Harvest Festival

Harvest Festival contains 165 cards.
It is part of Harvest Festival block.
Released: 2018-11-01
Herald of the Hunt

Herald of the Hunt {R}{W}

Creature - Human Scout
Rapport — Whenever Herald of the Hunt and at least one other creature you control become tapped, nourish 1. (To nourish 1, either put a +1/+1 counter on this creature or create a 1/1 white Citizen creature token.)
2/1
Ainok Scout

Ainok Scout {2}{G}{U}

Creature - Hound Scout
Trample
When Ainok Scout enters the battlefield, nourish 2, then return a creature you control to its owner's hand. (To nourish 2, either put two +1/+1 counters on this creature or create two 1/1 white Citizen creature tokens.)
3/3
Witch of Spring's Promise

Witch of Spring's Promise {1}{G}{U}

Creature - Human Shaman
Flying
When Witch of Spring's Promise enters the battlefield, shuffle any number of cards from your hand into your library, then draw that many cards plus one.
2/3
Ancestral Zweihander

Ancestral Zweihander {1}

Artifact - Equipment
Equipped creature gets +1/+1.
Equip {1}
Burnished Plate

Burnished Plate {2}

Artifact - Equipment
Equipped creature gets +0/+2.
Equip {0}
Climber's Gear

Climber's Gear {1}

Artifact - Equipment
Equipped creature has flying.
Equip {3}
Expedition Map

Expedition Map {1}

Artifact
{2}, {T}, Sacrifice Expedition Map: Search your library for a land card, reveal it, put it into your hand, then shuffle.
“Shouldn't be too hard to find them; they took my map, so the only trails they'll know are the one's I've walked.”
— Jacie Tuck
Foraging Gear

Foraging Gear {2}

Artifact - Equipment
Equipped creature gets +1/+0 and has “Whenever this creature becomes tapped, you gain 1 life.”
Equip {2}
Glacial Buttress

Glacial Buttress {3}

Artifact Creature - Wall
Defender
When Glacial Buttress dies, tap each creature that dealt damage to it this turn. Those creatures don't untap during their controller's next untap step.
0/5
Honey Wagon

Honey Wagon {2}

Artifact - Vehicle
{T}: Add {C}.
Crew 1 (Tap any number of creatures you control with total power 1 or greater: This Vehicle becomes an artifact creature until end of turn.)
2/2
Lumber Camp

Lumber Camp {5}

Artifact
Harvest (You may tap any number of creatures you control as you cast this spell. If you do, reduce this spell's mana cost by their total power.)
{T}, Sacrifice a land: Search your library for a land card and put it onto the battlefield, then shuffle.
Marked Coin

Marked Coin {1}

Artifact
{1}: Look at the top card of your library.
{T}, Sacrifice Marked Coin: You may shuffle your library. Draw a card.
“Sometimes luck just comes down to feeling it out.”
— Red Robin
Rolling Homestead

Rolling Homestead {3}

Artifact - Vehicle
Whenever Rolling Homestead becomes a creature, nourish 1. (To nourish 1, either put a +1/+1 counter on this creature or create a 1/1 white Citizen creature token.)
Crew 2 (Tap any number of creatures you control with total power 2 or greater: This Vehicle becomes an artifact creature until end of turn.)
1/1
Tinkering Swarm

Tinkering Swarm {3}

Artifact Creature - Rat Construct
Rapport — Whenever Tinkering Swarm and at least one other creature you control become tapped, create a token that's a copy of Tinkering Swarm.
1/1
Vibrant Balloon

Vibrant Balloon {3}

Artifact - Vehicle
Flying
Crew 2 (Tap any number of creatures you control with total power 2 or greater: This Vehicle becomes an artifact creature until end of turn.)
When the balloons went up was Mother Mertle's cue to go inside, before the bashful youth could bond over dropping raw eggs on her.
3/1
Witch's Abode

Witch's Abode {3}

Artifact - Vehicle
Menace
Crew 2 (Tap any number of creatures you control with total power 2 or greater: This Vehicle becomes an artifact creature until end of turn.)
4/2
Wooden Toys

Wooden Toys {2}

Artifact - Equipment
Equipped creature has indestructible as long as it's tapped.
Equip {3}
In a child's imaginations, they are always the hero, and they always win. Until they grow bored, at the very least.
Autumn Moon

Autumn Moon

Land
{T}: Add {C}.
{2}, {T}: Add three mana of any one color.
Blundering Clocktower

Blundering Clocktower

Land - Animus
Trample
{T}: Add {C}.
At the beginning of your upkeep, you may pay {2}. When you do, Blundering Clocktower becomes a creature in addition to its other types until the beginning of your next end step. End the turn.
7/7
Canyon Creek

Canyon Creek

Land
{T}: Add {C}.
{T}, Pay 1 life: Add {U} or {R}.
Cloud Rock

Cloud Rock

Land
{T}: Add {C}.
{T}, Pay 1 life: Add {W} or {B}.
Crystal Grotto

Crystal Grotto

Land
{T}: Add {C}.
{T}, Pay 1 life: Add {U} or {B}.
Cumulus Horizon

Cumulus Horizon

Land
{T}: Add {C}.
{T}, Pay 1 life: Add {W} or {U}.
Evolving Wilds

Evolving Wilds

Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Fey Grove

Fey Grove

Land
{T}: Add {C}.
{T}, Pay 1 life: Add {G} or {U}.