14904 cards found
Concenter

Concenter {X}{U}

Sorcery
Shuffle your hand into your library, then draw X cards.
Sometimes, it helps to get a new perspective on things.
  • Zero
Concentrated Blast

Concentrated Blast {2}{R}{R}

Sorcery
Concentrated Blast deals 5 damage to target creature.
“She must have misinterpreted me when I said we had to level the playing field.”
— Mieng Sun
  • Surging Tide
Conchhorn Shinygrabber

Conchhorn Shinygrabber {1}{W}

Creature - Turtle Knight
Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.)
Whenever Conchhorn Shinygrabber attacks, you may pay {1}. If you do, create a Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
{W}{U}{B}{R}{G}: Conchhorn Shinygrabber gets +3/+3 and gains lifelink until end of turn.
2/2
  • Elmare: Into the Abyss
Conchport Crook

Conchport Crook {3}{B}

Creature - Fox Rogue
Spells you cast from exile cost {1} less to cast.
“You name it, I'll nick it.”
3/4
Card has other part: Great Escape
  • Adventurers of Onora
Conchport Festival

Conchport Festival {1}{U}{U}

Sorcery
Draw two cards.
Menagerie — If there are five or more creature types among creatures you control, draw three cards instead.
Having grown up in closed-off Tinyvale all his life, wide-eyed Mattia stood in awe at Conchport's unmatched diversity on festival days.
  • Adventurers of Onora
Conchspear Hunter

Conchspear Hunter {R}

Creature - Merfolk Warrior
{T}: Conchspear Hunter deals 1 damage to any target. Activate only if you control three or more artifacts.
A cunning eye and a spear that never misses is a deadly combination.
2/1
  • Elmare: Into the Abyss
Conclude

Conclude {B}

Instant
Target creature gets -1/-1 until end of turn. Audition for black. (Create a 1/1 Construct Actor creature token, a Cleric Role giving 2/2 and lifelink, or a Warlock Role giving 2/1 and flying. Roles replace older ones.)
“Never to be. That is the answer.”
—Black Curtain Warren
  • The Stage Presents: The Neverending Act
Conclusion

Conclusion {2}{B}

Sorcery - Tale
Destroy target creature. (Cast a copy of this spell once while this creature is on the battlefield.)
Card has other part: Pakka, the Shadowcloak
Concoquo, Wiedfree Sage

Concoquo, Wiedfree Sage {2}{G}{G}

Legendary Creature - Human
At the beginning of combat on your turn, you may exile a creature card from your graveyard. Then if a card exiled with Concoquo has flying, creatures you control gain flying until end of turn. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
4/4
  • End of Wollensie
Concord of Ravens

Concord of Ravens {U}{B}

Instant
Each player draws a card, then target player mills X cards, where X is the number of cards players have drawn this turn.
  • Harvest Festival
Concordant Palace

Concordant Palace

Land
{T}: Add {G} or {W}. You lose 1 life unless you have less life than an opponent.
For all the care the farmers had shown Barx, dominion over rice fields could only satisfy a mind destined to rule for so long.
  • Panxiou
Condemned Cavalier

Condemned Cavalier {3}{W}{B}

Creature - Zombie Knight Aurashaper
When Condemned Cavalier enters, create a white and black Aura Curse enchantment token named Profane March attached to target player. The token has enchant player and “Whenever a creature enchanted player controls attacks, that player loses 1 life and defending player gains 1 life.”
3/2
  • Over the Horizon
Condescend

Condescend {X}{U}

Instant
Counter target spell unless its controller pays {X}. Scry 2.
“I've practiced my art for longer than you've been alive. What naiveté, for a novice like you, to think yourself my equal.”
  • Alkabah
Condor Clearings

Condor Clearings {W}{B}

Enchantment
Whenever you cast an enchantment spell, create a 1/1 white and black Bird creature token with flying and vigilance.
Whenever three or more creatures you control deal combat damage to a player, that player sacrifices a creature. If they can't, they discard a card.
  • Road to Carü Mapu
  • MSEM Secret Lair Drops 828 1216
Condor's Protection
Amancay, Weichafe Exemplar

Condor's Protection {1}{B}{R}{G}

Legendary Enchantment
Legacy (You may play this side of this card only from your graveyard. Exile it if it would leave the battlefield or not resolve.)
Whenever a Warrior you control becomes the target of a spell or ability an opponent controls, that player loses 1 life and discards a card, then you draw a card and gain 1 life.
Card has other part: Amancay, Weichafe Exemplar
  • Road to Carü Mapu
Conduit of Rage

Conduit of Rage {2}{R}

Creature - Human Wizard
Ferocious — At the beginning of your first main phase, if you control a creature with power 4 or greater, add {R}.
“Through me, power. Through me, justice. Through me, vengeance.”
2/3
Conduit of the Conflux

Conduit of the Conflux {1}{G}

Creature - Elf Druid
When Conduit of the Conflux enters, scry 2.
{T}: Add one mana of any color.
Pulses of power from the other worlds cascaded into her, pieces of a broken whole she never knew were missing.
1/1
  • Alara
Confident Amateur

Confident Amateur {B}{G}

Creature - Elf Bard
At the beginning of combat on your turn, you lose 1 life and rouse 1. (Put a +1/+1 counter on a permanent you control. If it isn't a creature, tap it and it becomes a 0/0 creature in addition to its other types.)
“Anyway, here's Wander's Call.”
2/1
  • Arcanum Academia
Confident Cavalier

Confident Cavalier {2}{W}

Creature - Human Knight
Other Knight creatures you control get +1/+1.
“This is a blessing! Only in battle can I truly prove my valor.”
3/2
  • A Tourney at Whiterun
Confident Traveler

Confident Traveler {1}{W}

Creature - Human Scout
When Confident Traveler dies, create a 1/1 white Human creature token. If Confident Traveler was sacrificed, create two of those tokens instead.
His story was of rugged individualism. His reality was not so idyllic.
1/3
  • End of Wollensie
Confine to Prophecies

Confine to Prophecies {U}

Enchantment - Aura
Enchant creature
Enchanted creature is a blue Shaman with base power and toughness 0/2, has “{2}, {T}: Scry 1,” and loses all other abilities.
Unlike Jahan, most oracles are confined to caves to tell of futures that they will never experience themselves.
  • Alkabah
Confining Priest

Confining Priest {W}{W}

Creature - Human Cleric
When Confining Priest enters, exile another target creature with power 4 or less an opponent controls until Confining Priest leaves the battlefield. (That creature returns under its owner's control.)
“The dead will return!”
1/3
Confirm Hypothesis

Confirm Hypothesis {1}{U}

Instant
Draw a card, then copy target activated or triggered ability you don't control. You may choose new targets for the copy.
Exile Confirm Hypothesis.
Confirmor of Virtue

Confirmor of Virtue {4}{W}

Creature - Spirit
Flying
At end of combat on your turn, untap all creatures you control with power greater than their base power.
Sweetened words of heartfelt gratitude rouse the most stagnant hearts.
3/4
  • End of Wollensie
Conflict Capturer

Conflict Capturer {2}{W}

Creature - Construct Bard
Vigilance
Conflict Capturer gets +2/+0 as long as a permanent you controlled left the battlefield this turn.
“No, squirm a little less. Just a bit longer, hold in that scream. Just like that! Perfect! Let's get you patched up now before you bleed out.”
—Vernan, Aspiring Auteur
2/3
  • The Stage Presents: The Neverending Act