14928 cards found
Aven Ranger

Aven Ranger {2}{U}

Creature - Bird Scout Ranger
Kicker {U} (You may pay an additional {U} as you cast this spell.)
Flying
If Aven Ranger was kicked, it enters with a +1/+1 counter on it.
2/2
  • Tides of War
Aven Supervisor

Aven Supervisor {1}{U}

Creature - Bird Artificer
Flying
Civilized — Whenever Aven Supervisor deals combat damage to a player, if you control an artifact, a creature, and an enchantment, you may draw a card. If you do, discard a card.
1/3
  • Scriptures of Urshad
Avid Researcher

Avid Researcher {1}{U}

Creature - Human Wizard
Eureka! (At the beginning of each end step, you get a research counter if you cast a spell this turn. Then if you have eight or more research counters, remove them and create a Masterpiece token of your choice.)
{T}: Draw a card, then discard a card.
0/1
Awaken the SOURCE

Awaken the SOURCE {2}{U}{U}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 6.)
Whenever you cast an instant or sorcery spell from your hand, add a quest counter.
Exile target instant or sorcery spell you control instead of putting it into your graveyard as it resolves. You may cast that card from exile until Awaken the SOURCE leaves the battlefield.
Exile target instant or sorcery spell you control as it resolves. Until end of turn, you may cast cards exiled with Awaken the SOURCE without paying their mana costs.
  • Arkadai
Awaken to the New World

Awaken to the New World {1}{U}

Sorcery
Look at the top three cards of your library. You may put any number of them into your graveyard. Draw a card.
With bow on back for archery practice, Tahti set out for another ordinary day... but what awaited outside the window was far from ordinary indeed.
  • Lovi Awoken
Awash in Despair

Awash in Despair {1}{U}{U}

Enchantment - Aura
Enchant creature
When Awash in Despair enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
  • Plagues of Fretport
Azure Archaeologist

Azure Archaeologist {2}{U}

Creature - Human Artificer
When Azure Archaeologist enters, investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
{2}, {T}, Sacrifice a Clue: Draw two cards, then discard a card.
3/2
  • Riddles of Revio
Azutah's Abundance

Azutah's Abundance {4}{U}{U}

Sorcery
Draw X cards, where X is the number of differently named lands you control.
Crops grown in the fields at the Azutahn delta feed mouths all across the empires of Urshad.
  • Scriptures of Urshad
Azutahn Hydromancer

Azutahn Hydromancer {3}{U}

Creature - Snake Wizard
When Azutahn Hydromancer enters, you may return target creature with power X or less to its owner's hand, where X is the number of differently named lands you control.
His water nourishes Azutah's crops just as well as it washes away its foes.
3/3
  • Scriptures of Urshad
Babbling Experiment

Babbling Experiment {3}{U}

Creature - Horror
Whenever Babbling Experiment or another creature you control enters, target player mills two cards.
“The first creation lives, but intelligent it is not. There must be more to this process.”
—Doctor Hitana
2/4
  • Villains: The Musical
Backstabbing Courtiers

Backstabbing Courtiers {5}{U}

Creature - Human Noble Advisor
Backstabbing Courtiers can't attack unless you foretold a card or cast a foretold spell this turn.
Lord Yaran's regency led to a shift amongst the courts of Yroncaster, from open oration to shadowed whispers.
6/6
  • Quest for the Roseblade
Ballad of the Forgotten

Ballad of the Forgotten {U}

Sorcery
Target creature gets +1/+0 and can't be blocked this turn.
Showcase {2}{U} (Then if you cast this for its showcase cost, create a 1/1 red Bard creature token that can't block and exile this. Whenever it attacks, you may cast a free copy of this.)
  • Nangjiao In Bloom
Balloon Voyager

Balloon Voyager {1}{U}{U}

Creature - Human Rogue
This spell costs {U} less to cast if you dealt combat damage to a player this turn with a Rogue.
Flying
When Balloon Voyager enters, draw a card.
2/2
  • Over the Horizon
Banish the Intruders

