K15 Core Set

K15 Core Set contains 248 cards.
It is part of Kore Set 2015 block.
Released: 2017-06-08
Malextros, Deathlord

Malextros, Deathlord {3}{B}{B}

Legendary Planeswalker - Malextros
[+2]: Up to one target creature gains deathtouch until your next upkeep.
[–3]: Target player sacrifices a creature and discards a card.
[–8]: Exile all creature cards from all graveyards, then create an X/X black Horror creature token with indestructible, where X is the total power of creatures exiled this way.
Loyalty:
4
Mass of Ghouls

Mass of Ghouls {3}{B}{B}

Creature - Zombie Warrior
With ever growing numbers, the ghouls of Nimunot dominate the plane while spreading fear and disease.
5/3
Necromancer Trainee

Necromancer Trainee {1}{B}

Creature - Human Wizard
“Nimunot belongs to those standing at the top of the food chain, lucky for us, we control the ones who do.”
—Vythraktos, Master Necromancer
2/2
Necromancer's Talent

Necromancer's Talent {4}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1.
When enchanted creature dies, you may exile it. If you do, return target creature card from your graveyard to the battlefield.
Night Screecher

Night Screecher {1}{B}

Creature - Bat
Flying (This creature can't be blocked except by creatures with flying or reach.)
{B}: Night Screecher gains deathtouch until end of turn. (Any amount of damage this deals to a creature is enough to destroy it.)
1/1
Nightbane Specter

Nightbane Specter {2}{B}{B}

Creature - Specter
Flying
Whenever an opponent discards a card, put a +1/+1 counter on Nightbane Specter.
Whenever Nightbane Specter deals combat damage to a player, that player discards a card.
1/3
Ravenous Rats

Ravenous Rats {1}{B}

Creature - Rat
When Ravenous Rats enters, target opponent discards a card.
Vileness not only exists in sentient beings.
1/1
Sign in Blood

Sign in Blood {B}{B}

Sorcery
Target player draws two cards and loses 2 life.
“I've made my choice, I will do this with no regrets. Goodbye, mortality, I have bigger plans.”
—Diary of Vythraktos
Skieryg Menace

Skieryg Menace {2}{B}

Creature - Vampire
Sacrifice another creature: Put a +1/+1 counter on Skieryg Menace.
The Skieryg and the zombies are constantly competing for the best prey in the plane: humanity.
1/1
Spreading Disease

Spreading Disease {2}{B}

Instant
Target creature gets -2/-2 until end of turn. When that creature dies this turn, create a tapped 2/2 black Zombie creature token.
Undeath is a contagious illness in Nimunot.
Suicidal Impulse

Suicidal Impulse {1}{B}

Instant
As an additional cost to cast this spell, sacrifice a creature.
Destroy target creature.
Some Nimunotians, resigned to their fates, leave the “safety” of their homes and offer themselves as willing victims.
Syurrai Traitor

Syurrai Traitor {2}{B}

Creature - Human Rogue
Syurrai Traitor gets +1/+1 as long as you control a Plains.
{3}{W}: Create a 1/1 white Soldier creature token.
“It seems not everyone is as happy with this society as the Heavenly want them to be.”
—Raidragos, the Vindictive
2/2
Tainted Remedy

Tainted Remedy {2}{B}

Enchantment
If an opponent would gain life, that player loses that much life instead.
“The undead are not our enemies. They are our cure.”
—Diary of Vythraktos
Tortured Psyche

Tortured Psyche {B}

Sorcery
Target opponent reveals their hand. You choose a creature card from it. That player discards that card.
Some Nimunotians envy the crazy, for they don't have to face the cruel reality they live in.
Toxic Lurker

Toxic Lurker {4}{B}

Creature - Zombie Warrior
Whenever Toxic Lurker attacks, you may have target creature defending player controls get -2/-1 until end of turn.
Its cackle paralyzes any mortal that hears it, making it easier for it to find its prey.
3/3
Treacherous Shade

Treacherous Shade {3}{B}

Creature - Shade
{B}: Treacherous Shade gets +1/+1 until end of turn.
{1}{B}{B}: Treacherous Shade gets +3/+3 until end of turn.
Nimunotians have a right to be scared of their own shadow.
2/2
Vampire Nighthawk

Vampire Nighthawk {1}{B}{B}

Creature - Vampire Shaman
Flying
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
2/3
Vampire's Curse

Vampire's Curse {2}{B}

Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
Enchanted creature gets +2/+1.
Sacrifice a creature: Enchanted creature gets +2/+2 until end of turn.
Vythraktos, Master Necromancer

Vythraktos, Master Necromancer {1}{B}{B}

Legendary Creature - Human Wizard
Whenever another non-Zombie creature you control dies, create a tapped 2/2 black Zombie creature token.
{B}, Sacrifice a creature: Target creature gains deathtouch until end of turn.
2/2
Battle Fervor

Battle Fervor {2}{R}

Instant
Attacking creatures get +2/+0 and gain first strike until end of turn.
When led to war, all Insurgents charge with no fear or second thoughts.
Bloodthirsty Insurgent

Bloodthirsty Insurgent {1}{R}

Creature - Human Warrior
Whenever Bloodthirsty Insurgent attacks, it gets +2/+0 until end of turn.
Driven by hatred towards the Vollta, he now fights with fervor for the Insurgents.
1/1
Chaotic Will

Chaotic Will {3}{R}{R}

Sorcery
For each creature target player controls, that player flips a coin. If the coin comes up tails, that player shuffles that creature into its owner's library.
Kellythross embraced madness as a resource in his war against Sibreena.
Crafter's Mistake

Crafter's Mistake {R}

Instant
Crafter's Mistake deals 1 damage to target player or planeswalker. That player or that planeswalker's controller sacrifices an artifact.
Artifice is such a delicate art no mistake can be defined as minor.
Deserter's Disdain

Deserter's Disdain {2}{R}

Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste and menace until end of turn.
“If there's something the Omenspeakers hate more than an Insurgent, it's a deserter.”
—Vorreia, Omenspeaker deserter
Eradicating Flames

Eradicating Flames {X}{1}{R}{R}

Instant
Eradicating Flames deals X damage to each creature and each player. If X is 5 or more, Eradicating Flames can't be countered and the damage can't be prevented.