11976 cards found
Confine to Prophecies

Confine to Prophecies {U}

Enchantment - Aura
Enchant creature
Enchanted creature is a blue Shaman with base power and toughness 0/2, has “{2}, {T}: Scry 1,” and loses all other abilities.
Unlike Jahan, most oracles are confined to caves to tell of futures that they will never experience themselves.
  • Alkabah
Confine to the Oasis

Confine to the Oasis {1}{W}

Enchantment
When Confine to the Oasis enters, exile target nonland permanent an opponent controls until Confine to the Oasis leaves the battlefield.
Whenever an opponent casts a spell, put a searching counter on Confine to the Oasis for each of that card's colors. Then if there are ten or more searching counters on Confine to the Oasis, sacrifice it and you gain 3 life.
  • Alkabah: The Rise of Soli
Confining Priest

Confining Priest {W}{W}

Creature - Human Cleric
When Confining Priest enters, exile another target creature with power 4 or less an opponent controls until Confining Priest leaves the battlefield. (That creature returns under its owner's control.)
“The dead will return!”
1/3
Confirmor of Virtue

Confirmor of Virtue {4}{W}

Creature - Spirit
Flying
At end of combat on your turn, untap all creatures you control with power greater than their base power.
Sweetened words of heartfelt gratitude rouse the most stagnant hearts.
3/4
  • End of Wollensie
Conflict Capturer

Conflict Capturer {2}{W}

Creature - Construct Bard
Vigilance
Conflict Capturer gets +2/+0 as long as a permanent you controlled left the battlefield this turn.
“No, squirm a little less. Just a bit longer, hold in that scream. Just like that! Perfect! Let's get you patched up now before you bleed out.”
—Vernan, Aspiring Auteur
2/3
  • The Stage Presents: The Neverending Act
Conflux Ravager

Conflux Ravager {W}{U}{B}{R}{G}

Creature - Elemental
When Conflux Ravager enters, destroy target nonland permanent an opponent controls.
Cycling {2} ({2}, Discard this card: Draw a card.)
4/4
  • MSEM Secret Lair Drops
  • Alara
Congruous Simulacrum

Congruous Simulacrum {4}

Artifact Creature - Golem
Spend only mana of one color to cast this spell.
“It's true what they say, you know. All is dust. But dust can still be beautiful.”
—Yaasmeen, storyteller
5/5
  • Al Tabaq
Conjured Acropolis

Conjured Acropolis

Land
{T}: Add {C}.
{T}: Put a +1/+1 counter on each legendary creature and a loyalty counter on each planeswalker that you control entered this turn.
Pulled from an extradimensional space, the fortress provides valuable defenses whenever and wherever it's needed.
  • Seasons of War
Conjured Shade

Conjured Shade {B}

Creature - Demon
When Conjured Shade dies, target creature you don't control gets -1/-1 until end of turn.
Animated by a drop of blood and the foul miasma of the Gloam, the undying legions of Ligos march to war.
1/1
  • Descent from the Highlands
Conjured Stalker
Corrupted Sorcerer

Conjured Stalker

Creature - Spirit Horror
(Color indicator: Conjured Stalker is blue)
Whenever Conjured Stalker attacks, you may draw a card. If you do, discard a card.
. . . and now every breath she takes, every move, every step—it is watching.
3/3
Card has other part: Corrupted Sorcerer
  • Innistrad In Memoriam
Conjuring Minstrel

Conjuring Minstrel {2}{W}

Creature - Human Wizard
Whenever you cast an Aura spell, nourish 1. (To nourish 1, either put a +1/+1 counter on this creature or create a 1/1 white Citizen creature token.)
“Shall I tell you of the five seekers, who braved the endless winter in search of spring?”
2/3
  • Harvest Festival
Conniving Brigand

Conniving Brigand {1}{G}

Creature - Human Advisor
When Conniving Brigand enters, draw a card.
It was him the Cauldish agents turned to as they sought unsavory allies for their plot.
0/3
  • A Tourney at Whiterun
Connoisseur of Toxins

Connoisseur of Toxins {1}{G}

Creature - Human Druid
Deathtouch
Cadence (Whenever you cast a spell, if its mana value is greater than this creature's power, put a +1/+1 counter on this creature.)
“Thank you for the venom.”
1/2
  • Love Song
Conquer the Fang Den

Conquer the Fang Den {R}{G}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 3.)
1, 2 — Whenever you attack with one or more creatures with power 4 or greater, add a quest counter.
3 — Until end of turn, target creature you control gains trample and “Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.”
Put two +1/+1 counters on target creature you control. It fights up to one target creature you don't control.
  • Adventurers of Onora
Conquerer's Blade

Conquerer's Blade {R}{W}

Artifact - Equipment
When Conquerer's Blade enters, create a 1/1 white Soldier creature token and attach Conquerer's Blade to it.
Equipped creature gets +1/+0 and has first strike.
Equip {3}
  • Alkabah
Conscious Taboo

Conscious Taboo {1}{W}

Creature - Spirit
When Conscious Taboo enters, look at target opponent's hand. You may exile a noncreature, nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way costs {2} more to cast.
2/1
Conscripted Provisioner

Conscripted Provisioner {1}{W}

Creature - Human Citizen
Whenever another creature you control enters, you gain 1 life.
“Yroncaster's walls shall hold, but people need to be fed. I do hope the refugees will be okay with human recipes, because Stilthorpe onion stew is my specialty!”
3/1
  • The Petals Wilt
Conscription

Conscription {1}{W}

Enchantment - Discovery
Create a 1/1 white Soldier creature token with vigilance.
At the beginning of combat on your turn, you may pay {2}{W}. If you do, creatures you control get +1/+1 until end of turn.
  • Scriptures of Urshad
Consecrated Altar

Consecrated Altar {2}

Artifact
{T}: Mill three cards. Scry 1.
{1}, Sacrifice Consecrated Altar: Counter target spell or ability that targets you or one or more cards in your graveyard.
Called rewe, they're installed in front of a machi's house as a place of purity and spirituality.
  • Road to Carü Mapu
Consecrated Sight

Consecrated Sight {4}{U}{U}

Enchantment
Whenever an opponent draws a card, you may draw a card.
“The more you struggle against the future, the more certain it becomes.”
Consort of Blood

Consort of Blood {1}{B}{B}

Creature - Vampire
Menace
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
“Ah yes, the blood of an ordinary peasant is filling enough, but the blood of a terrified noble is... much more satisfying.”
2/2
  • Zero
Consort of Morning

Consort of Morning {2}{W}

Creature - Human Cleric
Lifelink
Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.)
“In the dew of little things, the heart finds its morning and is refreshed.”
2/2
Consortium Astrolabe

Consortium Astrolabe {2}{W}{W}

Artifact
Machinate — {T}, Tap another untapped artifact you control: Exile target artifact or creature, then return that card to the battlefield tapped under its owner's control.
None but the Malefactor himself knows fully what the device is tracking.
  • Over the Horizon
Conspiracy of Ravens

Conspiracy of Ravens {B}

Enchantment
Vanishing 1 (This permanent enters with a time counter on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When the last time counter is removed from Conspiracy of Ravens, target player reveals their hand. You choose a nonland card from it. That player discards that card.
Construct Engine

Construct Engine {W}

Artifact
Advance {2}{W} (Cast this for {2}{W} to advance it as it enters. {2}{W}: Advance this as a sorcery.)
Whenever Construct Engine advances, create a 1/1 colorless Construct artifact creature token.
  • Karina's Explorations