Kaleidoscope

Kaleidoscope contains 108 cards.
It is part of Kaleidoscope block.
Released: 2017-10-01
Secrets Unearthed

Secrets Unearthed {3}{B}

Sorcery
Search your library for a card, reveal it, then shuffle and put that card on top.
Kindle 3—{3}{B}
Stay Determined

Stay Determined {B}

Instant
Until end of turn, if a source you don't control would deal damage to you or cause you to lose life, mill that many cards instead.
The Disfigured struck, and for an instant, Rheila thought to let them kill him—but in another, he knew he couldn't.
Bundan Firebrand
Kanlan Jaded

Bundan Firebrand {1}{R}

Creature - Human Warrior
First strike
Ascend {1}{B}
The tribulations of the strata she'd climbed only sharpened her hope.
2/1
Card has other part: Kanlan Jaded
Kanlan Jaded
Bundan Firebrand

Kanlan Jaded

Creature - Human Warrior
(Color indicator: Kanlan Jaded is black)
Deathtouch
In the sunless wastes of Kanlan, that hope died by inches until only resignation remained.
2/3
Card has other part: Bundan Firebrand
Burned-Mind Seer

Burned-Mind Seer {4}{R}

Creature - Human Wizard
Haste
{T}: Discard a card, then draw a card.
Paranoia {2}{R}
He saw the truth of the Great Fear, and now he sees nothing else.
2/2
Dancing Flames

Dancing Flames {R}

Instant
Dancing Flames deals 2 damage to target creature.
Kindle 2—{3}{R}
“Morons predict. Masters guide.”
Descent of the Stars

Descent of the Stars {3}{R}

Sorcery
Destroy target artifact or land.
Kindle 2—{R}, Sacrifice an artifact or land.
Distant Thunder

Distant Thunder {R}

Instant
As an additional cost to cast this spell, discard a card or pay {2}.
Distant Thunder deals 3 damage to any target.
“Would even lightning touch me now?”
—Remy, the Last
Emberling

Emberling {R}

Creature - Elemental
When Emberling dies, it deals 1 damage to any target.
Newborn made of fire share both its heat and its transience.
1/2
Hollow Hooligan

Hollow Hooligan {2}{R}{R}

Creature - Illusion Rogue
When Hollow Hooligan enters the battlefield, up to two target creatures can't block this turn.
Mirage {1}{R}
3/2
Leyline Tracer
Wanderer of Oblivion

Leyline Tracer {1}{R}{R}

Creature - Human Shaman
Whenever Leyline Tracer attacks, exile the top card of your library. Until end of turn, you may play that card.
Ascend—{B}, Discard two cards.
3/1
Card has other part: Wanderer of Oblivion
Wanderer of Oblivion
Leyline Tracer

Wanderer of Oblivion

Creature - Human Shaman
(Color indicator: Wanderer of Oblivion is black)
Whenever Wanderer of Oblivion enters the battlefield or attacks, exile target card from a graveyard.
You may play cards exiled with Wanderer of Oblivion.
In Kanlan's forgotten places, she seeks answers that may one day redeem it.
3/1
Card has other part: Leyline Tracer
Mass Pandemonium

Mass Pandemonium {3}{R}{R}

Enchantment
Whenever a permanent you control leaves the battlefield, discard a card, then draw a card.
{1}{R}, Sacrifice a permanent: Mass Pandemonium deals 1 damage to any target.
Miede-District Alchemist

Miede-District Alchemist {2}{R}

Creature - Human Wizard
When Miede-District Alchemist enters the battlefield, add {R}{R}{R}.
Paranoia {1}{R}
1/1
Miede-District Enforcer

Miede-District Enforcer {3}{R}

Creature - Human Soldier
Haste
{R}, {T}: Miede-District Enforcer deals 2 damage to target creature that entered the battlefield this turn or player that cast a creature spell this turn.
Paranoia {1}{R}
2/1
Rakdos Drakeswarm

Rakdos Drakeswarm {4}{R}{R}

Creature - Drake
Flying
{B}: Target attacking creature gets +1/+1 until end of turn.
The drakes saw no victims or sinners — only playmates.
4/4
Split-Second Decision

Split-Second Decision {1}{R}

Instant
Target creature gets +1/+0 and gains first strike until end of turn.
Draw a card.
“You either take the moment, or the moment takes you.”
— Dajaman Rachy
Tears of Samang

Tears of Samang {2}{R}{R}

Sorcery
Tears of Samang deals 3 damage to each creature and each player. If an opponent would be dealt damage this way, you may have Tears of Samang deal 3 damage to a planeswalker they control instead.
“Why do the walls of Bundan cry? Why do you care? Spend your time more wisely, and plan for the next one.”
— Mainina, Samang pilgrim
Thomar, Fearbringer

Thomar, Fearbringer {2}{R}

Legendary Creature - Human Cleric
Other creatures have haste and attack each combat if able.
Nonland cards in your hand have paranoia {4}.
2/2
Torches Raised

Torches Raised {3}{R}

Enchantment
Attacking creatures you control get +1/+0.
Mirage {2}{R}
Like clockwork, the illusionary villagers rioted every day for the same impropriety.
Agent of Vitu-Ghazi

Agent of Vitu-Ghazi {2}{G}

Creature - Elf Scout
Whenever Agent of Vitu-Ghazi deals combat damage to a player, investigate.
“Selesnya: despicable, but its hands reach far. Use.”
—Rheila's journal
2/3
Breaking News

Breaking News {1}{G}

Instant
Until end of turn, target creature gets +2/+2 and gains trample and “Whenever this creature deals combat damage to a player, investigate.”
Essence of Nurture

Essence of Nurture {3}{G}

Creature - Elemental
When Essence of Nurture enters the battlefield, put a +1/+1 counter on another target creature, then you gain life equal to that creature's toughness.
It lives to give.
3/3
Evanescier Greypelt

Evanescier Greypelt {3}{G}

Creature - Illusion Bear
When Evanescier Greypelt enters the battlefield, it fights target creature.
Mirage {3}{G}
2/2
Fertile Soil

Fertile Soil {2}{G}

Sorcery
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Kindle 2—{2}{G}