When Mass Orator enters, if it isn't a token, populate. (Create a token that's a copy of a creature token you control.) Creature tokens you control get +1/+1.
“During wars, words are just as important as weapons.”
[+1]: You gain 1 life. Put a +1/+1 counter on up to one target creature. [–3]: Exile target creature. Its controller gains life equal to its power. [–8]: You get an emblem with “Creatures you control get +1/+1 and have double strike and lifelink.”
When Seluriel's Blessing enters, put a +1/+1 counter on each creature you control. Creatures you control enter with an additional +1/+1 counter on them. Creatures you control with counters on them have vigilance and indestructible.
Whenever a creature you control enters, if you didn't cast it from your hand, put a +1/+1 counter on it. {3}{W}: Exile target creature you control, then return it to the battlefield under its owner's control.
Flying (This creature can't be blocked except by creatures with flying or reach.) When Trained Warhawk enters, create a 1/1 white Soldier creature token.
A truly loyal hawk never flies far from its master.
Whenever you cast an instant or sorcery spell, you may pay {1}. If you do, choose one— • Draw a card, then discard a card. • Tap target creature. • Target creature gains flying until end of turn. • Target player mills two cards.
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) When Cuff Down enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.
Hexproof (This creature can't be the target of spells or abilities your opponents control.) As long as an opponent has ten or more cards in their graveyard, Cunning Infiltrator gets +3/+2 and can't be blocked.