Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 3.)
Whenever you attack with one or more creatures with power 4 or greater, add a quest counter.
Until end of turn, target creature you control gains trample and “Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.”
Put two +1/+1 counters on target creature you control. It fights up to one target creature you don't control.