Karina's Explorations

Karina's Explorations contains 314 cards.
Released: 2022-07-01
Something in the Woods

Something in the Woods {3}{G}

Enchantment
When Something in the Woods enters the battlefield or at the beginning of your upkeep, Something in the Woods explores. If it explores a creature card, you may have it become a copy of that card. (It loses this ability. To explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this, then you may put that card into your graveyard.)
Sorrowslayer

Sorrowslayer {1}{G}

Creature - Human Warrior
When Sorrowslayer enters the battlefield, put a +1/+1 counter on target creature.
Remove a +1/+1 counter from Sorrowslayer: Trigger a death knell of a permanent you control. Activate only as a sorcery.
“Let's put you out of our misery.”
1/1
Tempest Dodger

Tempest Dodger {G}

Creature - Spirit
Trample
Death knell — Put a +1/+1 counter on Tempest Dodger. (As a creature you control dies, trigger one death knell of that creature or another permanent you control.)
The Endless Tempest calls the guiltless, but they need not heed the call.
1/1
Tortle Guard

Tortle Guard {4}{G}

Creature - Turtle Scout Warrior
Vigilance
When Tortle Guard enters the battlefield, it explores. (Reveal the top card of your library. Put it into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then you may put that card in your graveyard.)
While hiring one increases the travel time, no one ever hires them just once.
3/3
Tortle Trader

Tortle Trader {1}{G}

Creature - Turtle Scout
{G}, {T}: Add one mana of any color. When a creature enters the battlefield this turn, if that mana was spent to cast it, it explores. (Reveal the top card of your library. Put it into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then you may put that card in your graveyard.)
0/2
Tortle Traveler

Tortle Traveler {1}{G}

Creature - Turtle Scout Druid
Tortle Traveler enters the battlefield tapped.
When Tortle Traveler enters the battlefield, it explores. (Reveal the top card of your library. Put it into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then you may put that card in your graveyard.)
1/2
Unexpected Brawl

Unexpected Brawl {3}{G}

Instant
Target creature you control explores. Then it fights up to one target creature you don't control. If that creature has flying, the creature you control deals damage equal to its power to it instead. (Reveal the top card of your library. Put it into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then you may put that card in your graveyard.)
Venom Loop

Venom Loop {G}

Artifact - Equipment
Equipped creature gets +1/+0.
Equipped creature has deathtouch as long as it's attacking.
Equip {1}
“Everything is dangerous if you know how to use it, or don't know how to respect it.”
—Irbek, crocodile hunter
Wandering Dingo

Wandering Dingo {2}{G}

Creature - Dog
Flash
Whenever a permanent with an Adventure enters the battlefield under your control, put a +1/+1 counter on Wandering Dingo.
A desperate dingo is willing to go very far afield for a good meal.
2/2
Worldweary Pangolin

Worldweary Pangolin {2}{G}

Creature - Pangolin
Vigilance
Whenever a creature you control survives damage, it explores. (Reveal the top card of your library. Put it into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then you may put that card in your graveyard.)
Each scale is tempered by its own fight.
1/4
Ancient Treasures

Ancient Treasures {G}{U}

Enchantment
Codex — Earthcraft; Enchantress's Presence; Dream Halls; Energy Field; Eldrazi Conscription. (As this enters, conjure its contents into a shuffled face-up additional library.)
You can't draw from this codex's library.
If a permanent you control would explore, you may put a card from this codex's library into your hand instead.
Anguished Unmaking

Anguished Unmaking {1}{W}{B}

Instant
Exile target nonland permanent. You lose 3 life.
She doesn't want to hurt people.
She just doesn't know anything else.
Attentive Glider

Attentive Glider {1}{G}{U}

Creature - Possum
Attentive Glider gets +2/+2 and has flying as long as you cast an Adventure spell or a permanent you controlled explored this turn.
“They almost look like cute rats, until something catches their attention and they suddenly start flying to check it out.”
—Trainee Karina Oblay, field notes
2/2
Blastburn Angel