Banish the Intruders {U}

Instant
Counter target planeswalker spell.
Draw a card.
“This outsider has no place in our home! This is our war to fight, not theirs.”
—Jiralda, elder of Caulte
  • Survive the Night
Banished Prophet

Banished Prophet {2}{U}

Creature - Construct Wizard
When Banished Prophet enters, you may remove a counter from a permanent you control. If you do, put a +1/+1 counter on another target creature you control.
In every actor's future, he sees them as monstrous. None wish to hear it.
3/2
  • The Stage Presents: The Neverending Act
Barge Engulfer

Barge Engulfer {5}{U}

Creature - Serpent
Defender (This creature can't attack.)
Discard a card: Barge Engulfer can attack as though it didn't have defender until end of turn.
The Sea of Illusions is dangerous both for its erratic tides and the monsters hiding in them.
5/5
Barnacle Crawler

Barnacle Crawler {1}{U}

Creature - Turtle
Vanguard — Whenever a creature you control attacks alone, it gets +1/+3 until end of turn.
Many monsters aim to be the most fearsome around, but some just learn to survive the increasing danger.
1/3
  • Monsters of Chikyu
Barrier

Barrier {U}

Instant
Target creature you control gets +0/+3 and gains hexproof until end of turn.
“The monsters aren't the only ones with tricks, but it seems most people don't know what all they're capable of.”
—Karina Oblay, field notes
  • Monsters of Chikyu
Barterer of Passage

Barterer of Passage {2}{U}

Creature - Human Wizard
{1}{U}: Target creature you control can't be blocked this turn by creatures with less power.
{1}{U}: Target creature you control can't be blocked this turn by creatures with greater power.
2/3
  • Goliaths of Nangjiao
Bashful Drake
Archon of Supremacy

Bashful Drake {U}

Creature - Drake
Flying
Chosen one ({W}{U}{B}{R}{G}: Transform this permanent.)
For its species, it showed astonishing tact...
0/3
Card has other part: Archon of Supremacy
  • Al Tabaq
Bath in the Solitude

Bath in the Solitude {3}{U}

Enchantment
Creatures you control have “{T}: Add {C}.”
Mirage {1}{U} (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
The waters of Waen-Re melt away all stress until only enlightenment remains.
  • Pyramids of Atuum
Bathophobia

Bathophobia {U}

Enchantment - Aura
Enchant creature
Enchanted creature gets -2/-0.
{3}{U}{U}: Submerge enchanted creature. (To submerge a card, exile it, then put it on the battlefield face down under its owner's control as a 2/2 creature.)
  • Goliaths of Nangjiao
Battlemage's Disruption

Battlemage's Disruption {U}

Enchantment
When Battlemage's Disruption enters, you may return target creature to its owner's hand.
{3}{U}, Sacrifice Battlemage's Disruption: Return target creature to its owner's hand.
  • Tides of War
Bay-Bandit's Snapper
Scavenger of the Old Bay

Bay-Bandit's Snapper

Enchantment - Aura Steed
(Color indicator: Bay-Bandit's Snapper is blue)
(Transform this if it's not attached to a creature. Pay {1}{U} as a sorcery to unattach it.)
Enchant creature you control
Bay-Bandit's Snapper's rider gets +1/+2.
Whenever Bay-Bandit's Snapper's rider deals combat damage to a player, you draw two cards.
Card has other part: Scavenger of the Old Bay
  • Quest for the Roseblade
Bazaar Informant

Bazaar Informant {1}{U}{U}

Creature - Human Rogue
Whenever Bazaar Informant deals combat damage to a player, reveal the top card of that player's library. If it's a nonland card, put a +1/+1 counter on Bazaar Informant, then that player puts that card into their graveyard.
2/2
  • Al Tabaq