Dark Seas of Shiryen

Dark Seas of Shiryen contains 254 cards.
Released: 2021-03-01
Exotic Discovery

Exotic Discovery {1}{G}

Sorcery
Madness {4}{G}{G}
Look at the top eight cards of your library. You may reveal a creature card from among them and put it into your hand, then put the rest on the bottom of your library in a random order. Then if this spell was cast for its madness cost, you may put a creature card from your hand onto the battlefield.
Fog at Sea

Fog at Sea {2}{G}

Instant
Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Prevent all combat damage that would be dealt this turn.
All hands readied on deck. Their priority was now keeping the Peregrine afloat.
Helicos Gargantua

Helicos Gargantua {3}{G}{G}

Creature - Spirit Beast
Trample
Resolute — At the beginning of combat on your turn, if Helicos Gargantua's power is greater than its base power, double its power until end of turn.
5/5
Imperious Wurm

Imperious Wurm {4}{G}

Creature - Wurm
Trample
Madness {2}{G}
5/3
Keen Seafarer

Keen Seafarer {G}

Creature - Human Pirate Warrior
{1}{G}: Keen Seafarer voyages.
Whenever Keen Seafarer phases in, put a +1/+1 counter on it.
1/1
Kelp Garden

Kelp Garden {1}{G}

Enchantment - Aura
Enchant land you control
When Kelp Garden enters the battlefield, mill three cards.
Whenever enchanted land is tapped for mana, add one mana of any color among cards in your graveyard.
Knotweald Ambassador

Knotweald Ambassador {2}{G}{G}

Creature - Treefolk
Whenever Knotweald Ambassador becomes the target of a spell or ability an opponent controls, choose one —
• Knotweald Ambassador deals damage equal to its power to target creature or planeswalker that player controls.
• Draw a card.
5/4
Knotweald Luminary

Knotweald Luminary {3}{G}

Creature - Treefolk
Trample
Other creatures you control have trample.
{5}{G}{G}: Creatures you control get +2/+2 until end of turn.
4/3
Knotweald Sapling

Knotweald Sapling {1}{G}

Creature - Treefolk
{T}: Add {G} or one mana of any color among cards in your graveyard.
“A week ago we were lost at sea, counting our hours. Today we danced with the trees. Atworth, I may never want to leave here.”
—Loretta Wingate
1/2
Land Ho!

Land Ho! {1}{G}

Sorcery
Reveal the top four cards of your library. You may put a creature card and/or a land card from among them into your hand. Put the rest into your graveyard, then discard a card if two cards were put into your hand this way.
Ligneous Enormity

Ligneous Enormity {6}{G}

Creature - Treefolk
You may have Ligneous Enormity assign its combat damage as though it weren't blocked.
Madness {3}{G}{G}
7/5
Oaken Sentry

Oaken Sentry {2}{G}

Creature - Treefolk
Reach
When Oaken Sentry enters the battlefield, you gain 1 life for each creature card in your graveyard.
No fallen being on Helicos goes to waste.
2/3
Pelagic Hydra

Pelagic Hydra {4}{G}{G}{G}

Creature - Serpent Hydra
Pelagic Hydra enters the battlefield with seven +1/+1 counters on it.
{1}{G}: Put a +1/+1 counter on Pelagic Hydra.
Remove a +1/+1 counter from Pelagic Hydra: It deals 1 damage to target creature blocking or blocked by it.
0/0
Perennial Unrest

Perennial Unrest {2}{G}

Sorcery
Madness {4}{G}
Target creature gets +4/+4 until end of turn. Put a trample counter on it. If this spell's madness cost was paid, all creatures able to block that creature this turn do so.
Plummet

Plummet {1}{G}

Instant
Destroy target creature with flying.
“Giradrus burned half our kind to the ground when he brought his treasure to Helicos. We will not be so unprepared for our next unwelcome visitor.”
—Gos, Knotweald Elder
Prowling Agamid

Prowling Agamid {G}

Creature - Lizard Beast
Trample
Resolute — {G}: Prowling Agamid gets +3/+3 until end of turn. Activate this ability only once each turn and only if Prowling Agamid's power is greater than its base power.
1/1
Revivification

Revivification {1}{G}

Sorcery
Return target permanent card from your graveyard to your hand. You gain 3 life.
Those fortunate enough to stay dead eventually give way to beauty.
Rising Terrain

Rising Terrain {2}{G}

Sorcery
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Madness {1}{G}
Rootshaper

Rootshaper {G}

Creature - Treefolk
{1}{G}, {T}, Discard a card: Another target creature you control gets +X/+X until end of turn, where X is 4 minus that creature's power.
“Bones and branches both break. But where men die, trees regrow.”
1/2
Run Through

Run Through {3}{G}

Instant
Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control.
Madness {3}{G}
Seasoned Lookout

Seasoned Lookout {3}{G}

Creature - Human Pirate Scout
Whenever Seasoned Lookout deals combat damage to a player, it voyages.
Whenever Seasoned Lookout phases in, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand.
3/3
Skerry Serpent

Skerry Serpent {3}{G}{G}

Creature - Serpent
Resolute — Skerry Serpent must be blocked if able as long as its power is greater than its base power.
“A thousand times we've sailed this seaway, undisturbed by the creatures within. Why have they now decided to attack?”
—Loretta Wingate
5/5
Song of the Sea

Song of the Sea {2}{G}

Sorcery
Put three +1/+1 counters on target creature you control. It voyages.
“Hear the music on the wind, boys? Let's sing along.”
Staunch Constrictor

Staunch Constrictor {2}{G}

Creature - Snake
{G}, Discard a card: Staunch Constrictor gets +1/+1 until end of turn.
Its body extends and contracts at will to fit whatever ends up in its gullet.
3/3
Thicket Mimicry

Thicket Mimicry {G}

Instant
Target creature gets +1/+3 and gains hexproof until end of turn.
Only trees, as far as the eye can see.