Blastburn Angel {R}{W}{B}

Artifact Creature - Angel
Advance {1}{R}{W}{B} (Cast this for {1}{R}{W}{B} to advance it as it enters. {1}{R}{W}{B}: Advance this as a sorcery.)
Whenever Blastburn Angel advances, it gets +1/+1 and gains flying until end of turn. It deals 1 damage to each other creature.
3/3
Blizzard Dragon

Blizzard Dragon {2}{U}{R}

Creature - Dragon
Flying
Whenever Blizzard Dragon attacks, tap an artifact, a creature, and a land defending player controls. They don't untap during their controller's next untap step.
At the beginning of each opponent's upkeep, that player sacrifices a tapped permanent.
4/3
Bright Future

Bright Future {4}{U}{R}{W}

Instant
Shuffle your hand and graveyard into your library, then draw seven cards. You may have your life total become 10. You may cast a spell from your hand without paying its mana cost. Exile Bright Future.
“I think we got off on the wrong foot last time. What do you say, should we give it another try?”
Colossal Hermit

Colossal Hermit {3}{G}{U}

Creature - Crab
Whenever one or more cards are put into your graveyard from your library, exile one of those cards.
Whenever Colossal Hermit deals combat damage to a player, you may cast a card exiled with it without paying its mana cost.
It collects trinkets on its travels to hand out to wanders it meets along the way.
2/5
Cragstalker Eagle

Cragstalker Eagle {B}{G}{U}

Creature - Bird
Flying
Cragstalker Eagle gets +2/+2 as long as you've cast a creature spell and a noncreature spell this turn.
You may cast Adventure spells and spells with Adventures from your hand as though they had flash.
2/2
Curious Amalgam

Curious Amalgam {B}{G}{U}

Creature - Platypus
Deathtouch
Whenever an Egg you control dies, you may return an exiled card on an Adventure to its owner's hand.
1/4
Dreams Come True

Dreams Come True {2}{W}{U}

Instant
Scry 1, then draw two cards. You gain 3 life. Exile up to four cards from graveyards.
A month ago she feared she would spend the rest of her life in the cold, dark city. Now the wonders of Entela gave her anything her heart desired.
Drop Bear

Drop Bear {1}{B}{G}{U}

Creature - Bear
When Drop Bear enters the battlefield, return another target permanent that isn't a land an opponent controls or a card in a graveyard to its owner's hand.
4/3
Enai, Who Wanders Alone

Enai, Who Wanders Alone {4}{G}{U}{R}

Legendary Creature - Turtle Scout
Whenever you cast a spell, draw X cards, where X is Enai, Who Wanders Alone's power.
As long as there are no other untapped creatures on the battlefield, Enai's power and toughness are switched.
“You may wander alongside, but my path strays far too long for the faint of spirit.”
2/8
Entelan Contact

Entelan Contact {U}{R}{W}

Creature - Human Advisor
Whenever you make first contact, exile the top card of your library. You gain life equal to its mana value. You may play that card until the end of your next turn. (You make first contact the first time each turn you cast a spell with a name not in your graveyard or control already.)
2/3
Entelan Duelist

Entelan Duelist {1}{U}{R}

Creature - Human Wizard
Whenever you cast a spell during an opponent's turn, put a +1/+1 counter on Entelan Duelist.
{2}{U}{R}, Remove two +1/+1 counters from Entelan Duelist: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
“I'd rather lose than win without style.”
2/2
Explore the Multiverse

Explore the Multiverse {1}{U}{R}{W}

Enchantment
At the beginning of your upkeep, choose one. If you control seven or more differently named permanents, choose two instead.
• Draw a card.
• Explore the Multiverse deals 2 damage to target player.
• Create a 1/1 white Scout creature token.
“Why settle for staying on just one plane?”