Dark Seas of Shiryen

Dark Seas of Shiryen contains 254 cards.
Released: 2021-03-01
Tamiyo, Lunar Arcanist

Tamiyo, Lunar Arcanist {1}{G}{U}

Legendary Planeswalker - Tamiyo
[+1]: Scry 1. Untap up to one target creature.
[–2]: Mill a card for each card type among permanents you control, then you may return a land card and/or a nonland card milled this way to their owner's hand.
[–6]: Until end of turn, you may cast spells from your hand and graveyard without paying their mana costs. If a card would be put into your graveyard from anywhere this turn, exile it instead.
Loyalty:
3
Tender Warden

Tender Warden {1}{R}{G}

Creature - Treefolk
Discard a card: Tender Warden gets +2/+2 until end of turn. Activate only during your turn.
“They came to our shores with swords already drawn, but even us trees have surprises of our own.”
2/2
Two-Faced Marauder

Two-Faced Marauder {1}{W}{B}

Creature - Human Skeleton Pirate
Creatures you control dying cause abilities of that creature to trigger as though that creature entered the battlefield.
{2}{W}{B}, Sacrifice another creature: Destroy target nonland permanent.
3/3
Valencia of the Concordant

Valencia of the Concordant {1}{G}{W}

Legendary Creature - Human Pirate
First mate—There are four or fewer different mana costs among nonland cards in your starting deck. (If this card outside the game is your chosen first mate, you may swap it with a card in your opening hand.)
First strike
Each spell your opponents cast that would cost less than three mana to cast costs {1} more to cast.
2/2
Blacksteel Loadout

Blacksteel Loadout {5}

Artifact - Equipment
Equipped creature gets +4/+2 and has first strike, vigilance, and trample.
Equip {3}
“Ready for war? Never. Ready for battle? Always.”
Brig of the Damned

Brig of the Damned {4}

Artifact - Vehicle
Deathtouch
When Brig of the Damned enters the battlefield, return target creature card from your graveyard to your hand. If that card's mana value is 2, you may return it to the battlefield instead.
Crew 2 (Tap any number of creatures you control with total power 2 or greater: This Vehicle becomes an artifact creature until end of turn.)
4/4
Chartered Fleet

Chartered Fleet {5}

Artifact - Vehicle
Crew 4 (Tap any number of creatures you control with total power 4 or greater: This Vehicle becomes an artifact creature until end of turn.)
A good pirate will sail under any flag, if the price is right.
8/8
Cruising Schooner

Cruising Schooner {3}

Artifact - Vehicle
Whenever Cruising Schooner attacks, it gets +1/+1 until end of turn.
Crew 1 (Tap any number of creatures you control with total power 1 or greater: This Vehicle becomes an artifact creature until end of turn.)
3/3
Culling Blade

Culling Blade {4}

Artifact - Equipment
Equipped creature gets +2/+1 and has menace.
Whenever equipped creature deals combat damage to a player, they sacrifice two permanents.
Equip—{2}, Sacrifice a creature.
Dragonlord's Shrine

Dragonlord's Shrine {5}

Artifact
Each creature card you own that isn't on the battlefield has madness. The madness cost is equal to its mana cost. (If you discard a card with madness, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
{T}, Discard a card: Dragonlord's Shrine deals 2 damage to any target.
Elaborate Firecannon

Elaborate Firecannon {2}

Artifact
Elaborate Firecannon doesn't untap during your untap step.
{4}, {T}: Elaborate Firecannon deals 2 damage to any target.
At the beginning of your upkeep, you may discard a card. If you do, untap Elaborate Firecannon.
Flintlock Pistol

Flintlock Pistol {1}

Artifact - Equipment
Equipped creature has “{T}: Put a charge counter on Flintlock Pistol.”
Whenever equipped creature attacks, remove a charge counter from Flintlock Pistol. When you do, equipped creature gets +3/+0 and gains first strike until end of turn.
Equip {1}
Ghost Sloop

Ghost Sloop {2}

Artifact - Vehicle
Ghost Sloop can't be blocked.
Crew 4 (Tap any number of creatures you control with total power 4 or greater: This Vehicle becomes an artifact creature until end of turn.)
Exile a creature card from your graveyard: Ghost Sloop becomes an artifact creature until end of turn.
3/2
H.S.S. Demeter

H.S.S. Demeter {5}

Legendary Artifact - Vehicle
Whenever H.S.S. Demeter becomes blocked by a creature, gain control of that creature.
Whenever H.S.S. Demeter deals combat damage to a player, draw two cards.
Crew 2 (Tap any number of creatures you control with total power 2 or greater: This Vehicle becomes an artifact creature until end of turn.)
6/6
Helmsman's Chart

Helmsman's Chart {2}

Artifact
When Helmsman's Chart enters the battlefield, draw a card.
{T}: Until end of turn, target land you control becomes the basic land type of your choice in addition to its other types.
Lofty Dreamship

Lofty Dreamship {2}

Artifact - Vehicle
Flying
Crew 2 (Tap any number of creatures you control with total power 2 or greater: This Vehicle becomes an artifact creature until end of turn.)
And what a dream it was.
3/1
Pirate's Cutlass

Pirate's Cutlass {3}

Artifact - Equipment
When Pirate's Cutlass enters the battlefield, attach it to target Pirate you control.
Equipped creature gets +2/+1.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Slaughterkeg

Slaughterkeg {2}

Artifact Creature - Construct
Slaughterkeg can't attack or block.
While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least Slaughterkeg if able.
When Slaughterkeg dies, draw a card.
0/3
Sun-Crowned Flagship

Sun-Crowned Flagship {7}

Artifact - Vehicle
{2}: Other creatures you control get +1/+0 until end of turn.
Whenever Sun-Crowned Flagship attacks, each attacking creature you control gains trample until end of turn.
Crew 7 (Tap any number of creatures you control with total power 7 or greater: This Vehicle becomes an artifact creature until end of turn.)
10/10
Tankard of Grog

Tankard of Grog {3}

Artifact
{1}, {T}: Tap target nonartifact creature.
If there's one thing dwarves and humans agree on, it's a good drink.
Treasure Hauler

Treasure Hauler {3}

Artifact - Vehicle
Whenever Treasure Hauler attacks, draw a card.
Crew 3 (Tap any number of creatures you control with total power 3 or greater: This Vehicle becomes an artifact creature until end of turn.)
4/4
The Winged Steed

The Winged Steed {2}

Legendary Artifact - Vehicle
Whenever The Winged Steed attacks, create a 4/4 red Dragon creature token with flying that's tapped and attacking. Exile that token at end of combat.
Crew 2 (Tap any number of creatures you control with total power 2 or greater: This Vehicle becomes an artifact creature until end of turn.)
2/2
Pirate's Hideout

Pirate's Hideout

Land
{T}: Add {C}.
{3}, {T}: Draw a card. Activate only if a creature died this turn.
Pirates never miss a golden opportunity.
Unknown Shores

Unknown Shores

Land
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
The Lionheart emerged from the storm into the greatest discovery the Sea Dogs would ever make.
Plains

Plains

Basic Land - Plains