Kaleidoscope

Kaleidoscope contains 108 cards.
It is part of Kaleidoscope block.
Released: 2017-10-01
Grete-District Hermit

Grete-District Hermit {2}{G}

Creature - Elf Druid
{T}: Add one mana of any color.
Paranoia {G}
Some afflicted never stopped running, while others were too scared to start.
1/2
Grete-District Strider

Grete-District Strider {4}{G}

Creature - Elk
Trample
The Grete District's many parks and nature reserves were abandoned when the Great Fear fell, letting animals roam the district freely.
5/4
Guardian's Resolve

Guardian's Resolve {G}

Instant
Target permanent gains hexproof and indestructible until end of turn. Scry 1.
“Shield of the shieldless. Blade of the bladeless. All else is meaningless.”
— Rheila Rachy
Kin of the Rainforest
Desperate Ravager

Kin of the Rainforest {1}{G}

Creature - Human Druid
When Kin of the Rainforest enters the battlefield, you may put a land card from your hand onto the battlefield.
Ascend {1}{R}
1/1
Card has other part: Desperate Ravager
Desperate Ravager
Kin of the Rainforest

Desperate Ravager

Creature - Human Warrior
(Color indicator: Desperate Ravager is red)
Sacrifice a land: Desperate Ravager gets +2/+0 and gains haste until end of turn.
Punan's fertility teaches pilgrims to coexist with nature's bounty. Bundan's savagery teaches them to abuse it.
3/1
Card has other part: Kin of the Rainforest
Landplate Elemental

Landplate Elemental {3}{G}{G}{G}

Creature - Elemental
Trample
Other creatures you control get +1/+1 and have trample.
It's hard to stand your ground when the ground itself stands against you.
5/5
Loresprout

Loresprout {G}

Creature - Plant
When Loresprout enters the battlefield, if you control another creature, draw a card.
Even after the Skull replaced life with mirage, the loresprouts and the stories upon their leaves endured.
0/2
The Midwife

The Midwife {2}{G}{G}{G}

Legendary Creature - Elemental
{X}{G}: Put X +1/+1 counters on target noncreature, nonplaneswalker permanent you control. It becomes an Elemental creature with base power and toughness 0/0 in addition to its other types.
6/6
Mystic's Mantle

Mystic's Mantle {1}{G}

Enchantment - Aura
Enchant creature
When Mystic's Mantle enters the battlefield, draw a card.
Enchanted creature gets +1/+1.
Mirage {G}
Punan Mammoth

Punan Mammoth {4}{G}{G}

Creature - Elephant
“I had seen them from below, faintly, like mortals gaze at stars. I thought that sufficient to prepare me. But only when I came face to face with them did I realize how truly small I am, and how truly unfathomable this world is.”
— Dwaga the Coward
7/6
Savants of the Ley
Tyrants of Bundan

Savants of the Ley {3}{G}{G}

Creature - Human Shaman
Untap all creatures and lands you control during each other player's untap step.
Ascend {4}{R}{R}{R}
3/3
Card has other part: Tyrants of Bundan
Tyrants of Bundan
Savants of the Ley

Tyrants of Bundan

Creature - Human Shaman
(Color indicator: Tyrants of Bundan is red)
Trample, haste
When Tyrants of Bundan enters the battlefield, tap all lands target player controls. They don't untap during their controller's next untap step.
4/4
Card has other part: Savants of the Ley
Vitality Unbridled

Vitality Unbridled {X}{G}

Sorcery
You gain twice X life.
Kindle X—{X}{G}{G}
On Elama, even life itself has a life of its own.
Anguished Unmaking

Anguished Unmaking {1}{W}{B}

Instant
Exile target nonland permanent. You lose 3 life.
“Then what'd you do with the rest?” asked Dajaman.
“. . . I took responsibility.” replied Rheila, his voice very small.
Bestial Mob

Bestial Mob {2}{B}{G}

Creature - Human Berserker
Bestial Mob's power and toughness are each equal to the number of creatures you control.
Whenever Bestial Mob deals combat damage to a player, destroy target creature with toughness less than Bestial Mob's power.
*/*
Blood Frenzy

Blood Frenzy {B}{R}

Instant
Target creature gets +3/-3 until end of turn.
Kindle 3—{B}{R}, Pay 3 life.
Border Guardian

Border Guardian {1}{R}{G}

Creature - Giant
Vigilance, trample
When Border Guardian enters the battlefield, return a creature you control to its owner's hand.
More than mere distance stands in the way of pilgrims and Langan.
4/4
Embrace Samang

Embrace Samang {1}{G}{U}

Enchantment
When Embrace Samang enters the battlefield, put a charge counter on it for each color among permanents you control.
At the beginning of your precombat main phase, remove a charge counter from Embrace Samang. If you do, draw a card, then add one mana of any color.
Helix Entity

Helix Entity {R}{W}

Creature - Elemental
Flying, lifelink, haste
At the beginning of the end step, sacrifice Helix Entity.
“There is power in shapes: the far-reaching triangle, the eternal circle... and the piercing helix.”
— Huono, Elama lifereader
3/1
Lost in Fugue

Lost in Fugue {1}{W}{U}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
Mirage {W/U}
Reform Reality

Reform Reality {5}{U}{R}

Sorcery
Each player exiles all permanents they control, draws that many cards, then puts up to that many permanent cards from their hand onto the battlefield. Exile Reform Reality.
As Evanescier broke apart around him, Remy knew that the Skull had heard his wish.
Rheila Rachy

Rheila Rachy {1}{W}{B}{G}

Legendary Planeswalker - Rheila
[+1]: Up to one other target permanent gains hexproof and indestructible until your next turn.
[–3]: Destroy target tapped permanent.
[–7]: You get an emblem with “If you would lose the game, instead exile this emblem, shuffle all cards you own that aren't on the battlefield into your library, then draw seven cards. Your life total becomes 40.”
Loyalty:
3
Sanctuary for the Forsaken

Sanctuary for the Forsaken {2}{G}{W}

Enchantment
If a source would deal combat damage to you or a creature you control, prevent 1 of that damage.
At Rheila's behest, those Disfigured who would cease their revenge were taken in by Ravnica's healers to atone for their mistreatment.
Thomar's Sowing

Thomar's Sowing {2}{U}{B}

Sorcery
Target player mills five cards. Draw a card for each card type among cards milled this way.
Boneforged Arms

Boneforged Arms {2}

Artifact - Equipment
Paranoia—Exile a creature card from your graveyard.
Equipped creature gets +2/+0.
Equip {1}