest on the bottom of your library in any order.
{T}: Add {C}.
{4}, {T}: You may play the exiled card without paying its mana cost. Activate only as a sorcery.
Priest's Altar

Priest's Altar

Land
{T}: Add {C}.
{T}, Exile two cards from your graveyard: Add {G} or {W}.