731 cards found
Dead End Adventurer

Dead End Adventurer {2}{B}

Creature - Human Scout
Augmented — When Dead End Adventurer enters, if you've spent {W}{U}{B}{R}{G} to cast spells this turn, destroy target creature you don't control.
“When my English teacher said ‘You're gonna go far kid', I doubt he pictured the insides of Mephisto's Gate.”
3/2
  • Love Song
Death in Reverse

Death in Reverse {B}{G}{U}

Instant
Put target permanent on top of its owner's library.
“The dreams in which I'm dying are the best I've ever had.”
—Marcello Vitale, AOSE Turncoat
Dedicated Waypoint

Dedicated Waypoint {3}

Artifact
When Dedicated Waypoint enters, create a 1/1 white Scout creature token.
{T}: Add {R}, {W}, or {B}.
“Dedicated to the metal stranger, slayer of the scarmother Zamei. All of Skalor gives thanks to the glistening knight.”
—Monument inscription
  • Karina's Explorations
Defect 37

Defect 37 {R}{G}{W}{U}

Legendary Planeswalker - XC037
As long as it's your turn, Defect 37 is a 7/7 Vehicle artifact with crew 2.
[+1]: Creatures and Vehicles you control get +1/+1 until end of turn.
[–1]: Put target permanent into its owner's library, third from the top. If Defect 37 is on the battlefield, return her to her owner's hand.
[–6]: Until end of turn, each noncreature, nonland permanent you control becomes a creature in addition to its other types with base power and toughness each equal to their mana value or base power, whichever is greater.
Loyalty:
3
  • Sparks of a Multiverse
Defect's Precinct

Defect's Precinct

Land
{T}: Add {C}.
{3}{R}: Until end of turn, Defect's Precinct becomes a 3/3 creature. It's still a land. It has trample if {G} was spent to activate this ability, has vigilance if {W} was spent, and has hexproof if {U} was spent.
A two-story robot won't solve all your problems, but it certainly solves a lot.
  • Sparks of a Multiverse
Defected Explorer

Defected Explorer {G}{W}

Creature - Human Elemental
Augmented — At the beginning of each end step, if you've spent {W}{U}{B}{R}{G} to cast spells this turn, put a +1/+1 counter on Defected Explorer.
Now she wields the power of a collapsing star with tunnel vision.
3/3
  • Love Song
Den of Vice

Den of Vice

Land
As Den of Vice enters, you may pay 3 life. If you don't, it enters tapped.
{T}: Add {U}, {B}, or {R}.
“Arrgh! Again! Quadruple or nothing! I can't keep losing forever!”
—Brajjebaw of Los Rejos
  • Sparks of a Multiverse
Descent of the Div

Descent of the Div {2}{B}{G}{U}

Sorcery
You may cast target card in an opponent's graveyard without paying its mana cost.
Flashback {4}{B}{G}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
“My shah, we are blockaded on all sides by fear itself. Our only solution: make fearless friends.”
—Atieh, Seer of Distant Futures
  • Alkabah: The Rise of Soli
Desolate Dominion

Desolate Dominion

Land - Mountain Plains Swamp
({T}: Add {R}, {W}, or {B}.)
Desolate Dominion enters tapped.
One of the more striking features of Skalor was the Skiviar Scrapyard, where many metallic creatures came to die and many scavengers came to live.
Destroyed Isle

Destroyed Isle

Land
As Destroyed Isle enters, you may pay 3 life. If you don't, it enters tapped.
{T}: Add {W}, {U}, or {B}.
All that remains are corpses, ruins, and thousands and thousands of feathers.
  • Sparks of a Multiverse
Destroyed Study

Destroyed Study {W}{U}{B}

Enchantment - Study
Archive 4 (As this enters, shuffle the top four cards of your main library into a new face up library. Sacrifice this after the archived library is empty.)
At the beginning of each opponent's upkeep, that player may pay 2 life. If they do, you gain 2 life. Otherwise, you draw a card from the archived library.
  • Sparks of a Multiverse
Digital Immortality

Digital Immortality {1}{U}{B}{R}

Legendary Artifact
You can't lose the game.
Whenever you draw a card, create a tapped Treasure token.
When you lose life, sacrifice that many permanents.
On the internet, nobody knows you're a cat.
Disappointment

Disappointment {1}{G}{W}{U}{B}

Legendary Creature - Horror Incarnation
Disappointment's power and toughness are each equal to the number of differently named lands you control.
Whenever Disappointment enters or deals damage to a player or noncreature permanent, you may return target nonland permanent card from your graveyard to the battlefield. It's a land with “{T}: Add one mana of this card's colors” and loses all other types and abilities.
*/*
  • Alkabah: The Rise of Soli
Disciple of the All-Mother

Disciple of the All-Mother {2}{G}

Creature - Crocodile Shaman
{4}, {T}: Add {W}{U}{B}{R}{G}.
“At long last, all of Kahembo's mana flows together as one. It's just as majestic as she foretold.”
3/2
  • Kahembo: Olde Dawn
Div of Bonded Souls

Div of Bonded Souls {R}{G}{W}

Creature - Horror
When Div of Bonded Souls enters, create a 1/1 colorless Illusion creature token with “This creature is every creature type.”
Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it.
3/1
  • Alkabah
Div of Unsettling Secrets

Div of Unsettling Secrets {1}{W}{U}{B}

Creature - Horror
Flash
When Div of Unsettling Secrets enters, exile target permanent or spell. Its controller draws two cards.
It cares not for what it steals, just for the agony that spreading it can do.
4/3
  • Alkabah: The Rise of Soli
Div of the Endless Thought

Div of the Endless Thought {4}{U}{B}{R}

Creature - Horror
Flying
Div of the Endless Thought has all activated and triggered abilities of all other permanents on the battlefield.
“Open your mind to me.”
9/9
  • Alkabah
Div's Onslaught

Div's Onslaught {1}{W}{B}{G}

Enchantment
Whenever one or more creatures you control deal combat damage to player or noncreature permanent, you may exile one of those creatures, then return that card to the battlefield under your control.
Whenever a nontoken creature you control enters, if you didn't cast it, create a 2/1 black Horror creature token.
  • Alkabah: The Rise of Soli
Djinn of Unfolding Truths

Djinn of Unfolding Truths {3}{U}{R}{W}

Creature - Djinn Wizard
Lionize {U}{R}{W} ({U}{R}{W}, Exile this card from your hand: Put a +1/+1 counter on target creature and it gains the following ability until end of turn. You may cast this card on a later turn from exile.)
Whenever this creature deals combat damage to a player or noncreature permanent, return target noncreature card from your graveyard to your hand.
6/6
  • Alkabah: The Rise of Soli
Douglass, Star of the Show

Douglass, Star of the Show {G}{W}{U}

Legendary Creature - Construct Scout
Double strike, trample
Enchantment spells you cast cost {1} less to cast.
Whenever you put a lore counter on a Saga you control, Douglass, Star of the Show gets +1/+1 until end of turn.
2/3
  • The Stage Presents: The Neverending Act
Dramatic Peril

Dramatic Peril {4}{R}

Sorcery - Tale
(Color indicator: Dramatic Peril is green)
Dramatic Peril deals damage equal to the number of lands you control to any target. (Cast a copy of this spell once while this creatures is on the battlefield.)
Card has other part: Daisite Pioneer
  • Over the Horizon
Dreadfire Tyrant

Dreadfire Tyrant {4}{R}{W}{B}

Creature - Dragon
Flying, menace
When Dreadfire Tyrant enters, target opponent reveals their hand. You may put a creature or planeswalker card from it onto the battlefield under your control. That permanent gains haste and “At the beginning of your end step, sacrifice a permanent you control.”
When Dreadfire Tyrant dies, each opponent loses 5 life. You gain life equal to the life lost this way.
7/7
  • Worlds Away
Drop Bear

Drop Bear {1}{B}{G}{U}

Creature - Bear
When Drop Bear enters, return another target permanent that isn't a land an opponent controls or a card in a graveyard to its owner's hand.
4/3
Card has other part: From the Trees
Drosera and Nerium

Drosera and Nerium {1}{B/R}{U}

Legendary Creature - Faerie Rogue
Flying
Whenever you cast a spell during an opponent's turn, Drosera and Nerium deals 1 damage to each opponent.
As long as Drosera and Nerium is tapped, you may cast spells as though they had flash.
2/2
  • Seasons of War
Duke Atrios XXIV

Duke Atrios XXIV {3}{W}{W}

Legendary Creature - Merfolk Noble
Vigilance
Whenever an opponent casts a spell, create a Treasure token unless that player pays {1}, then create a 1/1 white Merfolk creature token unless that player pays {1}.
{W}{U}{B}{R}{G}, {T}: Other creatures you control get +3/+3 and gain vigilance and indestructible until end of turn.
4/4
  • Elmare: Into the Abyss